Integrated Version ChrisIN-Final-1 [2008/03/12] *r11485*
Moderator: OpenTTD Developers
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
how can you turn grass growth on unused tracks off?
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
You can't, it's not part of the patch to make it optionable afaik.zooks wrote:how can you turn grass growth on unused tracks off?
The error that oldtracks.grf is missing means that you forgot the required grfs. Simply download the required grfs package and extract it to your data folder.
About the two .ini settings, the values were changed from bool to string values which causes this error. So you either have to delete the two lines for the settings from the .cfg file so they get re-created or simply change them in the interface options of the patches section so the old settings get overwritten. You don't need to delete your whole .cfg file.
The waypoint sign length not changing happens in trunk as well (just tested it with r11204) so please submit it to http://bugs.openttd.org as it is not caused by patches in ChrisIN

When reporting errors please be a little bit more specificHmmz, I get an error when I want to play the latest ChrisIN...

Then maybe editing rev.cpp would do the trick? I use rev.cpp to make the build get the version string rxxxxx-ChrisIN.I meant the version string. It is r11204M for win9x build.
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
rev.cpp or rev.cpp.in? You really should be using rev.cpp.in, and if you start changing rev.cpp.in, you should update ottdres.rc.in too.chrissicom wrote:I use rev.cpp to make the build get the version string rxxxxx-ChrisIN.
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Actually I am using rev.cpp, I don't know anymore why right now, but I used that other file before and got lots of errors for some reason. I will retry though 

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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
I get the same error...chrissicom wrote:Entimix wrote:
Hm. I have a game saved with 11174, which when opened in 11192 or 11204 has all industries requiring passengers, passengers and passengers, and producing passengers and passengers. The stations appear to still accept the correct cargoes, but the industries aren't producing them. A bug with NewIndustries, perhaps?
I think so. ChrisIN doesn't influence GRF handling and industries, so you would probably experience the same with trunk games.
and If I get an other one when pressing the rightclick to see the catchment area.
When pressing it, it doesn't want to go away anymore...
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Ctrl + Leftclick on the station to make it go away. I know this isn't a nice solution, but the only one for now to avoid the patch influencing a lot of other mouse gestures and actions.
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
I'm sorry, I'll make a screenychrissicom wrote:When reporting errors please be a little bit more specificHmmz, I get an error when I want to play the latest ChrisIN...I can't help much with the problem... "I have a problem".

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Twiggy! (Punkrock)
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Hmm this error doesn't happen with my original build. I assume you simply forgot to extract the required .grf files from the first post to your /data directory and thus the Windows 98 version crashes with this error, otherwise I can't explain.
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Lol, maybe I forgot those grf's...one moment plz! 
-edit- Hooray!!! Thanks, I'm sorry for not reading the opening post...

-edit- Hooray!!! Thanks, I'm sorry for not reading the opening post...

