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Posted: 21 Jun 2006 16:54
by Ben_Robbins_
Heres England and Wales with all the Motorways and A roads on it. Ill stick a version with limited or no roads on at some point probly, cause differnet people like differnt things.
(I ran out of custom town names...)
Posted: 21 Jun 2006 17:42
by Wolf01
wow, really cool, how much time you spent on it?
Posted: 21 Jun 2006 19:06
by Zimri
In reply to the question about roads not being implemented on scenarios, i've never really felt the need to include a ready made transport network for a new player.
Although adding roads perhaps gives a better impression of a country or similar, i'd like to see players develop their own transport links from the start.
Posted: 23 Jun 2006 22:20
by Ben_Robbins_
Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Posted: 24 Jun 2006 16:00
by metalangel
Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Shout it from the rooftops! It's FINISHED!
Now I know what I'll be doing on my day off this monday

Posted: 24 Jun 2006 17:52
by Scia
Very nice scenario, it is so detailed that my pc already has difficulty to handle it... /me buys a new computer

. Great scenario
Regards,
Scia
Posted: 25 Jun 2006 10:12
by graphics_master
This scenrio is based on challenge. It's a 2048x2048 scenrio which is randomly generated. There is 4 factories on each corner and 1 farm by each one. It's not about money it's about the challenge
Scenarios and Servers...
Posted: 25 Jun 2006 14:40
by =SLJ=DownEast
I have an issue with scenarios and I'm wonder if it's something I'm doing wrong. I host a server and I created my own map for multiplayer game play, however when I run this map on my server it causes my clients to have connection problems (more so then usual). The map is 1024x1024, so it's pretty good size, but I run random maps at that size and my clients don't get the dsync errors as much. Is there something special I need to do to get my scenerio to run as smoothly as a random map?
Thanks
DownEast
Posted: 27 Jun 2006 10:17
by metalangel
Ben_Robbins_ wrote:Wolf01: Took long time, i started in october...
Zimri: When i can be bothered to go back to the scenario editor, ill delete the roads and save that as well i think. Sometimes i like roads, sometimes i dont.
Do you mind a bit of constructive crit on it? I spent about five hours yesterday playing it!
The Good:
-massively detailed, you can recreate practically any part of the UK transportation network you like.
-absolutely huge, your trains do travel a realistic distance between stations and so have time to reach top speed and will make you a LOT of money when they get to their destination!
The Bad:
-the roads! Don't get me wrong, it must have taken you forever to do all those roads, especially the way they zig-zag... but they're in the way. Especially when the local authority starts complaining about your tearing up a dual carriageway that you just cannot find a way around.
-too many needless little towns, just the large ones would have been nice, which would have freed up the valuable 'renaming' memory for things like your own company name, or Scotland
-the big cities! Where are we to build our stations? I've spent a fortune on trees as I gradually clear away buildings and roads to expand my stations in the major cities (heaven help me when I try and build my next station in London - Paddington has only halfway finished and it's been 20 game years) and it's really slowing my network down.
I realize this sounds really negative, but don't take it that way - I really like it, it was worth the wait, and well done on what must have been a really gruelling task! I'll submit some pictures later.
Posted: 27 Jun 2006 12:27
by Ben_Robbins_
I thourhgt the same when playing it. If you want to change it in anyway feel free to repost it changed/improved. I made it with everything there cause deleteing bits then is easy.
<edit> If your up for adding the south part of scotland or the edge of the europe around the edge that would be cool. I was also considering having 'x' amount of very small islands, each with 1 town and 1 factory on, that are callled 'orange', or 'yellow'. These would be placed in the far far left of the map, and teams could use them to simbolize exports and imports from north america.
Posted: 27 Jun 2006 22:14
by metalangel
Right now my plan (I'm in 1939) is to use the scenario editor to rewind the clock to 1920 and have another 20 years to try and get my network a bit further extended (as it is, it's just London to Cardiff because of the local authorities' arseyness) and then let time take over... I should reach Newcastle and Carlisle just in time to need to electrify them in the 60s
While I like the idea of the offshore islands (and scotland, and heck, bits of Ulster and Ireland and France could be crammed in too given the size of the map) I'd hate to have to start from scratch all over again.
T'would make an excellent combined-players map, though... just imagine, each player responsible for one of the old British Rail 'Regions'.
Posted: 06 Jul 2006 01:12
by meowsqueak
Observer wrote:You should flatten out the mountains in the red oval below.. because it would:
1. Make it more realistic, around the sea the land is more flat always.
Heh, you've obviously never been to New Zealand

Posted: 07 Jul 2006 16:34
by Doggy
Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?
Posted: 10 Jul 2006 08:27
by bobingabout
step 1, create a terrain
this can be random, or something base on real life. completly flat is no fun, but might work depending what you want to do with it.
step 2, place towns
just place towns, these can be random, or placed to represent a real life town on a map that is suposed to mimic a real town.
step 3, place industries
even on realistic maps these rarely represent real industries, my best advice is to just press the "Place many random industries" button, then maybe add and demolish a few afterwards.
Posted: 10 Jul 2006 10:07
by Toni Babelony
Doggy wrote:Hi all. I'm having my vacation right now and I'm totally bored. Then I had an great idea, why not create a scenario for OTTD? But I don't know how to build a good scenario, so could you guys give me some tips?
How about a Benelux scenario on a large (not huge) map. That'll keep you busy I guess... Almost all the resources in the standard industry in temperate are available in real life.
Raffinery: Rotterdam, Antwerp;
Steel Plant: IJmuiden (Antwerp?);
Coal Mines: South-Limburg & Ardennen;
Iron ore: I'm not sure about this one, Ardennen? or West-Germany?;
Oil Rig/Oil Wells (Let's pretend it's a gas plant): Noordzee, Groningen;
Power Station: almost anywhere;
Farm: wherever;
Factory: any place you like;
Lumber Mill: anywhere you like (prefer North-East Netherlands)
Forest: Veluwe, Ardennen, West-Vlaanderen;
How about it?
Great Britain
Posted: 10 Jul 2006 11:27
by GiZ
Hey Guys. I built a small map featuring Great Britain, Island and parts of North France. I tried to make it as exact as possible but beacause i had no HMAP i draw it free hand, so it will differ slightly from the reality. Would be glad about some feedback

Posted: 12 Jul 2006 08:19
by bobingabout
i live in the ocean
also
My Signature wrote:JPG SUX!!! USE PNG!!!
Posted: 12 Jul 2006 09:18
by comrade-max
the top of scotland looks a bit muffed other than that and that island is spelled ireland its excellent
Posted: 12 Jul 2006 09:39
by GiZ
bobingabout wrote:i live in the ocean
also
My Signature wrote:JPG SUX!!! USE PNG!!!
what do you mean with, living in the ocean ?
Posted: 12 Jul 2006 09:46
by Brianetta
It would seem that a great big chunk of eastern England between Northumberland and Norfolk has been replaced with sea. Also, Cumbria seems to be missing... along with Aberdeen!