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Posted: 20 Mar 2003 17:12
by G-Klav
Just one question:

Where's the terminal? :wink:

Posted: 20 Mar 2003 17:39
by peaz
white building = terminal
small building = staff building

i dunno where is the terminal in the normal airport?

Posted: 20 Mar 2003 18:11
by krtaylor
It seems pretty plain to me that the white building is the terminal, as such, and the dark building is a storage shed for tools, fuel, whatever. It might be nice to "raise the roof" of the white building to allow for a second floor, with bigger windows on the second floor.

As far as the green grass goes, I've never really liked the grassy field, it doesn't seem very realistic for even a small airport in the 1950s. I suppose they don't use gravel for airfields, but maybe there is some other compromise, asphalt perhaps? Or we could add two cement pads for the planes to park on and leave the rest grass, which I think was sometimes done - that is, the most heavily trafficked areas were concrete and the rest was grass.

Posted: 20 Mar 2003 18:41
by peaz
or just simple mud tracks in the grass, where the most of the traffic is, maybe asphalt can be okay just see what i can do how can you change the size of a sprite without screwing the whole file?

Posted: 25 Mar 2003 21:16
by Lilman424
With the new climate selector thing on the patch where if you play toyland, you get all the toyland graphics and trains etc., and if you play arctic you get the arctic trains, even if you have the temp set....
This will help a lot with the TCP (Toyland Conversion Project) since we won't have to worry about not having any trains or wagons..

Posted: 25 Mar 2003 21:40
by krtaylor
Lilman, can you tell me a bit more about how the climate selector works? I've talked about that sort of thing for a long while but didn't know action had been taken.

Posted: 25 Mar 2003 21:45
by SHADOW-XIII
krtaylor wrote:Lilman, can you tell me a bit more about how the climate selector works? I've talked about that sort of thing for a long while but didn't know action had been taken.
TTDPatch recognize climate and loading properly GRF ... (I think set ... coz it had to load at TTD start) ... for temperate it set to tempset[w].zip ofr arctic set to arcticset[w].zip (so you don't need to change in newgrf.txt anymore) ... (of course it only works if files ARE in newgrf.txt)

Posted: 25 Mar 2003 22:46
by krtaylor
Hmmm. So this isn't the complete switcher I envision, which swaps round graphics AND makes TTDAlter-style changes to vehicle parameters, industry vectors, sprite designations, et al, but it's a big step in the right direction. Is there a set of instructions for it somewhere, on the Patch site maybe?

Posted: 26 Mar 2003 06:24
by SHADOW-XIII
yes ... but Patch will select Easi Style when user start Toyland climate
(btw. we need to change toyland shot in main menu)

Posted: 26 Mar 2003 16:02
by Dinges
SHADOW-XIII wrote:yes ... but Patch will select Easi Style when user start Toyland climate
(btw. we need to change toyland shot in main menu)
We haven't even finished the conversion and he begins of a stupid picture is the main menu.

Posted: 26 Mar 2003 16:11
by krtaylor
Shadow is correct, we will want a new screen-shot to go with our new environment.

Dinges is even more correct, how could we possibly make one when most of the environment, such as for instance all the vehicles, trees, and buildings, don't even exist yet.

Posted: 26 Mar 2003 16:19
by Dinges
krtaylor wrote:Shadow is correct, we will want a new screen-shot to go with our new environment.

Dinges is even more correct, how could we possibly make one when most of the environment, such as for instance all the vehicles, trees, and buildings, don't even exist yet.
Methinks we need a area-shot just like the other landscapes have (not buildings)

Posted: 26 Mar 2003 16:29
by krtaylor
OK, well, then, lets see about making some Oriental looking trees. I think that will be among the most graphically distinctive aspects of the East Asia environment.

Posted: 26 Mar 2003 16:34
by peaz
im sorry for now becuase im way too busy to finish my airport... i got some important exams this week so after that ill do sum more...

Posted: 26 Mar 2003 20:26
by Raichase
peaz wrote:im sorry for now becuase im way too busy to finish my airport... i got some important exams this week so after that ill do sum more...
I think everyone would agree that school work is much more importaint than the graphics project. Good luck.

On the note of the trees, perhaps a couple of trees and maybe a side of a building, just to add more varety. I agree that the trees will be very distinctive, and I think they will be one of the hardest things to do unless we can find appropriate models for them. Perhaps leave them till the end of the project?

Posted: 26 Mar 2003 21:33
by krtaylor
I think that, because of the difficulty and importance of the trees, we would do better to start them early.

On my website I have some links to pictures of Japan which may give some inspiration. I will try to get more.

Posted: 26 Mar 2003 23:11
by peaz
when i have time again i could scan in some nice photos of my vacation a few years ago... some are really good, as i say myself...

Sorry guys

Posted: 02 Apr 2003 00:49
by cmd_srui
Sprry guys, but I must say that I am not able to continue work on the rail tiles for the East Asia project. I am running short of time and also I am finding dificult to keep up with the posts here in the forum and the other work of you guys!!!!
:cry:

Posted: 02 Apr 2003 07:37
by sultana
Well I took the trouble of downlaoding all the graphic altering stuff, so I can help if you want, though just give me something easy to start off with :D

Posted: 02 Apr 2003 14:40
by krtaylor
Sultana, maybe you would like to take over the rail tiles from cmd_srui?