Dutch Trainset v2.0
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Re: [OTTD] Dutch Trainset Cargo Extension
That is an approach I didn't think of but I must say I like it. Parameters can be used then for the die-hard people that want to have a tough campaign.
What I wonder about sprite alignment is if there is a default alignment that is used by multiple sets. Or does every set invent alignment independently?
What I wonder about sprite alignment is if there is a default alignment that is used by multiple sets. Or does every set invent alignment independently?
- planetmaker
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Re: [OTTD] Dutch Trainset Cargo Extension
I think that Pikka's alignment templates can be considered a quasi-standard. They're readily found on his tt-wiki pages. OpenGFX and OpenGFX+ Trains have them already also as NML templates.Hyronymus wrote:That is an approach I didn't think of but I must say I like it. Parameters can be used then for the die-hard people that want to have a tough campaign.
What I wonder about sprite alignment is if there is a default alignment that is used by multiple sets. Or does every set invent alignment independently?
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Re: [OTTD] Dutch Trainset Cargo Extension
- early available steam engines - Graphic Job
- discuss cost factors with other set developers - already being discussed
- change the alignment of vehicles to match other sets (i.e. UKRS) - Code Job]
- completely recode in NML - Code Job
- make sure every contributor contributes under GPL v2 or a similar license - I'm fine with GPL
- built-in support for ECS, FIRS and possibly other cargo sets - Code Job
So, if you tell what steam engines you want to include, we could ask VoyagerOne to start pixellating them. I don't know if you want to replace any graphic not drawn by someone who didn't agree with GPL yet (might want to start at the NBMS 25.5), but we could ask VoyagerOne those too (if he's still on his drawing spree).
Apart from that, looks like most stuff you want is a Code job, and the coder could already start doing it. Who's coding BTW?
- discuss cost factors with other set developers - already being discussed
- change the alignment of vehicles to match other sets (i.e. UKRS) - Code Job]
- completely recode in NML - Code Job
- make sure every contributor contributes under GPL v2 or a similar license - I'm fine with GPL
- built-in support for ECS, FIRS and possibly other cargo sets - Code Job
So, if you tell what steam engines you want to include, we could ask VoyagerOne to start pixellating them. I don't know if you want to replace any graphic not drawn by someone who didn't agree with GPL yet (might want to start at the NBMS 25.5), but we could ask VoyagerOne those too (if he's still on his drawing spree).
Apart from that, looks like most stuff you want is a Code job, and the coder could already start doing it. Who's coding BTW?

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: [OTTD] Dutch Trainset Cargo Extension
I'd say start with Arend for 1839. This was one of the four first steam engines in the Netherlands. And then work from there. Unfortunately wikipedia doesn't have a comprehensive list of steam engines of the Netherlands, so a bit of research is required here.
Given that Arend ran on broad gauge track, I consider it an interesting possibility to add a broad gauge track set. With that loaded, the steam engines that were actually built for broad gauge will only run on broad gauge. If the users decides not to load a broad gauge track set, all trains will run on standard gauge instead.

Given that Arend ran on broad gauge track, I consider it an interesting possibility to add a broad gauge track set. With that loaded, the steam engines that were actually built for broad gauge will only run on broad gauge. If the users decides not to load a broad gauge track set, all trains will run on standard gauge instead.
I sort of volunteered for that. Some other stuff has to be done first, but I think I can start in a few weeks. Having all vehicles available in a standardized template would be useful. Don't know if that was done before; if not, that means a lot of copy/paste action in a graphics editing program. I don't fancy having to do that all by myself; wastes a lot of valuable coding timePurno wrote:Who's coding BTW?

Re: [OTTD] Dutch Trainset Cargo Extension
I guess there's no simple way to decode the current GRF into a standardized template?FooBar wrote:I sort of volunteered for that. Some other stuff has to be done first, but I think I can start in a few weeks. Having all vehicles available in a standardized template would be useful. Don't know if that was done before; if not, that means a lot of copy/paste action in a graphics editing program. I don't fancy having to do that all by myself; wastes a lot of valuable coding timePurno wrote:Who's coding BTW?

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: Dutch Trainset v1.0 released (01-03-2009)
On my home PC I have all PCX files we used back then. They seem sort of standard, when I'm home I'll send a few to FooBar so he can see. At home I also have a nice encyclopedia of Dutch steam engines from the very beginning. Will post a list of engines from that book too when I'm back home.
Purno: about the graphics I also mentioned to you in our PM discussion that I want 1 drawing style for our set, one that matches other sets. And as we discussed then and also earlier with v1 your graphics are "off" in the way that you never used "noise" in your graphics. DanMack, Bastiaan, Snail and others did which splits the set in 2 drawing styles.
PS: I split some discussion from the additional cargo discussion and continued here.
Purno: about the graphics I also mentioned to you in our PM discussion that I want 1 drawing style for our set, one that matches other sets. And as we discussed then and also earlier with v1 your graphics are "off" in the way that you never used "noise" in your graphics. DanMack, Bastiaan, Snail and others did which splits the set in 2 drawing styles.
PS: I split some discussion from the additional cargo discussion and continued here.
Re: Dutch Trainset v1.0 released (01-03-2009)
So which style you want to go for?Hyronymus wrote:Purno: about the graphics I also mentioned to you in our PM discussion that I want 1 drawing style for our set, one that matches other sets. And as we discussed then and also earlier with v1 your graphics are "off" in the way that you never used "noise" in your graphics. DanMack, Bastiaan, Snail and others did which splits the set in 2 drawing styles.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Dutch Trainset v2.0 being developed
The same style most other sets have: the noise style.
Re: [OTTD] Dutch Trainset Cargo Extension
*cough cough* If you still have my original steamers, why can't I help you with your older models as well? This way, they would have the same style...Purno wrote:- early available steam engines - Graphic Job

