Page 26 of 313
Posted: 14 Sep 2005 13:01
by Gorre
Alltaken wrote:
well the new GFX format gives the options (as does the current one) for a building to be made up of more than one part.
i.e. 6 tiles is the industry size, it could be any shape it wanted given than the tiles could be re-aranged. for complex's like schools if a field were a full tile in size, then it would be positionable anywhere around the main school block.
I understand now, but I can't imagine how this would be made without losing details like footpaths, fences
...
but remaking my current field to fit 1x1 won't be too much work.
Posted: 14 Sep 2005 15:04
by Alltaken
well given enough combinations of tiles stored within the files for this building you could effectivly generate a set of rules for interlocking (perhaps somthing to keep in mind for the future) so that tiles within industries... can be interchanged.
common joining points, multiple similar but slightly different sections, different types of sports fields....
i.e. the sports field can change what sport it is being played......
possibilities are pretty endless i hope.
keep up the good work. p.s. did you know blender before coming here? i forgot if i asked you already, your modeling is fantastic.
Alltaken
Posted: 14 Sep 2005 17:59
by Gorre
Alltaken wrote:well given enough combinations of tiles stored within the files for this building you could effectivly generate a set of rules for interlocking (perhaps somthing to keep in mind for the future) so that tiles within industries... can be interchanged.
common joining points, multiple similar but slightly different sections, different types of sports fields....
i.e. the sports field can change what sport it is being played......
possibilities are pretty endless i hope.
keep up the good work. p.s. did you know blender before coming here? i forgot if i asked you already, your modeling is fantastic.
Alltaken
Everything is clear to me now, i just wonder how it will look in reality.
...
Thank you, I knew Blender before, but I didn't ever seriously try to learn it, but yours and dmh_mac's work inspired me to try it even harder
Posted: 14 Sep 2005 20:21
by StefSybo
I've been away for nearly two weeks, but finally I've found some time to work on my house again.
dmh_mac, thanks for your tips, they worked really well.
Posted: 14 Sep 2005 21:01
by MeusH
StefSybo, can you tell me please how have you made such a fence?
I need help with transparency in Blender
Or add a second house, or make the current house bigger and more luxury (how to spell that word?), I'd suggest.
Then I'll make two houses in this model, and I'll create one big house as another model.
Frankly, I wanted to make typical "rural luxury house" - with big garden.
If I mock-up the current house, would it be possible to make it replace the cottages?
Posted: 15 Sep 2005 06:40
by Purno
StefSybo wrote:I've been away for nearly two weeks, but finally I've found some time to work on my house again.
dmh_mac, thanks for your tips, they worked really well.
Looks very nice, but wouldn't a big house like this have a giant garden around it IRL?
Posted: 15 Sep 2005 08:43
by hatebreed
StefSybo it looks very nice, but it has too many windows. I mean, who has windows on every wall?? But however it looks very good.
Posted: 15 Sep 2005 09:02
by Red.xiii
Purno
Now I don't want this to sound too harsh, but man, give the negative comments a break. All you seem to do is critic peoples work.
/rant over
Everyone Else
That is some fantastic work StefSybo, MeusH and G0RR3!!
MeusH, I agree with you, why not just make 2 or 3 different variations of the same model? Do one with current house with nice big garden (football nets, washing line, plants etc), One with 2 houses, and one with a bigger house?
G0RR3, Love the modelling on the building very impressive, excellent detail. Sorry I too think the middle sections are too 'thin' it just looks a little wrong.... Trees will be coming from me soon, sorry for the delay... I like the way your ground isn't flat either
StefSybo, again, excellent work very nicely done. I can only recommend maybe a car on the drive, a tree in the garden and maybe a diving board or ladders on the pool
Moved house for the second time in 2 weeks this week so hopefully sometime next week I’ll be back modelling again

Posted: 15 Sep 2005 09:29
by Aegir
Every house here where I've heard complaints of 'too big' 'not enough gardens' 'too much gardens' and so forth, have all been the type of properties that I see in real life quite often.
I really dont see what half of the problem is.
Nice work all, I'm starting to think that pre-rendered wont be too bad actually.
Posted: 15 Sep 2005 09:52
by hatebreed
Exactly! Of course there are gardens with too few objects in them. Or ones where you'd think there's a yard sale all year

Posted: 15 Sep 2005 09:54
by MeusH
How about dual cottages?
Posted: 15 Sep 2005 09:57
by Red.xiii
Stunning

Posted: 15 Sep 2005 09:59
by Purno
dylan.farrow wrote:Purno
Now I don't want this to sound too harsh, but man, give the negative comments a break. All you seem to do is critic peoples work.
/rant over
Sorry, I didn't want to sound negative. It really looks good, but it can use some improvements. All of you guys are doing a great job, I wouldn't be able to make such beautiful things. So keep up the great work

Posted: 15 Sep 2005 10:02
by Purno
MeusH wrote:How about dual cottages?
Looks awesome! Can you make different sorts (different gardens and such), to increase variety (or however to spell that word)? That would be even more awesome

Posted: 15 Sep 2005 10:27
by Alltaken
meush, if you made say 6- 7 cottages, then you can mix/match them on all sorts of tiles
i can imagine suburbs being pretty cool.
they look great BTW.
Alltaken
Posted: 15 Sep 2005 11:36
by Red.xiii
Purno wrote:dylan.farrow wrote:Purno
Now I don't want this to sound too harsh, but man, give the negative comments a break. All you seem to do is critic peoples work.
/rant over
Sorry, I didn't want to sound negative. It really looks good, but it can use some improvements. All of you guys are doing a great job, I wouldn't be able to make such beautiful things. So keep up the great work


Thanks dude
Posted: 15 Sep 2005 15:21
by Gorre
StefSybo
Unlike hatebreed, I think windows are ok, but I'm afraid door is looking little bit small (in contrast with windows), nevertheless, very, very good work.
dylan.farrow
thank you, but I'm sure its site is adequate as it is based on real school.
MeusH
I really like your cottages, as there are many possible variations, suburbs will ook much more real...
Posted: 15 Sep 2005 20:27
by lucaspiller
MeusH wrote:How about dual cottages?
Well it isn't really what I would call a cottage, but it looks nice anyway. Also maybe the buildings could be semi-detached, because it looks rather wierd at the moment. It would probably look ok if you have a few tiles with them on, but just two on their own like this look a bit wierd.
Posted: 15 Sep 2005 23:58
by Alltaken
joint houses would IMO be 3-4 per tile with a thin garden at the back.
or would be 6 per tile with an access lane down the centre of the tile.
i think only large houses should take up an entire square.
also sections need not be a rectangle, they could be any shape division within one tile.
Alltaken
Posted: 16 Sep 2005 12:21
by StefSybo
MeusH wrote:StefSybo, can you tell me please how have you made such a fence?
The fence is made of lots of cylinders. Every side has one horizontal cylinder and a lot of vertical cylinders. I believe the whole fence has about 20.000 faces, but I think cylinders with less sides (I used the default 32) would be ok too, and it would save you some render time.
Edit: I added a screenshot with a close up view of the fence: