Red*Stars modern train station set [beta released]
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Re: Red*Stars modern train station set [beta released]
I think I have solved the problem. Following YukonRob's post I downloaded and applied r22254. Low and behold I was able to build the Hannover Messe Laatzen station correctly. I then went to the latest edition of trunk that I have been using, r22317 as stated in my original post about this problem, and I could NOT build this station properly. Obviously something had changed between these two releases. After a quick scan of the changelog between the two I ran across the following:
r22286 -Fix: [NewGRF] the c and p parts of station vars 40, 41 and 49 were incorrect for large stations.
This is the only change to the station NewGrf code I could find between these two releases. I must therefore submit that this is the cause of my inability to build this station properly within the latest versions of the nightlies. Since the correction to the game code is the priority I can only await a recoding of this NewGrf to this new standard in order to be able to use this station. I will, of course, wait patiently. XeryusTC are you out there?
r22286 -Fix: [NewGRF] the c and p parts of station vars 40, 41 and 49 were incorrect for large stations.
This is the only change to the station NewGrf code I could find between these two releases. I must therefore submit that this is the cause of my inability to build this station properly within the latest versions of the nightlies. Since the correction to the game code is the priority I can only await a recoding of this NewGrf to this new standard in order to be able to use this station. I will, of course, wait patiently. XeryusTC are you out there?
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Re: Red*Stars modern train station set [beta released]
As deduced - just updated to r22323 and the station is a no go.
Re: Red*Stars modern train station set [beta released]
Thank you for the confirmation. It is good to know that I am not completely crazy - partially perhaps, but not completely.
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Re: Red*Stars modern train station set [beta released]
Yes, i noticed 2 stations that seem to be 5*5, but i just tried again to d&d that station in 5*5 and i was only succesful, i don't understand how he did it to not be succesfullYukonRob wrote:Just downloaded and tried (successfully) in r22254.
FYI - for those of you thinking he has not followed instructions - the light green area IS part of the station, so he has a few 5x5 stations. It will also not let you drag and drop the wrong size.

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Re: Red*Stars modern train station set [beta released]
It all depends on the version of OpenTTD you are running as changes were made in a somewhat recent nightly that affect the way this NewGrf is currently coded. Please read the posts on this page directly preceding your last post for a more complete explanation.
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Re: Red*Stars modern train station set [beta released]
A and B are same looks like
B and C the windows are narrower
A and C same as B and C :/
but its a mericle
B and C the windows are narrower
A and C same as B and C :/
but its a mericle

Re: Red*Stars modern train station set [beta released]
I have currently lost all my interest in coding, and trying to fix this would at least take a day of installing stuff and trying to wrap my head around the code so don't expect it to be fixed by me soon (the weather out here is so nice atmNite Owl wrote:XeryusTC are you out there?

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Re: Red*Stars modern train station set [beta released]
Completely understandable. One must have the knowledge and talent and the desire to take on such projects simply for the sake of doing so. I, unfortunately, may have the desire but lack the knowledge and talent. No matter how many times I have tried to wrap my head and hands around coding and pixel art the result has always been a disaster. We shall wait and see if anyone else is willing to take up the gauntlet. Thank you XeryusTC for getting this project to this point.
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Re: Red*Stars modern train station set [beta released]
Please forgive the double post but I wanted to be sure that this was seen by all concerned. The following revision to the OpenTTD source code was made by frosch:
r22472 -Fix: When a NewGRF assigned station properties 09 and/or 0A multiple times, the previously allocated sprite layouts were not freed.
I tested this out as I thought it might have an application to the problem I was having with the Hannover Messe Laatzen station as documented in the series of posts preceding this one. I am pleased to report that this station is now, once again, able to be built after applying the appropriate nightly release. Thank you frosch.
r22472 -Fix: When a NewGRF assigned station properties 09 and/or 0A multiple times, the previously allocated sprite layouts were not freed.
I tested this out as I thought it might have an application to the problem I was having with the Hannover Messe Laatzen station as documented in the series of posts preceding this one. I am pleased to report that this station is now, once again, able to be built after applying the appropriate nightly release. Thank you frosch.
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Re: Red*Stars modern train station set [beta released]
Well, you made clear in your "license" that exactly that, others fixing the issues you left behind, is NOT in your interest. Given the spirit of the devzone which hosts _free_ and _open_ source (and not proprietary stuff), that should be re-considered...XeryusTC wrote:I have currently lost all my interest in coding, and trying to fix this would at least take a day of installing stuff and trying to wrap my head around the code so don't expect it to be fixed by me soon (the weather out here is so nice atmNite Owl wrote:XeryusTC are you out there?). The code is available at the #openttdcoop devzone though so you could take a look at it yourself if you have any experience with it.
Currently everyone who wants to 'fix' it, will have to forget about what you wrote and write a new station set from scratch.
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Re: Red*Stars modern train station set [beta released]
Hi, getting back to this older thread: These stations look awesome!
But having the grf installed on TTDPatch r2366 (latest nightly), it will come up with an error about an invalid sprite, so i can't use the grf
grfdebug.txt says:
Where's my mistake and how to fix it?
Thx a lot!