The French Narrow Gauge Train Set is now released! Get it here
Re: [OTTD] Dutch Trainset Cargo Extension
Of course we still have them, Snail! And are you OK by releasing under GPL v2 or a similar license too?Snail wrote:*cough cough* If you still have my original steamers, why can't I help you with your older models as well? This way, they would have the same style...Purno wrote:- early available steam engines - Graphic Job
Foobar: Purno and I made recordings of train sounds a few years ago. I must still have those files too. What is the possibility for adding them to the trainset?
Re: [OTTD] Dutch Trainset Cargo Extension
No problem at all. Do you per chance also have the sound that the ICM makes (inside) when accelerating? Makes me always feel warm inside somehow.Hyronymus wrote:What is the possibility for adding them [sounds] to the trainset?
As for the license, it would be great if everything could be GPL. Multiple licenses is always a bit of a hassle (and technically not completely legal either). The code has to be GPL either way, as that's mandatory for me to be able to use planetmaker's excellent Makefile.
Re: Dutch Trainset v2.0 being developed
ICM or VIRM? VIRM has that funny, generator sound. I do believe we got all "standard" trains of 2008, even doors opening/closing.
Re: Dutch Trainset v2.0 being developed
No, ICM. It's also from some type of electrical equipment. You only hear it when the train is accelerating from standstill.
I don't like the sound of the IRM, especially not if you have to sit next to it.
I don't like the sound of the IRM, especially not if you have to sit next to it.

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Re: Dutch Trainset v2.0 being developed
FooBar wrote:I don't like the sound of the IRM, especially not if you have to sit next to it.

It's like you're deliberately trying to hurt me.
The bagpipes are awesome!
It's a shame they wrecked them in the newer VIRMs.
(Just kidding, of course. I can see people finding them annoying.)
Re: [OTTD] Dutch Trainset Cargo Extension
Aye, that was epic fun, I still remember. Ah... the good ol' timesHyronymus wrote:Foobar: Purno and I made recordings of train sounds a few years ago. I must still have those files too. What is the possibility for adding them to the trainset?

Hmm... you'd be stealing Voyager One's job then.Snail wrote:*cough cough* If you still have my original steamers, why can't I help you with your older models as well? This way, they would have the same style...Purno wrote:- early available steam engines - Graphic Job

Nah, just kidding, that'd be awesome if you could do that

btw, we may need a new Fyra too. The current HSA is based upon an artist impression, and though it looks way more epic than the real Fyra (yuck), the current HSA never made it to reality AFAIK.

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Dutch Trainset v2.0 being developed
That and the new sprinter with the proper lenghts and the old sprinter in the new livery iirc.
Re: [OTTD] Dutch Trainset Cargo Extension
Yep, GPL license for my contribution to the Dutch set sounds fine.Hyronymus wrote: Of course we still have them, Snail! And are you OK by releasing under GPL v2 or a similar license too?
Well, I hope I'm not stepping on anyone's toesPurno wrote:Hmm... you'd be stealing Voyager One's job then.![]()
Nah, just kidding, that'd be awesome if you could do that

The French Narrow Gauge Train Set is now released! Get it here
Re: [OTTD] Dutch Trainset Cargo Extension
I think Voyager One will be busy enough with modern stuff, assuming Purno still isn't motivated to pixel. List follows as soon as I get home, Snail. But you can always start with the first Dutch steam engine "De Arend (The Eagle)":Snail wrote:Yep, GPL license for my contribution to the Dutch set sounds fine.Hyronymus wrote: Of course we still have them, Snail! And are you OK by releasing under GPL v2 or a similar license too?
Well, I hope I'm not stepping on anyone's toesPurno wrote:Hmm... you'd be stealing Voyager One's job then.![]()
Nah, just kidding, that'd be awesome if you could do thatJust give me the list of engines and I'll start. I just love early engines!
Re: [OTTD] Dutch Trainset Cargo Extension
The new sprinter "LighTTrain" was already included with shorter wagons. Not sure what exactly is wrong with it?Hyronymus wrote:That and the new sprinter with the proper lenghts and the old sprinter in the new livery iirc.
And the old sprinter "Plan Y" already has it's current livery included, or is there another new livery?
I hope you don't mindHyronymus wrote:I think Voyager One will be busy enough with modern stuff, assuming Purno still isn't motivated to pixel.

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- buckethead
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Re: Dutch Trainset v2.0 being developed
One of the things I thought that always had to be corrected is the speed of the ICE3, which in the game is 220km/h, but in reality its 320km/h. 

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