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Re: New Graphics - Blender ".blend" thread

Posted: 10 Apr 2009 18:47
by maquinista
Varivar wrote:
Antonio1984 wrote:ok thanks..but I can dowload and use the airplane "WIP"??
As far as I know there are no coded airplanes, so you can't use them ingame. Maybe someone will work on that in the future.

I've drawn the thirth stage of the headquarters for three different climates. I've used dhm_mac's model for the building. I hope you like it.
I like it. Is very good. The desert HQ is also very good.


About the planes, I think that some models should be rendered an shared, because They are almost completed.
Why abandon these nice planes in a forever WIP state?
http://wiki.openttd.org/Air_Vehicles_(New_Graphics)
Image
Image

Re: New Graphics - Blender ".blend" thread

Posted: 10 Apr 2009 22:04
by Antonio1984
In fact maquinista..I agree...anyone know who is the airplane's creator??

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 08:53
by LordAzamath
As Wiki says, the author is Wacki.
/me thinks of having a go at some easier planes

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 09:15
by Varivar
I rendered the hq3 building without the truck. I think it looks better now.

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 16:06
by DeletedUser21
Wacki did make more, see this page.

I'm curious how many sprites already has been converted and how many still has to be (re)done. :)

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 21:45
by northstar2
HI.
i made an attempt to make the 2x1 flats but i'm not sure about rendering for the roof.
must i add objects or change texture?
all suggestions will be welcome and then i'll finish with construction phase and model with snow.

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 21:53
by cmoiromain
I like the shape of it, but I find it way too dark. A dark shadow on a dark building makes it quite unenjoyable to look at.
Moreover I think you should add some kind of border to the roof (the red circle to the left), because the flat part of the roof ends too abruptly. Another detail, the door doesn't reach the floor, this looks pretty weird.

EDIT: after another look at it, I also don't like the colour of the round thing in the garden (bottom right).
Sorry for the lack of transparency, paint refused the od that.

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 22:02
by northstar2
thanks for advices.
i will modify it on this way.

Re: New Graphics - Blender ".blend" thread

Posted: 11 Apr 2009 22:05
by trainboy2004
2 visitors which you will see often in Holland:

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 11:48
by northstar2
i've made some modifications to the roof.i thought the roof could be a terrace.
hope you will like it.other phases will come after.

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 12:16
by maquinista
I like it. This is the sprites needed:

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 13:26
by cmoiromain
it is better now. But there is still a problem with the contrast between the dark building and the light terrace... But maybe that's just me, if others like it then it's fine.

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 13:31
by Varivar
northstar2 wrote:i've made some modifications to the roof.i thought the roof could be a terrace.
hope you will like it.other phases will come after.
I like it, it looks very good and detailed. I think the contrast between the terrace and the rest of the building is too high. The bricks should be brighter and the terrace darker (as dark as the ground tiles around the building). Besides that it's perfect, very good work :)

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 18:46
by ArmEagle
northstar2 wrote:i've made some modifications to the roof.i thought the roof could be a terrace.
hope you will like it.other phases will come after.
I agree that it's still a bit dark. Not so much the roof contrast, I actually like that. But more the windows/shutters.

I do like the roof terrace and garden. Shouldn't you be careful with adding lamp posts though, considering there are special graphics adding those to the streets.

Lately I've seen people often adding antennas, satellite dishes, solar panels, etc. I think those utilities are really distracting.

Why don't all windows have shutters? On the 'bottom right' windows to the same rooms both have and don't have them. It's a bit illogical now.

And as last note; can't you change the color/detail of the windows? Both for the normal as the slanted rooftop windows. Especially the later ones are pretty dull and I'd think you should be able have the idea you look trough them.


Just trying to add constructive comments in here once in a while. I think you guys are doing really amazing things! I should try out the latest 32b-zoom graph pack sometime soon.

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 19:27
by maquinista
trainboy2004 wrote:2 visitors which you will see often in Holland:
These trains are very good. If They're included in a new GRF set, You can code them.

Re: New Graphics - Blender ".blend" thread

Posted: 12 Apr 2009 23:15
by northstar2
i've made some modifications(brighter bricks,darker roof and more windows shutter).
thanks for all advices.hope you'll like it.
here are the construction phase sprites and a snow version.

Re: New Graphics - Blender ".blend" thread

Posted: 13 Apr 2009 08:03
by Lamoot
Hello, quite some time ago (around page 30-50 ?) I made a radio tower model for OTTD. I still have that model and it's about time I release it! ;) (for someone else to do the finishing touches)

It was made with one of the older rendering setups, so the materials might need to be changed. Otherwise it shouldn't require very much work to finish it. The only thing needed is to render it properly (and perhaps also apply appropriate materials due to a different rendering setup)

Here are object names in the .blend file out of which the model is made and the corresponding material I suggest to use (to get the result as seen on the attached render).

*tower base = concrete
*control box = pale army green
*middle antenna = dark grey / black
*red tower = red paint
*white tower = white paint
*orange antenna.001 + orange antenna = orange

It's a more modern radio tower, for earlier periods a more vintage design would probably be better.

Also, do I have to release it under a particular license? I have no problem with any of them, but I have no idea what OpenTTD is comfortable with :)

Re: New Graphics - Blender ".blend" thread

Posted: 13 Apr 2009 18:00
by northstar2
@Maquinista:i'm sorry,i posted the flats sprites but i forgot to ask if they could be cutted and coded(if you think they are ok of course).
thanks.

Re: New Graphics - Blender ".blend" thread

Posted: 13 Apr 2009 18:59
by maquinista
northstar2 wrote:@Maquinista:i'm sorry,i posted the flats sprites but i forgot to ask if they could be cutted and coded(if you think they are ok of course).
thanks.
Don't problem, the sprites was good, and I have coded it. Also, I will update the TAR file if I fix the Hotel, because the first construction stage is wrong.

Re: New Graphics - Blender ".blend" thread

Posted: 14 Apr 2009 07:08
by northstar2
thanks Maquinista to have coded the flat.
i'm not sure but i think i made it too large about 2 or 3 px at the right.
do you think they had to be cutted or not ?