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Re: Total Bridge Renewal Set: version 1.12

Posted: 05 Dec 2010 11:11
by Hyronymus
Hmm, I see. And what about the UK roadset or Combined Roadset? Are they supported?

Re: Total Bridge Renewal Set: version 1.12

Posted: 05 Dec 2010 13:14
by blitzkrieg
:idea: Are you by any chance using TBRS 1.11 for TTRSv3 ? :)

Re: Total Bridge Renewal Set: version 1.12

Posted: 05 Dec 2010 14:22
by Hyronymus
blitzkrieg wrote::idea: Are you by any chance using TBRS 1.11 for TTRSv3 ? :)
Yes, I am.

Re: Total Bridge Renewal Set: version 1.12

Posted: 06 Dec 2010 00:17
by Nite Owl
As far as I know only the TTRS modern roads and the US Set modern roads are supported by versions 1.11 as released by smaug. Smaug's release was a derivative of the original work done by thgergo. The original final release version 1.12 only supported the original roads. We will have to wait and see what the future will bring now that thgergo has been poking around the grf once more.

Re: Total Bridge Renewal Set: version 1.12

Posted: 06 Dec 2010 02:57
by blitzkrieg
Hyronymus wrote:
blitzkrieg wrote: :idea: Are you by any chance using TBRS 1.11 for TTRSv3 ? :)
Yes, I am.
:)) Well the default road graphics have been replaced with TTRS roads but without the timeline change. So you will get only modern road graphics on bridges with this version. :mrgreen:
IMO its a small price for using this set with TTRS!! :)

Re: Total Bridge Renewal Set: version 1.12

Posted: 06 Dec 2010 11:42
by Hyronymus
True, but I was planning on starting a game in the 1850's. And then it's quite a mismatch. Too bad the Combined Roadset isn't supported anymore too, I took quite some effort to enable Purno's bridges in my Combined Roadset v0.10.

Re: Total Bridge Renewal Set: version 1.12

Posted: 07 Dec 2010 21:35
by thgergo
Indeed, there are at the noment no proper support for custom road surfaces within TBRS. There are only photoshopped derivatives with altered surfaces are exist.
The problem is, without the ability to make a road surface overlay, I had to detect, and paint the surfaces within TBRS. In the result, TBRS would most contain more graphic about the corresponding grf, as the original roadset grf..., not mention the boring work with detecting every roadset... I would be more simple integrate the whole roadset, rather than detecting it...

By the way, with OTTD new custom railtypes, this overlaying problem is at least solved:)

Hyronymus wrote:That's what I figured and then the result is as shown below. Surely I don't need to apply a parameter to TBRS?
It seems TBRS bridges accidently have been overwritten by TTRS ones.
Hint : try switching TBRS, and TTRS in the newgrf loading list. So TBRS will overwrite the TTRS ones this time.

It would be possible that, TTRS bridges cant be disabled with its parameters. Even with disabling the TTRS bridges, if you use the TTRS road surfaces, bridges will be replaced because its rod surfaces... Im not sure in that, I havent explored that newgrf too much.

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 10:41
by thgergo
I have revisited the chain bridge recently, here is the result:
It still lacks of the other orientation. I also plan unique bridgeheads for it.

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 11:07
by colossal404
Looks good!
But shouldn't be more space between the pillars? For example the chain should be 4 tiles long, that ould looks more like the real bridge.

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 15:20
by oberhümer
I'd make the pillars one or two pixels narrower.

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 17:15
by Bob_Mackenzie
I rather like the heroic pillars

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 17:23
by FooBar
That is one sexy bridge!

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 17:33
by thgergo
colossal404 wrote:Looks good!
But shouldn't be more space between the pillars? For example the chain should be 4 tiles long, that ould looks more like the real bridge.
It doesnt possible unless a complete rewrite in bridge newgrf specs :|

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 17:52
by colossal404
thgergo wrote: It doesnt possible unless a complete rewrite in bridge newgrf specs :|
Then how the long arch bridge works?

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 18:16
by thgergo
colossal404 wrote:
thgergo wrote: It doesnt possible unless a complete rewrite in bridge newgrf specs :|
Then how the long arch bridge works?
The length of that bridge is very limited, that does the magic. I can define only 6 unique tiles per tile + bridgeheads, this prohibits more detailed bridges to code. The tied arch uses all of these sprites. And the layout cant be changed, its only suspension style repeating pattern.

Code: Select all

_0(23)253(23)1_
newgrf specs

Also I have changed the width of the pillars:

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 19:26
by Eddi
something i find ever so annoying is the missing white dashes on the ramp of the brick/suspension bridge

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 23:19
by V453000 :)
Eddi wrote:something i find ever so annoying is the missing white dashes on the ramp of the brick/suspension bridge
yes :( and it doesnt even really work with original roads in temperate climate

anyway, the pillar bridge is absolutely awesome! :shock: :shock: :shock:

Re: Total Bridge Renewal Set: version 1.12

Posted: 18 Jun 2011 23:27
by thgergo
V453000 :) wrote:
Eddi wrote:something i find ever so annoying is the missing white dashes on the ramp of the brick/suspension bridge
yes :( and it doesnt even really work with original roads in temperate climate

anyway, the pillar bridge is absolutely awesome! :shock: :shock: :shock:
Thanks :)) The missing dashes can be painted easily, I just haven't paid enough attention to fix those in Pikkabird's viaduct sprites.

Re: Total Bridge Renewal Set: version 1.12

Posted: 19 Jun 2011 13:14
by V453000 :)
Oh and one more thing ... (I hope this thread is also related to the japanese version of TBRS 1.12)
When adding the bridges to japanese train v2.1 set loaded, it refuses to work with japanese train set having 1st parameter on value 4 (switching shinkansen to maglev).
But when I add v2 beta8 where shinkansens are on maglev, the bridges work just fine.

Would it be possible to make it work?

Cheers! V.

Re: Total Bridge Renewal Set: version 1.12

Posted: 19 Jun 2011 14:20
by thgergo
V453000 :) wrote:Oh and one more thing ... (I hope this thread is also related to the japanese version of TBRS 1.12)
When adding the bridges to japanese train v2.1 set loaded, it refuses to work with japanese train set having 1st parameter on value 4 (switching shinkansen to maglev).
But when I add v2 beta8 where shinkansens are on maglev, the bridges work just fine.

Would it be possible to make it work?

Cheers! V.
I haven't participated doing that extension, so I don't know how should that feature behave...