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Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 21:11
by maquinista
I have coded the printing woirks industry. I have used dithered mask files (This looks better if the sprite have a white CC). It haves also the water depot from the old version of the TAR file.
Varivar_industries_preview.tar
TAR file.
(879 KiB) Downloaded 637 times
=SLJ=DownEast wrote:Here's the General Readme, and the last 3 files:

Code: Select all

******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom *****
****************************************************************

Author: Ben_Robbins_
Coder : Ben_Robbins_

Package/Modified: DownEast

Files:
  Ben_Robbins_Bare_Lines_32xz.tar
  Ben_Robbins_Temperate_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
  Ben_Robbins_Temperate_Bump_Lines_32xz.tar
  Ben_Robbins_Temperate_Rock_Lines_32xz.tar


Effected Graphics: 3924 thru 4041 z0, z1 and z2

Following files had their PNGCode modified from Ben's Originals: 

3967_z0
  y_offs=-12

4028_z0
  y_offs=-12
Thanks for these files.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 22:42
by ArmEagle
maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 23:04
by maquinista
ArmEagle wrote:
maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.
The problem is the same with 8 bpp bridges. I think that the bridges code (OpenTTD code) should be rewritten, because there are too many problems when the ground it not plain.
Also, It would be cool allow custom bridges layouts and more bridges.

Re: [32bpp] Extra zoom levels Graphics

Posted: 22 Mar 2009 18:03
by maquinista
This is a updated version of the monorail tiles with the Z1 and Z0 zoom levels. It looks better.

Re: [32bpp] Extra zoom levels Graphics

Posted: 23 Mar 2009 01:41
by maquinista
I have added a new bridge, but... It replaces the truss bridge. :cry: It would be interesting a new bridge set for 32 bpp.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 02:11
by maquinista
I have updated some TAR files.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 02:15
by maquinista
In the last screenshot there are a building in 8 bpp. This was because the latest version of OpenTTD moved a tropical house (and more sprites) to OpenTTDW.GRF file. I have updated the tar file with the houses.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 19:07
by northstar2
@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 19:22
by maquinista
northstar2 wrote:@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
I model only the bridge pieces without the road surface.
It is a strange process, and It is not easy to explain...

First, I create a straight and plain road (6 tiles), and I take a screenshot. Then, I delete 4 tiles of the road and I dig the terrain, and I build a bridge, I take other screenshot of the same place, and I open a screenshot with GIMP and I paste there the other screenshot and the rendered sprites of the bridge. Then, I "build" a bridge with GIMP, using the GIMP tools.

I will upload some XCF files that I have used for creating bridges.

These bridges are nice.


Also, I have tried modify this house, to create a construction stage:
Image

I will ask their author if He allows to include it with the other 32 BPP houses... or better, if He uploads the .blend file.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Mar 2009 03:37
by maquinista
I have split the monorail.tar file in two because It was too big.

Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.

Re: [32bpp] Extra zoom levels Graphics

Posted: 26 Mar 2009 08:00
by LordAzamath
About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):

Re: [32bpp] Extra zoom levels Graphics

Posted: 30 Mar 2009 15:52
by maquinista
LordAzamath wrote:About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):
It's a very interesting idea.

But there is a problem, in the other direction of the bridges, the shadows wouldn't work well... :(

The solution would if it could be possible add sprites with the shadow to the bridge, but the current GRF system does not allow this. I think that bridges needs more improvements in OTTD (narrow bridges (one lane), one way bridges crossing bridges, signals in bridges, custom bridge heads, overtaking in bridges...). Also, It would be cool adding custom bridge (and pillars) layouts.

Re: [32bpp] Extra zoom levels Graphics

Posted: 31 Mar 2009 14:13
by maquinista
This is the latest TAR file with the suspension bridge and tubular bridge. If You have the file "Bridges_preview.tar", delete it, because this update file has a different name.

Re: [32bpp] Extra zoom levels Graphics

Posted: 01 Apr 2009 00:02
by maquinista
Power plant by j0rdax:

Re: [32bpp] Extra zoom levels Graphics

Posted: 01 Apr 2009 07:26
by j0rdax
Hey Maquinista, thanks for coding. I think it came out well.
The old smoke and sparks line up beautifully. I am still struggling to redo them nicely.
Cheers, keep up the good work.

Re: [32bpp] Extra zoom levels Graphics

Posted: 01 Apr 2009 11:08
by habell
@j0rdax: Very nicely done, great powerplant :D

@maquinista: thnx for codeing ;)

Re: [32bpp] Extra zoom levels Graphics

Posted: 01 Apr 2009 12:34
by maquinista
I have coded the other style road vehicles depots.

Also, I have created this download page with a different classification:

http://wiki.openttd.org/Talk:Maquinista ... oom_Levels

Re: [32bpp] Extra zoom levels Graphics

Posted: 01 Apr 2009 14:39
by j0rdax
habell wrote:@j0rdax: Very nicely done, great powerplant
Just a note. The powerstation was done from scratch and was not based on any other downloadable blend.
Nice work Maquinista, I like the depots, but I'm sure the road can be extended to go inside the depot. Maybe Wacki should comment on what he planned/wanted to be done.

Re: [32bpp] Extra zoom levels Graphics

Posted: 01 Apr 2009 15:03
by maquinista
j0rdax wrote:
habell wrote:@j0rdax: Very nicely done, great powerplant
Just a note. The powerstation was done from scratch and was not based on any other downloadable blend.
Nice work Maquinista, I like the depots, but I'm sure the road can be extended to go inside the depot. Maybe Wacki should comment on what he planned/wanted to be done.
Since the the depot has two overlays, It can be done pasting a road sprite over the wall sprite. I will try it.

Re: [32bpp] Extra zoom levels Graphics

Posted: 02 Apr 2009 01:47
by maquinista
This is the file with the briges updated.