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Re: [32bpp] Extra zoom levels Graphics

Posted: 10 Mar 2009 03:07
by maquinista
This is the Total Bridge Renewal Set file with the bridge coded. Also, I have updated the wiki with the sprites of some bridges that can be modeled:

http://wiki.openttd.org/wiki/index.php/Bridges_Tracks_(New_Graphics)

Re: [32bpp] Extra zoom levels Graphics

Posted: 11 Mar 2009 20:00
by Moriarty
Hey guys,
In case you miss it I'd like to point you towards this thread where Jupix has put up a central repository for .blend files and textures so you don't have to trawl through 200 page threads any more:

http://www.tt-forums.net/viewtopic.php?f=36&t=42293

Please give it a try and use it for your own creations.

Thanks

Re: [32bpp] Extra zoom levels Graphics

Posted: 13 Mar 2009 17:15
by maquinista
This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...

Re: [32bpp] Extra zoom levels Graphics

Posted: 14 Mar 2009 15:26
by maquinista
This is the TAR file of monorail sprites, updated with the tunnels.

Re: [32bpp] Extra zoom levels Graphics

Posted: 14 Mar 2009 17:01
by KillerMapper
It's really good!

But I can't find the way to insert the tiles in the game? How I can do it?

Thanks.

Re: [32bpp] Extra zoom levels Graphics

Posted: 14 Mar 2009 18:47
by =SLJ=DownEast
KillerMapper wrote:It's really good!

But I can't find the way to insert the tiles in the game? How I can do it?

Thanks.
Throw the TAR file into your DATA directory, and add the following lines to your OpenTTD.cfg file:
sprite_cache_size = 64
blitter = "32bpp-optimized"

Re: [32bpp] Extra zoom levels Graphics

Posted: 14 Mar 2009 23:30
by KillerMapper
Thanks.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 20:05
by =SLJ=DownEast
With Ben_Robbins_ permission, I have repackaged and fixed some issues with the Temperate Lined Grass set. These TARs are meant to replace the Lines RARs found at http://www.tt-forums.net/viewtopic.php?p=658581#p658581

Very little modification was done to the sets, so not to break other terrain sets. All modifications are listed in the Readme in the next post, and in each TAR.

Try em out, let me know if there are any issues...

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 20:05
by =SLJ=DownEast
Here's the General Readme, and the last 3 files:

Code: Select all

******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom *****
****************************************************************

Author: Ben_Robbins_
Coder : Ben_Robbins_

Package/Modified: DownEast

Files:
  Ben_Robbins_Bare_Lines_32xz.tar
  Ben_Robbins_Temperate_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
  Ben_Robbins_Temperate_Bump_Lines_32xz.tar
  Ben_Robbins_Temperate_Rock_Lines_32xz.tar


Effected Graphics: 3924 thru 4041 z0, z1 and z2

Following files had their PNGCode modified from Ben's Originals: 

3967_z0
  y_offs=-12

4028_z0
  y_offs=-12

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 21:11
by maquinista
I have coded the printing woirks industry. I have used dithered mask files (This looks better if the sprite have a white CC). It haves also the water depot from the old version of the TAR file.
Varivar_industries_preview.tar
TAR file.
(879 KiB) Downloaded 637 times
=SLJ=DownEast wrote:Here's the General Readme, and the last 3 files:

Code: Select all

******* Ben Robbins Temperate Ground Lines 32bpp Xtra Zoom *****
****************************************************************

Author: Ben_Robbins_
Coder : Ben_Robbins_

Package/Modified: DownEast

Files:
  Ben_Robbins_Bare_Lines_32xz.tar
  Ben_Robbins_Temperate_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare1_Lines_32xz.tar
  Ben_Robbins_Temperate_Bare2_Lines_32xz.tar
  Ben_Robbins_Temperate_Bump_Lines_32xz.tar
  Ben_Robbins_Temperate_Rock_Lines_32xz.tar


Effected Graphics: 3924 thru 4041 z0, z1 and z2

Following files had their PNGCode modified from Ben's Originals: 

3967_z0
  y_offs=-12

4028_z0
  y_offs=-12
Thanks for these files.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 22:42
by ArmEagle
maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Mar 2009 23:04
by maquinista
ArmEagle wrote:
maquinista wrote:This is a update with the new bridges. Now, I will try code the monorail tunnels, update the shopping mall, docks...
Hmm, something seems wrong with the pillars. They're either too short, or positioned badly.
The problem is the same with 8 bpp bridges. I think that the bridges code (OpenTTD code) should be rewritten, because there are too many problems when the ground it not plain.
Also, It would be cool allow custom bridges layouts and more bridges.

Re: [32bpp] Extra zoom levels Graphics

Posted: 22 Mar 2009 18:03
by maquinista
This is a updated version of the monorail tiles with the Z1 and Z0 zoom levels. It looks better.

Re: [32bpp] Extra zoom levels Graphics

Posted: 23 Mar 2009 01:41
by maquinista
I have added a new bridge, but... It replaces the truss bridge. :cry: It would be interesting a new bridge set for 32 bpp.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 02:11
by maquinista
I have updated some TAR files.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 02:15
by maquinista
In the last screenshot there are a building in 8 bpp. This was because the latest version of OpenTTD moved a tropical house (and more sprites) to OpenTTDW.GRF file. I have updated the tar file with the houses.

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 19:07
by northstar2
@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)

Re: [32bpp] Extra zoom levels Graphics

Posted: 24 Mar 2009 19:22
by maquinista
northstar2 wrote:@maquinista : your bridges look really nice.but i asked myself some questions?
how do you apply road in the model?is it an assembly or is it included in the blend file?
i didn't find in the blend.
i made an attempt of making bridges several weeks ago but i wasn't happy about the result.
i didn't apply shadows and texture correctly but it was the beginning.
i would like to continue on this way but i'm not sure about road texture.
this is the bridges i made at this time but don't be cruel (it was a test and for fun)
I model only the bridge pieces without the road surface.
It is a strange process, and It is not easy to explain...

First, I create a straight and plain road (6 tiles), and I take a screenshot. Then, I delete 4 tiles of the road and I dig the terrain, and I build a bridge, I take other screenshot of the same place, and I open a screenshot with GIMP and I paste there the other screenshot and the rendered sprites of the bridge. Then, I "build" a bridge with GIMP, using the GIMP tools.

I will upload some XCF files that I have used for creating bridges.

These bridges are nice.


Also, I have tried modify this house, to create a construction stage:
Image

I will ask their author if He allows to include it with the other 32 BPP houses... or better, if He uploads the .blend file.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Mar 2009 03:37
by maquinista
I have split the monorail.tar file in two because It was too big.

Also, I have see the trees with fruits. They're awesome, and I think that They are ready. The ground tiles needs some changes, but they're good.

Re: [32bpp] Extra zoom levels Graphics

Posted: 26 Mar 2009 08:00
by LordAzamath
About the bridges:
They are very nice indeed, but can't you apply a semi transparent shadow to the underneath of bridge? I believe for sprites 842, 843, 1004/1005, 1704-1709 etc., , so they'd look a bit like this (just a mockup):