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Re: New Graphics - Blender ".blend" thread

Posted: 22 Mar 2009 12:05
by habell
Here are the CryingCorvus wood trucks.

And northstar2 uhl armoured truck

Re: New Graphics - Blender ".blend" thread

Posted: 22 Mar 2009 22:24
by maquinista
Thanks for the trucks.

Also, Heathen has been allowed us to use the model of the bank:
http://wiki.openttd.org/Industrial_Buil ... s%29#Banks

I have modeled this new bridge:
Screenshot.
Screenshot.
puente3.JPEG (195.13 KiB) Viewed 1844 times
Is based on this model:
Screenshot.
Screenshot.
puente3a.JPEG (185.62 KiB) Viewed 1814 times
My idea is create a NEW GRF for these new 32 bpp bridges.

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 12:15
by j0rdax
Hey, the trucks look good.
Here is the latest version of the Rail Depot. It can be stacked behind each other. It should be low enough to fit onto the menu button too. We'll have to wait until it is coded :wink: .
All comments welcome.

edit:
Coded by me for z0 only. On smaller zooms the tracks do not line up. ?( It does now fit onto the menu buttons. :D

Cheers.

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 19:40
by northstar2
i would like to attempt making a cinema.
all suggestions are welcome.

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 19:46
by Hyronymus
Awesome jordax. Very nice texturing.

northstar: nice too but there is something skewed to the left. It looks like the thicker part of the wall is skewed. Is that intentionally? Perhaps add a little more texture too. The current brick pattern seems a bit too linear.

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 20:05
by maquinista
northstar2 wrote:i would like to attempt making a cinema.
all suggestions are welcome.
It's awesome. Don't make construction stages, because the cinema doesn't have it. I can code it if You want.

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 20:25
by Varivar
northstar2 wrote:i would like to attempt making a cinema.
all suggestions are welcome.
I really like it, it's very detailed. :) I only think it's a bit too modern, as the building is used from the beginning (1950). Maybe you can remove the satelite and change some textures to make it look less modern?

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 21:35
by northstar2
the thicker part is something i've forgotten to erase.
i will remove the satellite, you're right it's a little bit too modern.
i have modifyed stairs and wall texture.
@maquinista: thanks for coding if you think the sprite is ok.

Re: New Graphics - Blender ".blend" thread

Posted: 23 Mar 2009 22:46
by maquinista
northstar2 wrote:the thicker part is something i've forgotten to erase.
i will remove the satellite, you're right it's a little bit too modern.
i have modifyed stairs and wall texture.
@maquinista: thanks for coding if you think the sprite is ok.
Yes, I will code it.

Also, I have tried to create a monorail bridge:

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 01:26
by Zutty
northstar2 wrote:i would like to attempt making a cinema.
all suggestions are welcome.
I hate to criticise northstar2 but the cinema in TTD is almost certainly an Odeon...

http://www.glasgowarchitecture.co.uk/jp ... lasgow.jpg

The vertical lines aren't columns but details in an art deco style. The old Odeon cinemas were almost all built in the same sort of style with white bricks, those tall recessed windows, rounded corners, and the little bit of roof over the entrance where the names of the movies were written e.g.

http://modculture.typepad.com/photos/un ... _odeon.jpg
http://www.mawgrim.co.uk/cavalcade/blackpool.jpg
http://www.mawgrim.co.uk/cavalcade/dudley.jpg
http://www.mawgrim.co.uk/cavalcade/

I suppose that would mean re-doing your cinema. Your model is still very nice. :) I like the movie posters you have out on the side of the building. Nice touch.

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 03:32
by scurker
It's a slow process for me, since I'm new to blender but here's the 1x1 country house with the suggested changes. Might take me another week to finish at this rate.

I'm having difficulties with the wing due to the way I put the model together, so I'll need to redo it. Should give you an idea with a more realistic roof, and I guess it's a learning process, no? :D

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 05:01
by Rainer
Hi maquinista,
maquinista wrote:I have tried to create a monorail bridge:
Would you like to be one of the repairpersons for this bridge? :twisted:

I think at least some girder or wire mesh below the monorail would be appropriate...

cu
Rainer

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 10:36
by j0rdax
nI agree with Rainer on the monorail bridge issue, but it needs supports more than a wire mesh. It might look cool when the train passes suspended in the air like that though.

Hang in there scurker. Slowly also does it.

Zutty has a point, I think the original cinema looks A LOT like the bolton_odeon.jpg. NorthStar's Cinema is very good too and might be implemented as a seperate grf if he feels like attemting the odeon look-alike.

Thanks for the complement Hyronymus.

Here is my latest version of the monrail tunnel. I lowered the bottom section to allow the duct to be visible inside the tunnel and I also changed the textures a little.

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 12:22
by maquinista
Rainer wrote:Hi maquinista,
maquinista wrote:I have tried to create a monorail bridge:
Would you like to be one of the repairpersons for this bridge? :twisted:

I think at least some girder or wire mesh below the monorail would be appropriate...

cu
Rainer
I prefer a bridge with a girder, but It was a bridge like this:

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 17:45
by northstar2
@zutty.your idea of a cinema model "odeon" is very interesting.
i will try to do a model like it when i'll have a little more time.
@maquinista.thank you for the cinema coding.

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 17:52
by Hyronymus
Northstar, just a quicky: where does the light come from in TTD again? Is it top-right?

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 17:58
by maquinista
scurker wrote:It's a slow process for me, since I'm new to blender but here's the 1x1 country house with the suggested changes. Might take me another week to finish at this rate.

I'm having difficulties with the wing due to the way I put the model together, so I'll need to redo it. Should give you an idea with a more realistic roof, and I guess it's a learning process, no? :D
I like this house, I think that id doesn't need changes in the shape, only the texture.

Re: New Graphics - Blender ".blend" thread

Posted: 24 Mar 2009 18:53
by northstar2
light comes from top-right.i'm not sure about exact settings so i use official template of the wiki or other blend files already created.

Re: New Graphics - Blender ".blend" thread

Posted: 25 Mar 2009 00:11
by trainmaster611
@northstar -- the columns and the concave style of the entrance seem to give the theater a more grandiose air, akin to that of a large bank or a city hall. I would tone down the glamour a bit so it. Also, it needs a little more color, maybe you could add one of those colorful lighted awnings displaying a list of the screenings? Like these things

http://69.90.174.250/photos/display_pic ... 5722,2.jpg

http://www.ronsaari.com/stockImages/bal ... heater.jpg

Re: New Graphics - Blender ".blend" thread

Posted: 25 Mar 2009 03:49
by =SLJ=DownEast
Wacki wrote:
EDIT: I made some time ago road depot and I little change it now...
road_depo.png
road_depo.png (250.89 KiB) Viewed 6764 times
Did anyone ever code this? If not, I would like to take a stab at it...I'll have to modify the original's company colors...