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Posted: 27 Jun 2006 09:48
by sidew
Changeset 5379 - 06/26/06 21:34:44 - richk
Message:
[MiniIN]: [Daylength]: Corrections to daylength patch.
Thanks to Wolf01 for MiniIN patch.
Happy?

Posted: 27 Jun 2006 09:55
by richk67
sidew wrote:Happy?

Im sure someone will find reason to be unhappy... I am, of course, everyone's personal slave

Posted: 27 Jun 2006 10:52
by bobingabout
dunno yet, sacro is a bit of a frube, so, knowing this, the patch might not even work right. or will be "Incomplete" in some way.
but i'll have a look when its compiled anyway

Posted: 27 Jun 2006 10:56
by Hazelrah
You should take a look at this page:
http://svn.openttd.org/cgi-bin/trac.cgi ... hes/MiniIN
A wealth of wonderful information! It's what I use to updat the wiki page
-Hazelrab
Posted: 27 Jun 2006 11:04
by mart3p
richk67 wrote:Im sure someone will find reason to be unhappy... I am, of course, everyone's personal slave

Well you certainly slaved away yesterday evening adding all those patches and updates to the MiniIN.

Thank you!
Posted: 27 Jun 2006 14:03
by jklamo
What about that "Continue Multiplayer Locally" ? Did not find anything about it on forum, but i am interested in and have some suggestions about that.
Posted: 27 Jun 2006 14:21
by richk67
jklamo wrote:What about that "Continue Multiplayer Locally" ? Did not find anything about it on forum, but i am interested in and have some suggestions about that.
Well, in theory it was a simple patch that saved the current PlayerID from the network game, and reloaded it when loading in in single player.
However, the problem is that the Scenario Generator uses PlayerID = 16 (I think) during generation, and so all scenarios end up asserting with a playerID out of range error, since on load it tries to set it to 16 again.
If you can find your way around this, that would be great. I will attach the patch to this thread when I get home (its old and only a couple of lines though - and wont be synced with MiniIN line numbers).
Posted: 27 Jun 2006 14:24
by richk67
bobingabout wrote:dunno yet, sacro is a bit of a frube, so, knowing this, the patch might not even work right. or will be "Incomplete" in some way.
but i'll have a look when its compiled anyway

bobingabout - I look forward to having as substantial a patch from you... otherwise, lay off. Sacro's work is appreciated here.
Posted: 27 Jun 2006 15:43
by Haukinger
Perhaps you want to add my advanced autoreplace patch (
thread).
It allows autoreplacing normal trains with monorail/maglev (and vice versa).
No savegame-modifications this time

Posted: 27 Jun 2006 19:07
by hertogjan
gigajum wrote:hertogjan wrote:(...)
Ok hopefully fixed, see miniIN branch
Okay, it is fixed now for all older savegames. The newer savegame still has the bug (the one that I saved with the buggy version yesterday), but that can be fixed easily.
Just a little second...
Okay, totally fixed now.

Posted: 27 Jun 2006 21:55
by Wolf01
here is a patch that fix a bug in the openttd.cfg introduced by enhanced transparency
if you get a warning on the first line (display_opt) of the [misc] section, you should change DO_TRANS_TREES into DO_TRANS_SIGNS, for example:
Code: Select all
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|TRANS_BUILDINGS|FULL_DETAIL|WAYPOINTS|DO_TRANS_TREES
DO_TRANS_TREES is at the end of that line
(look for my next post for the patch)
Posted: 28 Jun 2006 03:17
by Slace
Haukinger wrote:Perhaps you want to add my advanced autoreplace patch (
thread).
It allows autoreplacing normal trains with monorail/maglev (and vice versa).
No savegame-modifications this time

YES! it would be ace to have this in, I really want to upgrade to monorails in my current game but am dreading the prospect of having to manually replace each and every train on my networks

Posted: 28 Jun 2006 03:30
by Hazelrah
Haukinger wrote:Perhaps you want to add my advanced autoreplace patch (
thread).
It allows autoreplacing normal trains with monorail/maglev (and vice versa).
No savegame-modifications this time

RichK is pretty busy maintaining the whole thing, so if you were to follow the instructions on the wiki page on how to make a diff against the MiniIN, it would speed things up greatly! Good luck!
http://wiki.openttd.org/index.php/Mini_ ... ed_Nightly
-Hazelrah
Posted: 28 Jun 2006 11:39
by Haukinger
Ok. It's done. Merged without any conflicts. I've posted an updated MiniIN-diff in the other thread.
Posted: 28 Jun 2006 11:50
by richk67
Haukinger wrote:Ok. It's done. Merged without any conflicts. I've posted an updated MiniIN-diff in the other thread.
Thanks. This feature should work beautifully with the "Send All to Depot" patch.
1) Set up Replace Vehicles to replace to new rail style.
2) Use Send All to Depot.
3) Wait until all in depot / convert what tracks you can without disturbing trains.
4) Convert all tracks
5) Use Start All in Depot
Simple

Posted: 28 Jun 2006 12:38
by bobingabout
richk67 wrote:bobingabout - I look forward to having as substantial a patch from you
you might do in the not so distant future.
Posted: 28 Jun 2006 16:57
by Haukinger
My powerful industry patch (
thread) has been updated. It's now savegame-compatible to standard ottd. That is, if you switch between normal/smooth economy and powerful economy, production values change.
I've made a diff for the MiniIN (following the above-described procedure).
Posted: 28 Jun 2006 19:54
by Wolf01
transparency patch:
- fixed a small bug for the openttd.cfg
- optimized the shift and the toggle transparency hotkey codes
use this instead of the previous also because i remove it as it is included in this patch

Posted: 28 Jun 2006 20:21
by C-Funky
why isn't there a new version of the mini in nightly in the ottd site for download? for those who can't compile?
Posted: 28 Jun 2006 20:34
by Thief^
http://nightly.openttd.org/MiniIN/files
Compiled every monday and thursday I think, not "nightly" like the name would suggest

.