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Re: [OpenTTD] NuTracks - Dev Thread
Posted: 26 Jan 2011 09:04
by planetmaker
Add it to the readme and then you can easily say 'told you so'

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 26 Jan 2011 12:13
by Emperor Jake
Well, here's a bug: Trains on medium speed rail are not powered, even if they're diesels, and nothing is buildable from medium speed depot.
EDIT: The corresponding trains in the 2cc set are also missing when NuTracks is present (ie 160 km/h-ish steamers, diesels, DMUs)
EDIT 2: NuTracks + Japan Set = Really cheap tracks for Shinkansens because they run on the planning track

(Speaking of the Japan Set, maybe they should make a new-railtypes compatible update...)
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 28 Jan 2011 08:49
by DJ Nekkid
a couple of more very minor bugs fixed, and beta5 is released.
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 31 Jan 2011 21:54
by Dante123
i really like the nutracks and the idea of having more than 1 track type.
but 1 thing keeps bothering a bit, why is for some track that ballast so mono gray ? shouldn't it have a bit more color than the mono gray ?
or was the intention to make the mono gray look like that ?
here 2 examples i was thinking of (feel free to use them if you want)
examples are already saved in 256 color png. haven't checked for action colors though.

- example_01.png (4.87 KiB) Viewed 3188 times

- example_02.png (5.66 KiB) Viewed 3188 times
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 31 Jan 2011 23:06
by ISA
Yes they seems a bit.... plain(that should be right word)! Still I'm fairly new user of NuTracks!
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 31 Jan 2011 23:30
by DJ Nekkid
Dante123 wrote:i really like the nutracks and the idea of having more than 1 track type.
but 1 thing keeps bothering a bit, why is for some track that ballast so mono gray ? shouldn't it have a bit more color than the mono gray ?
or was the intention to make the mono gray look like that ?
here 2 examples i was thinking of (feel free to use them if you want)
examples are already saved in 256 color png. haven't checked for action colors though.
example_01.png
example_02.png
I know... Wanna do something about it?
Btw, beta6 is out now
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 31 Jan 2011 23:54
by oberhümer
I'll also refer you back to
what I drew. (at least passable, I think)
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 01:53
by DJ Nekkid
i will check them out RIGHT AWAY

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 03:33
by Snail
DJ Nekkid wrote:i will check them out RIGHT AWAY

Speaking of adding new tracks, how about those narrow gauge rails I drew long ago (starting from cornelius' base)?

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 03:57
by DJ Nekkid
i do have some NG tracks laying in my inbox somewhere. They just need to get out of there

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 04:05
by NekoMaster
I think narrow gauge could be added as a "Gauge" parameter so that there can be Narrow, Standard, and Broad guages, all with their own costs and speed limits. That way people wanting to play certain railroads on different gauges can do so more realistically
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 16:19
by DJ Nekkid
Here is your tracks oberhümer. Did they look as good as you hoped?
What about you other people, a fitting change?
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 16:29
by Voyager One
This is the famous Oslo roundabout?

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 16:32
by DJ Nekkid
is it? i just made a pattern that should show all aspects of the tracks...
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 16:48
by Dante123
the rail seems not to be fitting on the indicated places:
you might what to check it out, now the train will crash in disaster because of a gap in the rail

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 17:36
by Voyager One
DJ Nekkid wrote:is it? i just made a pattern that should show all aspects of the tracks...
I was joking!

Re: [OpenTTD] NuTracks - Dev Thread
Posted: 01 Feb 2011 18:02
by oberhümer
Those problems look pretty easy to fix. I had actually tested them in-game before, I just thought you didn't want to use them because no one ever said anything.
ed.: Try now, it was only two very small alignment errors.
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 02 Feb 2011 10:26
by planetmaker
DJ Nekkid wrote:is it? i just made a pattern that should show all aspects of the tracks...
You miss the x and + 90° crossings and possibly special sprites for level crossings, depots, bridges and tunnels, too as well as the reservation overlay.
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 03 Feb 2011 07:42
by Voyager One
To continue something from the "wrong" thread:
http://www.tt-forums.net/viewtopic.php? ... 57#p928257
leaderfrontier wrote:O,okay~
Anyway,I guess you might misunderstand what I refer to.
I'm sorry,I wasn't mean the track unrealistic,the track is awesome.
I mean when come to interchange:
I didn't misunderstand you, I've figured out you were talking about the junction. However, there are many junction possibilities and variations and multiply that by the number of available tracks, you'll get an approximate number of combinations to cover with separate graphics for each of them. Do the math yourself if you wish...

Too many to cover them all, as people would say, TMWFTLB.
Re: [OpenTTD] NuTracks - Dev Thread
Posted: 03 Feb 2011 08:56
by planetmaker
More over: a piece of track has (purposefully[1]) no means to check what an adjacent piece looks like. So there's nothing NuTracks can do about this behaviour except to provide tracks which look (much) more alike eachother.
[1]Allowing track tiles this behaviour is not (too) difficult to implement, but it'd eat a lot of performance, thus it was decided to not make it available.