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Posted: 08 Mar 2006 14:36
by Thief^
Init wrote:I tried this patch against a fresh checkout of rev 3778, and while the patch applies cleanly, the build fails miserably, with many complaints that it cannot find subsidiaries.h.
gagarin: That would be because svn's diff command doesn't include extra files (like all the subs code) unless you ask it to...

Posted: 08 Mar 2006 16:25
by gagarin
I know., I just forgot to add them ...

Here is a new diff file.
It's done to r3795, but this release doesn't work (assert error).
r794 is working and the patch ist ok for that version, too.

Posted: 10 Mar 2006 15:34
by init
I discovered a bug yesterday when I was playing with subsidiaries. Playing as a subsidiary to the mother company, I could remove the mother company's train stations but not its train depots. A message that I was not the owner of the depot was displayed when I tried this.

Posted: 13 Mar 2006 09:39
by bobingabout
I've also noticed that you can change and remove signals on a subsidiaries tracks, but not place them.

Posted: 13 Mar 2006 09:47
by init
I have other issues too, one that bugged me a lot yesterday when I played was that different subsidiaries do not have access to the same vehicles. If I accept a prototype offer as company A, it is not available to company B, even though company B is a subsidiary of company A or vice versa. I find this really annoying.

Posted: 13 Mar 2006 11:09
by CharlyHRO
I found another bug when returning from subsidiaries patch (based on nightly r3755) to latest nightly r3833. The AI controlled ALL my road vehicles, but there was NO AI in the game. The computer stopped my trucks and when the facility was free again, it re-started the trucks. Very annoying. But it's still a GREAT patch.

EDIT: savegame attached

Posted: 13 Mar 2006 13:03
by bobingabout
subsidiary save games are not suposed to be loadable by a non-subsidiary version of the game. if you load it, all your subsidiaries will most likely turn into seperate AI players.

Posted: 13 Mar 2006 13:49
by CharlyHRO
NARF :twisted:

If you would have loaded the savegame you would see the all subsidiaries where merged to the mothers company BEFORE saving with subsidiary patch and reloading in latest nightly w/o the patch. so, when thinking LOGICAL (one of my strenghts) the is NO subsidiary and so there is NO COMPANY TURNED INTO AI. or am I wrong :?:

Image

as you may see, the first truck was stopped (BY THE AI) and all following line up behind... when I restart it the AI stops it again INSTANTLY. but it is MY truck...

Posted: 13 Mar 2006 14:40
by peter1138
Hello. This is nothing to do with subsidiaries, or the AI.

What you are experiencing is the multistop code stopping the vehicles so that the roadstop they are destined for does not become clogged up.

This is still a work in progress.

Posted: 13 Mar 2006 14:46
by CharlyHRO
multistop? /me thinks /me has to check the wiki? but I kind of "load-balanced" my amount of trucks. there will at max be 2 trucks waiting in front of the facility. /me is annoyed... is there any way to disable this multistop-feature?

EDIT: I kind of worked around by extending the involved truck station by another 3 facilities. seems multistop works fantastic now :) before it didn't (2 facilities in another savegame and all trucks lined up up in front of facility A while B was empty...)

EDIT2: @bobingabout
sorry when I said something that could have sounded angry about you. I was just a bit angry about your answer because you didn't take a look at the savegame. but it's my fault, too. I could have told in my first posting, that all companies where merged into one BEFORE i got back to latest nightly w/o subsidiaries patch... BIG SORRY

Posted: 13 Mar 2006 16:49
by bobingabout
its ok, i'm kind of at work, i can browse the forums most of the time, but it is very rare i get an opertunity to run the game to try out savegames...

Posted: 13 Mar 2006 16:54
by CharlyHRO
erm, okay... /me is unemployed and sits in front of my COMPAQ 1520 flat screen all the time (exept* when on toilet or making some meal :)

* is exept the right word for "but not if" ?? (/me is native german)

Posted: 13 Mar 2006 17:43
by bobingabout
right word, but i think it is spelled wrong(i can't spell good, maybe its dyslexia?). i think its spelled except. btw, I'm at home sat in front of my laptop(1024x768), the screen is crap compared to my samsung 204r. its a 20.1" TFT LCD, with a resolution of 1600x1200.

Posted: 13 Mar 2006 18:40
by CharlyHRO
Mine is max 1024x768
Laptop has a poor LCD!!! max 800x600

Hey, we're going off-topic *gg* :lol:

Posted: 13 Mar 2006 18:42
by richk67
CharlyHRO wrote:erm, okay... /me is unemployed and sits in front of my COMPAQ 1520 flat screen all the time (exept* when on toilet or making some meal :)

* is exept the right word for "but not if" ?? (/me is native german)
Yeah, except is fine, probably "apart from" is better english. But we all knew what you meant! :)

Posted: 01 Apr 2006 18:42
by Wenihal
Are there going to be patch for 0.4.7? I'm looking forward...

Posted: 01 Apr 2006 22:02
by Nappe1
Wenihal wrote:Are there going to be patch for 0.4.7? I'm looking forward...
me too. even more for diff with Elect. Railways support. :)

Posted: 01 Apr 2006 22:35
by richk67
Nappe1 wrote:
Wenihal wrote:Are there going to be patch for 0.4.7? I'm looking forward...
me too. even more for diff with Elect. Railways support. :)
Electric is in the nightlies... download it today!

Posted: 01 Apr 2006 23:11
by Nappe1
richk67 wrote:
Nappe1 wrote:
Wenihal wrote:Are there going to be patch for 0.4.7? I'm looking forward...
me too. even more for diff with Elect. Railways support. :)
Electric is in the nightlies... download it today!
yeah, but the latest subsidies diff ain't that easy to apply to latest nightly. ;)

sorry if I wasn't clear enough what I ment in first post...

Posted: 05 Apr 2006 15:11
by Thief^
New subs build, no fixes (I think), but made to patch against newest nightly/svn. Dunno how well its integrated with elrails, I'd appreciate some testing about that.

EDIT: replace diff with one that includes the subs files in the .vcproj. Doesn't affect the pre-compiled version.

EDIT2: Note that the vc7 version of the project included in this diff is set so in debug mode it builds only the english lang file. Feel free to change it if you speak one of the other languages. The release mode is set to build all subs languages, but not ones with no subs stuff (and not hungarian because it's one line short).

If you speak one of the other languages in openttd but not subs just open the english.txt and translate the subsidiaries section near the end to your language, then post it back here and someone will sort it out.