I have a feeling that this is going to be a long post...
Sorry to everyone for the lack of replies - I'm currently in the middle of a large number of exams and they have taken over my life for the past few weeks, with another week-and-a-bit left to go. I haven't had time to log in or to work on TT stuff in this time, so I'm really far behind. (No exams until Monday, though, which is why I'm posting now.) However, after the 1st of July, I should have quite a lot of time so some progress, particularly on the Industrial Stations, should then be made.
krtaylor wrote:Speaking of files, what's the news on the US town names, and the US roads?
Nothing of yet, I've been busy as I explained above. They're not high on my to-do list.
Oz wrote:Hey! Anyone wanna code a trestle? I have to tell you fellas, drawing this was nowhere near fun. In fact, it was a b**ch. I really like the higher bridge feature, but it plays hell with trying to draw bridges that look right.
That looks really good, Oz! Unfortunately I currently don't have the time to code it and I don't really have much experience with bridges anyway but maybe sometime in the future... - a US Set really does need a trestle of some description.
krtaylor wrote:- OK, we make the F59 a terminal loco that doesn't ever die - please note, Oracle. Makes good sense to me.
- Keep the E60C an extra decade
Done.
Thrakki wrote:Here's a progress update on the C&NW Single-Level Cars
Thrakki wrote:Ok, here's the completed C&NW single-level set (including regular coach, observation, and baggage cars).
Nice!
Oz wrote:GCT no longer back-burnered. Now up to a nice rolling boil. Suggestions?
Cut it up and send it to me!

No, really, that looks excellent and we'll have to get it coded soonish. Just remember to cut it up along similar lines to how I did the first direction when I coded that - if you do then it really won't take me very long to get it working.
Oz wrote:That's why I plan on updating the exterior platforms that I already drew a few months ago. I'm going to connect the roofs of the covered platforms, and add some variability to them to make it look like a well-used urban station.
That sounds (and looks) good. I envisage it working so that you can build the base exterior platforms where you want to and then you stick the GCT itself over the top where you want it to be.
Oz wrote:But, since I couldn't figure out how to add the taxi ramps without redrawing the whole station (:shock:), what would you think about a taxi stand instead? A little more practical, and it definately fits in with the idea of an urban station.
Not bad at all. Of course, I would suggest that it be an extra "module" that you could choose whether to add or not (because you wouldn't want it everywhere) and it should definitely use the US roads that were drawn - the sprites can be found at
http://www.tt-forums.net/viewtopic.php?p=263397#263397.
Thrakki wrote:Alright, Metra has been updated. Roofs are now cherry-red instead of radioactive orange.
If you don't like it now, you should:
[...]
Don't worry Thrakki, that will
definitely be going into the set.
DanMacK wrote:Here's a small rural station I've been working on for awhile now (like 6 months), finally got the ambition to split it. Oracle, this OK?
That looks great, Dan, but it could really do with being split down the middle (as in along the roofline) if it's supposed to go inbetween platforms. Of course, if you changed the platform size you could fit it on its own square so that there's a bit more space. Of course the decision is down to you. Would that go with Cornelius' brick platforms then?
krtaylor: terminal "stub" platforms definitely work well in simple setups at least - I've tested it with my hacked version of pgs-barew.grf. That's what I'd like to see in some of our new stations.
Akalamanaia wrote:[discussion]
Hmmm must been year cheat doing that then.
Yes, it will have been - if you read the year cheat documentation then it changes all build dates to the new year for various reasons. Only a few trains do change on the fly.
Oz wrote:So, ladies and gentlemen, live from the motor city, it's the MC5! Er, I mean the MCS...
Oz wrote:Took a few suggestions to heart and implemented them.
[...]
Waddya guys think?
Absolutely brilliant!

As Raichase says, the underground bit does look a bit weird at first, but I really love the entire station. Obviously you need to make the platforms longer and probably think about what you'd put on a 10-square platform (repeating the same isn't always the best but you could just put benches and no canopy). As we're having terminal platforms, we also need some sprites for those and some way for them to terminate, possibly with buffers but then you'd have to sacrifice a square either side, which reduces the space available a bit much, I think.
The back view looks great too but we could do with some concrete (or a car park, as mentioned) to cover over the grass because I don't think you'd get grass right next to a station like that. Or would you in the US?
By the way, if you draw cars and different loading states, that's one exception to my rule of having all different elements separate. Make each different loading state of cars parked a different sprite, with however many cars and the ground all as one - it will make my coding much easier!
Patchman wrote:While investigating this bug report, I found a mistake in the US Set, version 0.85 (20 Apr 2005) as available for download from the US Set site.
DaleStan wrote:A version that I believe has fixed this bug is available in the release thread.
Thanks for spotting this, Josef, and then fixing it, DaleStan. As you probably noticed, it was a simple mistake and it wasn't supposed to refer to sprites anywhere near 5301/5289 - I obviously forgot to change one of the cargo-IDs while coding it. As there's now no need for me to release a version, I think I'll return to my glacial release cycle

.
... and that
was a long post!