Twiggy! (Punkrock)
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
I guess I missed one in my build. Or told it not to overwrite by mistake.
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
And what about the problem that factories suddenly need passengers and also produce passengers what should I do about that?
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Tell that to belugas, he made NewIndustries, I just compiled the game.
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
NewIndustries has absolutely nothing to do with that, unless you've got some NewIndustries NewGRF loaded as NewIndustries itself does not change the produced/accepted types.Desolator wrote:Tell that to belugas, he made NewIndustries, I just compiled the game.
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Several ECS vectors (wood, agricultural) do not work in ChrisIN-r11204, while they do work in nightly r11226. Several other new industries do seem to work properly.
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Well it may be bug. Actually I'm pretty sure it is, I mean, what NewGRF changes the cargoes from the factory into passengers?Rubidium wrote:NewIndustries has absolutely nothing to do with that, unless you've got some NewIndustries NewGRF loaded as NewIndustries itself does not change the produced/accepted types.Desolator wrote:Tell that to belugas, he made NewIndustries, I just compiled the game.
Re: Integrated Version ChrisIN-r11204 [05/10/2007]
If you are sure it is a bug of NewIndustries, you reproduce it in trunk (with the nightlies) and post a bugreport at bugs.openttd.org. Otherwise it is NOT a NewIndustries-related bug.Desolator wrote:Well it may be bug. Actually I'm pretty sure it is, I mean, what NewGRF changes the cargoes from the factory into passengers?
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
It all gets a little confusing here I fear... please for the future when reporting bugs please make sure that they are ChrisIN related! What you should do is:
1) Is the bug reproducable at all or did it happen only once?
2) Can it be reproduced with a trunk version equal to the ChrisIN version?
It doesn't make sense to test a newer trunk version because it can still have been a trunk bug then which was fixed after I released ChrisIN. In my next holidays I will ask Truebrain if he can make a branch for ChrisIN in the SVN repository and then it will be easier to keep ChrisIN constantly in sync with trunk so people who compile themselves can get the complete source easier and also update more often
but you have to be patient until then!
Since I am pretty busy with uni right now please pm me any ChrisIN bugs with a link to the post eventually with screenshots and attached savegame so I can have a look at a later time
Thanks for your support!
1) Is the bug reproducable at all or did it happen only once?
2) Can it be reproduced with a trunk version equal to the ChrisIN version?
It doesn't make sense to test a newer trunk version because it can still have been a trunk bug then which was fixed after I released ChrisIN. In my next holidays I will ask Truebrain if he can make a branch for ChrisIN in the SVN repository and then it will be easier to keep ChrisIN constantly in sync with trunk so people who compile themselves can get the complete source easier and also update more often


Since I am pretty busy with uni right now please pm me any ChrisIN bugs with a link to the post eventually with screenshots and attached savegame so I can have a look at a later time

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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
My bug was ChrisIN related and I had NO newindustries GRF in my GRF list!!!
Keep up the good work Chrissicom Love what you're doing...

Keep up the good work Chrissicom Love what you're doing...


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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
From what I can work out its a ChrisIN related bug to do with save game versions.
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Re: Integrated Version ChrisIN-r11204 [05/10/2007]
Okay thanks for all the input on the industry but, I have narrowed the problem down to the source now I think.
1) the issue doesn't happen when loading trunk savegames from any version
2) the issue doesn't happen when loading ChrisIN-r11192 savegames
3) the issue ONLY happens when loading ChrisIN-r11174 savegames
i.e. I will change the savegame compatibility in the first post as I cannot find the source of the issue anymore since it doesn't exist in the current version. When loading an r11174 savegame in r11192 and save it you can load it with r11204 without the bug appearing. I will release an updated ChrisIN synced with current trunk due to more changes regarding New Industries shortly as well.
@Rubidium
The version handling with rev.cpp.in and ottd.res.in instead of using rev.cpp doesn't work properly. When I use rev.cpp and release and debug build is correctly named. When I use the other two files, any change in ottd.rc.in is completely ignored even if I completely rebuild the .exe, I don't know where the info is coming from instead and when using rev.cpp.in only the version on a release build is shown properly, a debug build will still show norev000 which makes it hard for me to differantiate between several .exe's.
1) the issue doesn't happen when loading trunk savegames from any version
2) the issue doesn't happen when loading ChrisIN-r11192 savegames
3) the issue ONLY happens when loading ChrisIN-r11174 savegames
i.e. I will change the savegame compatibility in the first post as I cannot find the source of the issue anymore since it doesn't exist in the current version. When loading an r11174 savegame in r11192 and save it you can load it with r11204 without the bug appearing. I will release an updated ChrisIN synced with current trunk due to more changes regarding New Industries shortly as well.
@Rubidium
The version handling with rev.cpp.in and ottd.res.in instead of using rev.cpp doesn't work properly. When I use rev.cpp and release and debug build is correctly named. When I use the other two files, any change in ottd.rc.in is completely ignored even if I completely rebuild the .exe, I don't know where the info is coming from instead and when using rev.cpp.in only the version on a release build is shown properly, a debug build will still show norev000 which makes it hard for me to differantiate between several .exe's.
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