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Re: [32bpp] Extra zoom levels Graphics
Posted: 09 Apr 2009 13:41
by maquinista
Antonio1984 wrote:Hi Maquinista..thanks for your great works..one question..when I put the bridge in vertical, only one side(the left) are realized with the 32bpp..the other is yet with the old grapich..and a similar thing happen at the initial and final point when the bridge are used as overpass...It's only my problem or it's coded like that??thanks...
This is because these sprites are not coded. I will try code it in the next days.
Re: [32bpp] Extra zoom levels Graphics
Posted: 09 Apr 2009 15:14
by Varivar
Maquinista, I saw you made a replacement for the wiki page with the 32bpp extra zoom tars
here. What about replacing the original page with yours? I like the classification of your page, it's better than the original page. Also it seems to be more up to date.
Re: [32bpp] Extra zoom levels Graphics
Posted: 09 Apr 2009 17:42
by GeekToo
Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
Re: [32bpp] Extra zoom levels Graphics
Posted: 10 Apr 2009 09:02
by Varivar
GeekToo wrote:Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
No problem, I just updated the list a bit with some new screenshots.
I just tried the 32bpp bridges tar, and the bridges look great.

I noticed one problem. In the original graphics, the bridges have different colors, for example the three different suspension bridges have three different colors: grey, red and yellow. Now, with the 32bpp graphics, they are all dark red. Maybe some mask files are missing?
-edit- I've made a desert version of the 2nd hq building. I´ll do the same with the hq1 building.
Re: [32bpp] Extra zoom levels Graphics
Posted: 10 Apr 2009 17:05
by maquinista
Varivar wrote:GeekToo wrote:Good plan, and because it's a wiki, I just replaced the page. No need to discuss, revert if you don't like it.
No problem, I just updated the list a bit with some new screenshots.
I just tried the 32bpp bridges tar, and the bridges look great.

I noticed one problem. In the original graphics, the bridges have different colors, for example the three different suspension bridges have three different colors: grey, red and yellow. Now, with the 32bpp graphics, they are all dark red. Maybe some mask files are missing?
-edit- I've made a desert version of the 2nd hq building. I´ll do the same with the hq1 building.
I don't know if CC mask works with the bridge recolor maps. But... I think that is better replace these repeated bridges by new girder or cantilever bridges like this:

Also, I have coded most of the sprites of the bridges. There are some changes needed in some sprites (like grass between tracks), but I will fix these details in the future.
The desert HQ is very nice.
Re: [32bpp] Extra zoom levels Graphics
Posted: 10 Apr 2009 18:28
by northstar2
very nice bridges maquinista.
this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
Re: [32bpp] Extra zoom levels Graphics
Posted: 10 Apr 2009 18:59
by maquinista
northstar2 wrote:very nice bridges maquinista.
this bridge looks very nice,is it in total bridge grf?
maybe i could try to model it.
now it only miss the maglev rails and the serie will be complete.
maybe i'm working in many ways(bridge,building) but i would like to try making maglev rails(to attempt),if someone had a good picture for example.
Yes, It is a TBRS brige.
I think that it would be cool adding some truss bridges. I like also the road/rail bridge in "Truss 1" section and the truss 2 bridge. What do You think about this idea?
http://wiki.openttd.org/32bpp_graphics_ ... et#Truss_1
If You want, I can publish these bridges built over a white background.
Re: [32bpp] Extra zoom levels Graphics
Posted: 10 Apr 2009 21:00
by northstar2
i think it's a good idea.i've begun to make the truss bridge 1 and i'll will attack the truss 2.
Re: [32bpp] Extra zoom levels Graphics
Posted: 11 Apr 2009 12:19
by maquinista
This is the bridges GRF file (better pillars) and the transmitter coded (Is the transmitter modeled by LordAzamath modified for extra zoom levels). Also, the bridges GRF file allows longer bridges for steel and concrete.
The bridges GRF file will be updated with new models. Also, the other bridge files will be updated when I fix the details wrong.
Re: [32bpp] Extra zoom levels Graphics
Posted: 12 Apr 2009 19:17
by maquinista
This is the 3rd level HQ modeled by Varivar. I have tried render the
4rd level modeled by DirtY iCE, but I was unable because I can't remove the red color from roof. Also, their scale is very different than the Dhm_Mac and Varivar HQ's. I think that is better to model a new one with the 3rd level.
Re: [32bpp] Extra zoom levels Graphics
Posted: 14 Apr 2009 00:20
by maquinista
This is the latest update of the file northstar2_houses.tar with the 2x1arctic hotel.
Re: [32bpp] Extra zoom levels Graphics
Posted: 14 Apr 2009 13:12
by northstar2
i think that the HQ3 is really amazing.(design,textures,all is perfect).
i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ?

Re: [32bpp] Extra zoom levels Graphics
Posted: 14 Apr 2009 18:57
by Varivar
northstar2 wrote:i think that the HQ3 is really amazing.(design,textures,all is perfect).
Thank you
i don't know if Varivar is working actually on the HQ4 but if not, i could make an attempt to make a new one
i'm not sure if it could be as fine as the other ones but who knows. ?

I'm not working on hq4 currently, so you can give it a try. I'll try to draw a replacement for hq5.
Re: [32bpp] Extra zoom levels Graphics
Posted: 14 Apr 2009 22:57
by =SLJ=DownEast
maquinista wrote:
Maquinista, where can I get those one-way arrows? I like

Re: [32bpp] Extra zoom levels Graphics
Posted: 15 Apr 2009 01:41
by maquinista
=SLJ=DownEast wrote:maquinista wrote:
Maquinista, where can I get those one-way arrows? I like

There are three arrow styles:
- Two arrows (screenshot)
- One arrow (in the middle)
- Green arrows
You can see the screenshots here:
https://www.tt-forums.net/viewtopic.php?f=36&t=36474
The arrows on slopes can't be coded, because OTTD doesn't support them.
You can download these three files, but You only can use one of them at the same time.
And here are the TAR files:
Re: [32bpp] Extra zoom levels Graphics
Posted: 15 Apr 2009 02:12
by maquinista
This is the latest
new grf 32bpp houses.tar file, with the two houses model, and the town houses model.

Re: [32bpp] Extra zoom levels Graphics
Posted: 16 Apr 2009 01:44
by maquinista
I have updated two files with the road vehicle stations.
Re: [32bpp] Extra zoom levels Graphics
Posted: 16 Apr 2009 14:50
by maquinista
This is the fourth stage HQ. There are two tar files, download the HQ that You want.
Re: [32bpp] Extra zoom levels Graphics
Posted: 17 Apr 2009 22:04
by rickster
Amazing bloody amazing work you guys are doing - I have been playing locomotion which I am addicted to - and think your work is amazing - even thinking of playing OpenTTD - if someone can tell me how to get hold of it? I am not a moder or coder just a player any aircraft new graphics coming? - once again bloody amazing
Re: [32bpp] Extra zoom levels Graphics
Posted: 18 Apr 2009 02:04
by maquinista
I have coded the LiquidLogic building. I think that It's great.
rickster wrote:Amazing bloody amazing work you guys are doing - I have been playing locomotion which I am addicted to - and think your work is amazing - even thinking of playing OpenTTD - if someone can tell me how to get hold of it? I am not a moder or coder just a player any aircraft new graphics coming? - once again bloody amazing
There are planes modeled.