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Posted: 07 May 2005 11:58
by Prof. Frink
Erm... yes it is still a bmp, but the forum only checks filenames so it's fooled.
Anyway, you should be converting to .PNG instead, you don't lose quality that way _and_ you can upload the file correctly.
Just open the bmp with MSPaint (or any other imaging program), and use the 'save as' command.
Posted: 07 May 2005 12:44
by MeusH
It would be easier to set OTTD to make pngs instead of bmps
Posted: 07 May 2005 13:14
by Born Acorn
MeusH wrote:It would be easier to make OTTD to make pngs instead of bmps
It does. Start playing the game.
My new game in the works:
Posted: 07 May 2005 13:16
by LKRaider
I think he meant for Rylix to set the option to PNG...
Oh, good, you edited your post and now mine doesn't makes sense....

Posted: 07 May 2005 14:11
by Born Acorn
more
Posted: 07 May 2005 15:12
by MeusH
Born Acorn wrote:MeusH wrote:It would be easier to make OTTD to make pngs instead of bmps
It does. Start playing the game.
I know. I just replied to post where one suggested to convert it in photoshop
Posted: 07 May 2005 17:22
by Born Acorn
whoops, sorry
btw, someone might notice something a little 'different' about the trains in this game

Posted: 07 May 2005 17:45
by Dextro
Born Acorn wrote:whoops, sorry
btw, someone might notice something a little 'different' about the trains in this game

do you mean to say tenders actually work now?
PS: btw not using PBS?
EDIT: I tried to post this earlier but it didn't work, it said it couldn't upload the file so I'll place here my picture of the AIs suicide trucks

As a note the AI built over my line, not the oposite.
Posted: 07 May 2005 18:30
by Born Acorn
Dextro wrote:
do you mean to say tenders actually work now?
PS: btw not using PBS?
I don't use PBS because Ive never used it and never seen the benefits of it.
But when I read how Ill use it.
Posted: 07 May 2005 19:26
by peter1138
Uh, your PNGs are really BMP as well, Born :/
Posted: 07 May 2005 19:32
by Nanaki13
And i wondered WTF are they so big.
Posted: 07 May 2005 19:34
by Born Acorn
Im using a build compiled in Cygwin, so theres no png support.
Posted: 08 May 2005 00:11
by LKRaider
Please use png's or jpg. I don't even try to open these huge images, and am sure most will just ignore them aswell.
If you can't convert to PNG by the lack of a tool to do it:
BMP2PNG to the rescue ->
http://pmt.sourceforge.net/bmp2png/
(TIP: it creates smaller png's compared to regular graphical software wich use png libraries)

Posted: 08 May 2005 06:35
by ZombieForever
Born Acorn wrote:Dextro wrote:
do you mean to say tenders actually work now?
PS: btw not using PBS?
I don't use PBS because Ive never used it and never seen the benefits of it.
But when I read how Ill use it.
These are my first PBS i aint got A LOT of rail yet so not much chance to use em, but basically cos there is more than 1 entrance to the station PBS allows more than 1 train on the tracks as long as their paths dont cross whereas normally only 1 train could enter the station. only a basic example.
Posted: 08 May 2005 08:01
by jvassie
ZombieForever, on the second pic (the zoomed in one) the right hand entrance to the station, there are two signals, a PBS signal, preceded by a Pre-signal, there is no need for both, a PBS signal will suffice, all you need to do is ctrl-click on a pbs signal to change it to a pre-signal!
Hope that helps
James
Posted: 08 May 2005 08:55
by peter1138
Pre-signals aren't even necessary with PBS... Essentially PBS has that behaviour anyway -- it won't let a train enter unless its exit is clear.
Posted: 08 May 2005 10:31
by ZombieForever
ahhh kk thanks, from what ive seen i thought pbs had to be between normal signals
Posted: 08 May 2005 11:56
by jvassie
A full house at Frankfurt Hbf!
A Br 141 with a local train
A pair of Br 181's on IR service
A Br 101 with a rake of IC coaches
and an ICE 3!
James
Posted: 08 May 2005 12:13
by Telekoman
What are those black tracks?
Posted: 08 May 2005 12:24
by Dextro
Telekoman wrote:What are those black tracks?
PBS reserved tracks, it shows which tracks will be used by the train, I think they're there for debug purposes for now.