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Posted: 29 Apr 2005 11:47
by Nanaki13
The solution is:
destroy the station, wait for the gray sign to dissapear and rebuild.
Works for me.

If at first you don't succeed.... :)

Altough i suspect it's a bug somewhere

Posted: 29 Apr 2005 13:04
by MeusH
Small map is fun

But can be boring after connecting everything with anything

Posted: 29 Apr 2005 13:20
by browneyedboy
15 track-station, 52 trains... that's my station so far. and more trains are about to come.
I was just adding this in hope of getting oppinions of what you all think?
is there something in that station that i could do better? in that case - what?

all the trains are 3 squares long.

hope you can help me, starting to get a little crazy about this.

Posted: 29 Apr 2005 14:16
by LKRaider
Your station entry and exit tracks are bottlenecks for the trains.

You could also try using PBS to manage it (tho without some track optimization won't help much).

Posted: 29 Apr 2005 17:34
by Dextro
browneyedboy wrote:15 track-station, 52 trains... that's my station so far. and more trains are about to come.
I was just adding this in hope of getting oppinions of what you all think?
is there something in that station that i could do better? in that case - what?

all the trains are 3 squares long.

hope you can help me, starting to get a little crazy about this.
LOL you keep making the same mistake over and over, you keep merging the trakcs ant the entrance and exit just to unmerge them back afterwards, those are real bad bottlenecks (and I'm no expert).

Try to look at this site and take some pointers ;)
http://www.transporttycoon.net/rail2

Posted: 29 Apr 2005 19:49
by jvassie
The year is 1990, and Hamburg is approaching 40000!

James

Posted: 30 Apr 2005 10:18
by PDsiRF
small station, with small rail network.

Posted: 30 Apr 2005 11:41
by MeusH
I really like both screenshots, PDsiRF's station is enorrmous :wink:

Posted: 30 Apr 2005 12:27
by Dextro
naughty naughty!!!

The last exit from the station is a 90º turn (or 2x45º I'me not sure), do you believe any real world train can do that? :shock:

Posted: 30 Apr 2005 13:18
by Dextro
99gnome wrote:
Dextro wrote:naughty naughty!!!

The last exit from the station is a 90º turn (or 2x45º I'me not sure), do you believe any real world train can do that? :shock:
but of course! i think, maglev technology will allow such turns :wink:
no, seriously - since trains are slow anyway after they exit the station, they are allowed to be slow just a little longer. and i'd say, that graphics are quite jumping proportions (the space for one tile in cities is used for whole skyscrapers). And two tiles make up the width of a stadium, and: i believe that trains could do a 180° alongside a football stadium.

so, after many sentences with little content, the simple answer ist: YES :!: :D
LOOOOOOOOOOOOOOOOOL Touche :lol:

Posted: 30 Apr 2005 14:19
by Nanaki13
I've seen something like this on tv

a tunnel in a mountain that curves inside and goes like this

Code: Select all

     |
     |
  ---+---\
     |   |
     \___/
The entrance is lower than the exit.
So the train is above itself in the tunnel :)

Posted: 30 Apr 2005 17:21
by GoneWacko
MeusH wrote:Small map is fun

But can be boring after connecting everything with anything
'Tis true, I remember having a great time on the 'Two Islands' scenario by... Zimmlock I think it was.

Posted: 30 Apr 2005 22:43
by LordOfThePigs
Nanaki13 wrote:I've seen something like this on tv

a tunnel in a mountain that curves inside and goes like this

Code: Select all

     |
     |
  ---+---\
     |   |
     \___/
The entrance is lower than the exit.
So the train is above itself in the tunnel :)
Actually, there is a tunnel like that at the bottom Fuka-Oberalp line (close to Brig) in Switzerland if I remember correctly. But these tunnels do exist and are very useful because, you don't need to build huge and high bridges to get to the top of a cliff.

Posted: 04 May 2005 14:37
by PAStheLoD
PDsiRF wrote:small station, with small rail network.
i'd like to see a save of this game, looks very interesting :)) And I like watching other ppl's masterpiece of art in work not just a static picture :]

Posted: 04 May 2005 16:46
by Dextro
LordOfThePigs wrote:
Nanaki13 wrote:I've seen something like this on tv

a tunnel in a mountain that curves inside and goes like this

Code: Select all

     |
     |
  ---+---\
     |   |
     \___/
The entrance is lower than the exit.
So the train is above itself in the tunnel :)
Actually, there is a tunnel like that at the bottom Fuka-Oberalp line (close to Brig) in Switzerland if I remember correctly. But these tunnels do exist and are very useful because, you don't need to build huge and high bridges to get to the top of a cliff.
This bridge would be cool aswell :mrgreen:

Posted: 04 May 2005 18:19
by MeusH
AWESOME
In spite of high costs, this bridge PWNS U N00B5

/me covers

Posted: 04 May 2005 19:00
by LKRaider
I just imagine the size it would have to be to carry a train :shock:

Posted: 04 May 2005 19:49
by jvassie
A new game i started, ive tried a new setup and am using dutch town names, here are 3 pictures of the game:

Picture 1:
Ahhhh.... The picturesque town of Amstaredam, with its river flowing through the city centre and an ET-30 local train approaching the Centraal station.

Picture 2:
The station throat leads out onto the main north - south mainline, empty at the minute, another Et-30 train passes over the top.

Picture 3:
The town of Leeuwerheim, with its station sitting at one end, this is the end of the line that we saw crossing the mainline earlier.

Enjoy... Sorry if the pictures are in the wrong order, i hope theyre not!

James

Posted: 04 May 2005 20:30
by Villem
use png not pcx..

Posted: 05 May 2005 15:26
by jvassie
hmmmmm....

the only choices i have for the screenshot type are bmp and pcx! :(

Im using PBS v.2222M

More pics to come, i might download the new version of PBS.

James