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Re: New Graphics - Blender ".blend" thread
Posted: 01 Apr 2009 21:08
by maquinista
trainboy2004 wrote:Something new:
It's very good. If You finish it, You can code it in the Dutch Trainset:
http://www.tt-forums.net/viewtopic.php?f=26&t=5033
Re: New Graphics - Blender ".blend" thread
Posted: 01 Apr 2009 21:26
by northstar2
here are the sprites for the cantilever bridge.hope they're will be ok.the other bridges will follow soon.
Maquinista:i think your download page in the wiki is a very good idea.it's really clear and it allows to find the good 32b files among all the available ones.
Re: New Graphics - Blender ".blend" thread
Posted: 02 Apr 2009 05:33
by Purno
trainboy2004 wrote:Something new:
I like!

Re: New Graphics - Blender ".blend" thread
Posted: 02 Apr 2009 12:24
by trainboy2004
ZxBiohazardZx wrote:Is it me or is the lightning not done yet?
I'm searching for a proper lighting stage for 3dsmax do you have one for me? Not the one from the wiki please.
Re: New Graphics - Blender ".blend" thread
Posted: 02 Apr 2009 17:38
by ZxBiohazardZx
no im using blender, but Ben Robbins had the 3dsmax and i think ive seen anotherone in this tread way back, but i hope that a PM to Ben or any other artist could give you one for it (ive seen more 3dsmax users here)
Re: New Graphics - Blender ".blend" thread
Posted: 03 Apr 2009 11:16
by j0rdax
Ask Wacki. He is a 3dsMax guy too.
Re: New Graphics - Blender ".blend" thread
Posted: 03 Apr 2009 21:24
by maquinista
northstar2 wrote:here are the sprites for the cantilever bridge.hope they're will be ok.the other bridges will follow soon.
Maquinista:i think your download page in the wiki is a very good idea.it's really clear and it allows to find the good 32b files among all the available ones.
Your bridges are very good, if You want, You can model a replacement for this other bridge:
http://wiki.openttd.org/32bpp_graphics_ ... et#Truss_2
Re: New Graphics - Blender ".blend" thread
Posted: 04 Apr 2009 07:37
by northstar2
no problem.
i will post the last bridges sprites probably today(grider and wooden models)
and i will work on these models.
i would like to work on a tropical building but i don't find it in the wiki city buildings.
is it a flat or an office building?
Re: New Graphics - Blender ".blend" thread
Posted: 04 Apr 2009 08:23
by Varivar
northstar2 wrote:i would like to work on a tropical building but i don't find it in the wiki city buildings.
is it a flat or an office building?
Actually it isn't a tropical building, but an arctic building which is also used in the tropical climate. I just added it to the wiki in the arctic buildings section.
Btw, because it's an arctic building, it also needs a version with snow.
Re: New Graphics - Blender ".blend" thread
Posted: 04 Apr 2009 14:37
by northstar2
here are the sprites for girder and wood classical bridges.hope they will be good.
now i will work on the truss bridge for renewal set.
Re: New Graphics - Blender ".blend" thread
Posted: 04 Apr 2009 18:30
by Varivar
@Northstar:
Very nice bridges, they fit together nicely

.
I've finished the construction stages of the goods factory, they're all packed in the attached file.
Re: New Graphics - Blender ".blend" thread
Posted: 05 Apr 2009 17:10
by northstar2
@varivar:i think your goods factory is fantastic.
i'was trying to make a building for arctic and tropical climate.
But I've just seen in the wiki that it must be an office building and not a flat:i will make modifications on this way.
Re: New Graphics - Blender ".blend" thread
Posted: 05 Apr 2009 17:45
by maquinista
northstar2 wrote:@varivar:i think your goods factory is fantastic.
i'was trying to make a building for arctic and tropical climate.
But I've just seen in the wiki that it must be an office building and not a flat:i will make modifications on this way.
That's awesome!
Re: New Graphics - Blender ".blend" thread
Posted: 07 Apr 2009 21:43
by northstar2
i've made an arctic model for the flat.i've rendered the mask but i'm not sure about its utility.
hope the construction stage will be ok.does the base need to be done ?
Re: New Graphics - Blender ".blend" thread
Posted: 07 Apr 2009 22:41
by Antonio1984
Thanks for your great and fine work..I have a question...are there a project to replace the airplane with the new 32bpp??I'didn't find it..it would be fantastic...maybe it's too complex or it is possible??
Re: New Graphics - Blender ".blend" thread
Posted: 07 Apr 2009 22:42
by maquinista
northstar2 wrote:i've made an arctic model for the flat.i've rendered the mask but i'm not sure about its utility.
hope the construction stage will be ok.does the base need to be done ?
Not, You have done all the models needed.
Also, very good mode.
Antonio1984 wrote:Thanks for your great and fine work..I have a question...are there a project to replace the airplane with the new 32bpp??I'didn't find it..it would be fantastic...maybe it's too complex or it is possible??
There are some models in "work in progress" state, but... I think that the most of models are finished:
http://wiki.openttd.org/Air_Vehicles_(New_Graphics)
Re: New Graphics - Blender ".blend" thread
Posted: 08 Apr 2009 08:28
by Antonio1984
ok thanks..but I can dowload and use the airplane "WIP"??
Re: New Graphics - Blender ".blend" thread
Posted: 10 Apr 2009 17:31
by Varivar
Antonio1984 wrote:ok thanks..but I can dowload and use the airplane "WIP"??
As far as I know there are no coded airplanes, so you can't use them ingame. Maybe someone will work on that in the future.
I've drawn the thirth stage of the headquarters for three different climates. I've used dhm_mac's model for the building. I hope you like it.
Re: New Graphics - Blender ".blend" thread
Posted: 10 Apr 2009 18:29
by LordAzamath
It's great, but imo the truck really doesn't fit in there. It just feels strange
Re: New Graphics - Blender ".blend" thread
Posted: 10 Apr 2009 18:40
by Varivar
I agree the truck doesn't fit in. The next version (which will be tomorrow) will have the truck removed. So please wait with coding.