Page 27 of 54
Re: [32bpp] Extra zoom levels Graphics
Posted: 30 Mar 2009 15:52
by maquinista
LordAzamath wrote:About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
It's a very interesting idea.
But there is a problem, in the other direction of the bridges, the shadows wouldn't work well...
The solution would if it could be possible add sprites with the shadow to the bridge, but the current GRF system does not allow this. I think that bridges needs more improvements in OTTD (narrow bridges (one lane), one way bridges crossing bridges, signals in bridges, custom bridge heads, overtaking in bridges...). Also, It would be cool adding custom bridge (and pillars) layouts.
Re: [32bpp] Extra zoom levels Graphics
Posted: 31 Mar 2009 14:13
by maquinista
This is the latest TAR file with the suspension bridge and tubular bridge. If You have the file "Bridges_preview.tar", delete it, because this update file has a different name.
Re: [32bpp] Extra zoom levels Graphics
Posted: 01 Apr 2009 00:02
by maquinista
Power plant by j0rdax:
Re: [32bpp] Extra zoom levels Graphics
Posted: 01 Apr 2009 07:26
by j0rdax
Hey Maquinista, thanks for coding. I think it came out well.
The old smoke and sparks line up beautifully. I am still struggling to redo them nicely.
Cheers, keep up the good work.
Re: [32bpp] Extra zoom levels Graphics
Posted: 01 Apr 2009 11:08
by habell
@j0rdax: Very nicely done, great powerplant
@maquinista: thnx for codeing

Re: [32bpp] Extra zoom levels Graphics
Posted: 01 Apr 2009 12:34
by maquinista
I have coded the other style road vehicles depots.
Also, I have created this download page with a different classification:
http://wiki.openttd.org/Talk:Maquinista ... oom_Levels
Re: [32bpp] Extra zoom levels Graphics
Posted: 01 Apr 2009 14:39
by j0rdax
habell wrote:@j0rdax: Very nicely done, great powerplant
Just a note. The powerstation was done from scratch and was not based on any other downloadable blend.
Nice work Maquinista, I like the depots, but I'm sure the road can be extended to go inside the depot. Maybe Wacki should comment on what he planned/wanted to be done.
Re: [32bpp] Extra zoom levels Graphics
Posted: 01 Apr 2009 15:03
by maquinista
j0rdax wrote:habell wrote:@j0rdax: Very nicely done, great powerplant
Just a note. The powerstation was done from scratch and was not based on any other downloadable blend.
Nice work Maquinista, I like the depots, but I'm sure the road can be extended to go inside the depot. Maybe Wacki should comment on what he planned/wanted to be done.
Since the the depot has two overlays, It can be done pasting a road sprite over the wall sprite. I will try it.
Re: [32bpp] Extra zoom levels Graphics
Posted: 02 Apr 2009 01:47
by maquinista
This is the file with the briges updated.
Re: [32bpp] Extra zoom levels Graphics
Posted: 05 Apr 2009 04:24
by =SLJ=DownEast
maquinista wrote:I have split the monorail.tar file in two because It was too big.
Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
Minor issue with the Z1 monorail backgrounds. My guess is the sprites are miss-labeled.

- Monorail Z1 Issue
- Monorail Z1 Issues.png (603.87 KiB) Viewed 3269 times
Re: [32bpp] Extra zoom levels Graphics
Posted: 05 Apr 2009 17:18
by maquinista
=SLJ=DownEast wrote:maquinista wrote:I have split the monorail.tar file in two because It was too big.
Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.
Minor issue with the Z1 monorail backgrounds. My guess is the sprites are miss-labeled.
The attachment Monorail Z1 Issues.png is no longer available
Thanks, I have fixed it. Also, I have coded more bridge sprites, the wooden bridge and the factory will be coded soon:
Re: [32bpp] Extra zoom levels Graphics
Posted: 05 Apr 2009 22:50
by =SLJ=DownEast
maquinista wrote:
Thanks, I have fixed it. Also, I have coded more bridge sprites, the wooden bridge and the factory will be coded soon:
Looking great!
Found some minor issues with the Bridges.
- Looks like the Road will need to be extended on the top edges to cover the Grass Slope Sprite.
- Suspension Bridge sprites need some minor xy adjustments

- Couple of minor issues...
- Bridges_0_Issues.png (299.21 KiB) Viewed 10794 times
Re: [32bpp] Extra zoom levels Graphics
Posted: 06 Apr 2009 02:07
by maquinista
I have coded the Factory with dithered CC masks, also, I have renamed the file "Varivar_industries_preview.tar" to "Varivar_industries.tar", and I have updated the water tower optimizing the size of the sprites (They was 512×512 pixels).
=SLJ=DownEast wrote:maquinista wrote:
Thanks, I have fixed it. Also, I have coded more bridge sprites, the wooden bridge and the factory will be coded soon:
Looking great!
Found some minor issues with the Bridges.
- Looks like the Road will need to be extended on the top edges to cover the Grass Slope Sprite.
- Suspension Bridge sprites need some minor xy adjustments
The attachment Bridges_0_Issues.png is no longer available
Yes, these I will fix these details in the future.
Re: [32bpp] Extra zoom levels Graphics
Posted: 06 Apr 2009 17:14
by Varivar
maquinista wrote:I have coded the Factory with dithered CC masks, also, I have renamed the file "Varivar_industries_preview.tar" to "Varivar_industries.tar", and I have updated the water tower optimizing the size of the sprites (They was 512×512 pixels).
Thanks for coding.

I found a bug in the goods factory, the left top sprite is missing. I've attached a sceenshot of the problem. Besides that everything looked fine.
Re: [32bpp] Extra zoom levels Graphics
Posted: 06 Apr 2009 19:01
by maquinista
Varivar wrote:maquinista wrote:I have coded the Factory with dithered CC masks, also, I have renamed the file "Varivar_industries_preview.tar" to "Varivar_industries.tar", and I have updated the water tower optimizing the size of the sprites (They was 512×512 pixels).
Thanks for coding.

I found a bug in the goods factory, the left top sprite is missing. I've attached a sceenshot of the problem. Besides that everything looked fine.
Yes, It's a problem with the CC mask.
This is the wooden bridges:
Re: [32bpp] Extra zoom levels Graphics
Posted: 06 Apr 2009 22:35
by maquinista
I have fixed the factory. When It uses white, It doesn't look very good.
Re: [32bpp] Extra zoom levels Graphics
Posted: 07 Apr 2009 17:52
by maquinista
Some railway bridges:
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Apr 2009 00:27
by maquinista
I have coded the latest Northstar2 building:
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Apr 2009 16:44
by northstar2
@Maquinista: thanks for coded the building.the rail bridges look realy nice.
Re: [32bpp] Extra zoom levels Graphics
Posted: 08 Apr 2009 19:00
by Antonio1984
Hi Maquinista..thanks for your great works..one question..when I put the bridge in vertical, only one side(the left) are realized with the 32bpp..the other is yet with the old grapich..and a similar thing happen at the initial and final point when the bridge are used as overpass...It's only my problem or it's coded like that??thanks...