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Posted: 19 Mar 2003 18:24
by krtaylor
Sweet!
Just a couple of observations.
I'm wondering about the little tiny grid on the field. I don't mind it, it just seems a bit unusual.
I still think adding some windows to the buildings would be nice, at least some sort of observation window (maybe on the 2nd floor in a tower?) that the ground controller would look out of.
Maybe a aerial or two off the top of the buildings? They may not have radar but surely they have radio. With a blinking red light would be cool but I don't know if it can be done.
I like having the two different buildings, myself.
I think we have a good handle on the tile roofs now, we can just make them different colors as desired.
It definitely has an Asian look to it.
Posted: 19 Mar 2003 18:25
by Dinges
SHADOW-XIII wrote:Dinges wrote:Nice building and a nice plane (maybe a idea for the one who makes vehicles)
I think there will be time for GRF with planes after all
Maybe work for you Shadow?
Posted: 19 Mar 2003 18:34
by SHADOW-XIII
Dinges wrote:SHADOW-XIII wrote:Dinges wrote:Nice building and a nice plane (maybe a idea for the one who makes vehicles)
I think there will be time for GRF with planes after all
Maybe work for you Shadow?
no , no ... surely I'm bad at graphic ... very bad

... I tried few times .. and my graphic was terrbile

Posted: 19 Mar 2003 19:36
by krtaylor
Shadow, I'm curious, what are you working on mostly?
Posted: 19 Mar 2003 20:15
by peaz
krtaylor wrote:
I'm wondering about the little tiny grid on the field. I don't mind it, it just seems a bit unusual.
whoops i took the wrong file, i'll fix it in the next version
krtaylor wrote:
I still think adding some windows to the buildings would be nice, at least some sort of observation window (maybe on the 2nd floor in a tower?) that the ground controller would look out of.
yeah windows are great, and maybe change watertower in control tower? or make an 2nd floor (i dont know how to change the size of a sprite, so it will fit in)
krtaylor wrote:
Maybe a aerial or two off the top of the buildings? They may not have radar but surely they have radio. With a blinking red light would be cool but I don't know if it can be done.
aerial, like antenna sounds cool on the brown or white building
Posted: 19 Mar 2003 20:48
by Raichase
I think the airport is coming along nicely

Posted: 19 Mar 2003 20:50
by SHADOW-XIII
krtaylor wrote:Shadow, I'm curious, what are you working on mostly?
currently ??? at my page ... and mostly ... at TPS ... ... I'm not good programist ... so that rein writed is nearly Black Magic for me at this moment (but If I spend 1-2 weeks ... I will understand it) ... ... about graphics ?? I even not touch it

Posted: 19 Mar 2003 22:06
by krtaylor
If you are working on the Patch Starter, let me say, that as much as we like cool new graphics, the Starter is FAR more important for you to work on since you're the only one that can. Really I think the Starter will become the key to using the whole Patch. There's gotten to be so many wodnerful fixes that it's hard to control them all via parameters, the Starter is a great help.
Posted: 19 Mar 2003 22:17
by SHADOW-XIII
lol .. thanks ... great motivation

.... I want to create tool for everything which will have in common with TTDPatch/TTD
so why you have 'Newgrf Manager' now .. and I created easy way to edit also ttdpttxt.txt file ... and in future version I will add grfcodec plugin which will create backup for graphic EXE files (Josef gave info about how to do this with grfcodec) ... if you want to look at new TPS ... how it look like you can enter here
http://www.ttdpatch.de.vu and enter About section ... there are 4 screenshots from version I worked now
Posted: 19 Mar 2003 22:19
by peaz
gives an error the site i mean...
Posted: 19 Mar 2003 22:27
by SHADOW-XIII
try again ... de.vu sometimes works sometimes not
or try here
http://www.republika.pl/shadowmaster13
(I'm waiting for Owen's replay about server, let's hope so)
Posted: 19 Mar 2003 22:32
by peaz
looks really good, what about the newest alpha's and the experimental alpha with tunnel crossings etc?? and why version 0.9.9 not just 1.0?
Posted: 20 Mar 2003 05:29
by Raichase
peaz wrote:why version 0.9.9 not just 1.0?
Probably cause it's the last trial version of it. I'm sure it has somehting to do with it being in testing stage or something. Am I right Shadow???

Posted: 20 Mar 2003 09:07
by SHADOW-XIII
Raichase wrote:peaz wrote:why version 0.9.9 not just 1.0?
Probably cause it's the last trial version of it. I'm sure it has somehting to do with it being in testing stage or something. Am I right Shadow???

right ... after I kill all bugs it will be 1.0
about experimental , I will create properly data, but I'm working on easy editing/modifying/adding switches in TPS ..
Posted: 20 Mar 2003 09:59
by Raichase
Perhaps when the 1.0 is relesed, you should give it it's own thread. That way you can collaberate discussion and ideas and so forth.
Posted: 20 Mar 2003 10:51
by SHADOW-XIII
after releasing 1.0 I will think about grfcodec plugin to backuping graphics EXE files

Posted: 20 Mar 2003 15:34
by peaz
i made flashing lights on the run way and some windows imo the grass should be grayer its to green now
Posted: 20 Mar 2003 15:41
by Dinges
peaz wrote:i made flashing lights on the run way and some windows imo the grass should be grayer its to green now
methinks that the buildings sidewall is a bit "bryk" which means it's not straight.
Posted: 20 Mar 2003 15:49
by peaz
its to big gonna fix it
Posted: 20 Mar 2003 16:14
by SHADOW-XIII
agree .. a grass is a bit too green .. try to create nearly the same

Great Job