But having the grf installed on TTDPatch r2366 (latest nightly), it will come up with an error about an invalid sprite, so i can't use the grf

grfdebug.txt says:
Code: Select all
# Modern train station set
newgrf/MODERN_SET.GRF
# 58534D00
# Based on various real life stations Drawn by Red*Star. Coded by XeryusTC
# Faulty A:80 F:00 MD5:6F4C28B41F5127046DED0320D0BE533B
# ”Datei "newgrf/MODERN_SET.GRF" hat ungültiges Sprite #942 (code 4/6).
Thx a lot!
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Re: Red*Stars modern train station set [beta released]
This newGRF seems to be faulty. It has been discussed on the German TTD-forums recently.azett wrote: Hi, getting back to this older thread: These stations look awesome!![]()
But having the grf installed on TTDPatch r2366 (latest nightly), it will come up with an error about an invalid sprite
[...]
Where's my mistake and how to fix it?
regards
Michael
Re: Red*Stars modern train station set [beta released]
Oh, I see...thanks for the info!
Thank god for TTDX 

Re: Red*Stars modern train station set [beta released]
Just a few things:
1. Awesome set!
2. is there any way to get buffers on this set?
3. when i use monorail or maglev the stations go all glitchy
note:
im not asking you to fix it
i was wondering if you knew anything about it...
1. Awesome set!
2. is there any way to get buffers on this set?
3. when i use monorail or maglev the stations go all glitchy

note:
im not asking you to fix it
i was wondering if you knew anything about it...
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Re: Red*Stars modern train station set [beta released]
In regards to second question: I suggest using those from rural or city station NewGRF. They work OK at least for Berlin Hauptbahnhof. 

Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Re: Red*Stars modern train station set [beta released]
TBH I rarely use this GRF because I can't build the more complex stations of this set for example the Berlin Hauptbahnhof.
When an updated version is released can a user guide in a PDF be done like the Canadian Stations GRF???
When an updated version is released can a user guide in a PDF be done like the Canadian Stations GRF???
Re: Red*Stars modern train station set [beta released]
There was a detailed pdf explaining the process for each station. Gotta check where I got it from though. Give me a few minutes...
EDIT: Just found it. Was not a pdf file but a html file that yo can open with any browser. As linked to on the first posting of the topic you will find it here: http://www.tt-forums.net/viewtopic.php?p=908360#p908360
EDIT: Just found it. Was not a pdf file but a html file that yo can open with any browser. As linked to on the first posting of the topic you will find it here: http://www.tt-forums.net/viewtopic.php?p=908360#p908360
Everybody can contribute to OTTD! It does not require you to be an IT specialist or designer. And it does not take days or weeks of your time either.
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
There are many simple yet important tasks like translations, investigating facts and details and many other that need work and if you help a bit then the experienced developers can focus more on making OTTD even more awesome!
OTTD = Awesomeness created by a whole lot of volunteers, be one of them if you like the game!
Re: Red*Stars modern train station set [beta released]
Well, I dunno how pretty it is, but here's a PDF conversion (2.5 MB)
- Attachments
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- MTSS-Readme.pdf
- (2.45 MiB) Downloaded 687 times
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Re: Red*Stars modern train station set [beta release pending
could you make a download for the file(.grf) itself?XeryusTC wrote:Surprise, surprise. Here is the release! Doing stuff when tipsy is not the most productive I must say so it is possible that I forgot something.
Basicly this is 1.0-beta. Why is it beta you ask? Well, that's simply because large parts of it are untested and might not behave properly. Glitching errors are possible especially on stations with graphics which hang over the tracks so to say.
It is also highly recommended that you take note of the readme file as you might not be able to figure out how to (properly) build all the stations otherwise.
You might want to download this set after the weekend if you have anything planned
Jetrain
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Re: Red*Stars modern train station set [beta release pending
It's linked to on the first post in the topic.trainman1432 wrote:could you make a download for the file(.grf) itself?
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Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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