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Re: New Graphics - Blender ".blend" thread
Posted: 14 Mar 2009 19:47
by maquinista
I have created this railway crossing for desert. If you want, I can add the Wotan's level crossings, but I prefer something different (or nothing) in desert.
Also, the desert roads needs some alignment fixes.
Re: New Graphics - Blender ".blend" thread
Posted: 14 Mar 2009 20:12
by Varivar
Hello,
I've been away from this project for a long time, but I decided to come back and draw sprites again

. It's great to see how far this project has come the last few months.
I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.
Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
Re: New Graphics - Blender ".blend" thread
Posted: 14 Mar 2009 20:49
by GeekToo
Re: New Graphics - Blender ".blend" thread
Posted: 15 Mar 2009 03:12
by CryingCorvus
Varivar, as GeekToo said you should put them in repository. Mine will be there too but not jet, I think I can use your fruit baskets or something to make it look the same on all fruittrucks
Re: New Graphics - Blender ".blend" thread
Posted: 15 Mar 2009 11:36
by Varivar
I'll post them in his repo as soon as I get my account working.
EDIT: they're in Jupix repo now
Re: New Graphics - Blender ".blend" thread
Posted: 15 Mar 2009 11:52
by maquinista
Varivar wrote:Hello,
I've been away from this project for a long time, but I decided to come back and draw sprites again

. It's great to see how far this project has come the last few months.
I've started with the arctic printing works, here is the first version. It needs some more detail and construction stages, so pls wait with coding.
Btw, CryingCorvus, your trucks are amazing. I can post the blend files of my trucks if you want.
I like It.
Re: New Graphics - Blender ".blend" thread
Posted: 15 Mar 2009 19:00
by Varivar
I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
Re: New Graphics - Blender ".blend" thread
Posted: 16 Mar 2009 20:10
by ZxBiohazardZx
just started on the redo for the oil-refinery, lots of difficulties for scaling, but i think it will look great soon:)
Re: New Graphics - Blender ".blend" thread
Posted: 17 Mar 2009 18:23
by habell
Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
I've updated the mask files. Now the company colors work.
[EDIT]
updated the file. I forgot the directory structure

Re: New Graphics - Blender ".blend" thread
Posted: 17 Mar 2009 20:00
by northstar2
the way this game goes is Fascinating.
i am a fan of all the new trucks.
i know that varivar and crying corvus worked hard to create new trucks
and i would like to Participate and bring a small contribution if possible.
i've downloaded varivar trucks blends and asked Authorization to work on them.
i would like to continue with varivar's models missing trucks .for instant i've adapted the paper,livestocks,goods trucks.
Re: New Graphics - Blender ".blend" thread
Posted: 17 Mar 2009 20:25
by Varivar
habell wrote:Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
I've updated the mask files. Now the company colors work.

Thanks for coding

,but Maquinista was faster. He uploaded his coded version yesterday in
this post, together with the watertower. Still thanks for showing your interest in this building
Btw, next time when you code a building, can you add the folder structure to the tar file. So don't add it straight to the package, but instead put it in /sprites/trg1r and then in the package. That way I don't have to unpack the tar file.
Re: New Graphics - Blender ".blend" thread
Posted: 17 Mar 2009 20:56
by northstar2
i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
Re: New Graphics - Blender ".blend" thread
Posted: 17 Mar 2009 22:36
by ArmEagle
northstar2 wrote:i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
I haven't seen all trucks of that style. But I think your livestock truck does not fit in. If it had the bottom of the goods truck and the top styled like that, then I think it would work better.
Also, I would go for just one 'layer/floor' for that age truck, but that's just something personal.
Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 05:41
by northstar2
you're right about the livestock truck.i will modify it.
y've seen a model made by crying corvus really nice on this thread.
i don't know if he will upload it Otherwise i will modify it on this way
Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 05:55
by ZeroMD
ArmEagle wrote:northstar2 wrote:i've rendered the trucks sprites with masks but it's not coded and i'm not sure about making modifying colour palette in gimp.
I haven't seen all trucks of that style. But I think your livestock truck does not fit in. If it had the bottom of the goods truck and the top styled like that, then I think it would work better.
Also, I would go for just one 'layer/floor' for that age truck, but that's just something personal.
You may want to look at this:
CryingCorvus wrote:ZxBiohazardZx I really think this roof on picture dont fit monorail depot and if you use blender You can use 'repeat' option for walls bricks.
I got a big brainkracker with how livestock trucks should look (Might be some comments help) . For start is something like this:

Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 08:17
by j0rdax
Timitry wrote:j0rdax wrote:
I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.Any comments?
It certainly looks great! One thing that would be cool would be if you could build multiple depots behind each other and they would look like one... Maybe you could look if that's possible with yours!
I decided to revisit my depot as I coded it myself
http://www.tt-forums.net/download/file.php?id=106048 and will thus not create double work for anybody else.
I am working on making my depot stackable for those who do not like trains disappearing into a 1x1 sized building. I haven't received any feedback about the height of my depot. It is a little too big for the menu buttons. Is that a problem, or should I try to shrink it?
Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 08:57
by northstar2
crying corvus livestock trucks look really nice.
maybe the paper truck and the goods truck can be nice enough to be coded.
Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 09:28
by Purno
j0rdax wrote:
Looks nice!

Good job.
All trucks look very nice too!

It's always a pleasure browsing this topic

Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 09:45
by Timitry
The depot is awesome, and i like being able to put multiple ones behind each other!
When you code it next time, could you provide both extra-zoom and regular-zoom sprites in it?

Re: New Graphics - Blender ".blend" thread
Posted: 18 Mar 2009 12:07
by habell
Varivar wrote:habell wrote:Varivar wrote:I finished the Arctic Printing Works, I attached all tiles and the mask files. I'll upload the blend file to Jupix' repo.
I've updated the mask files. Now the company colors work.

Thanks for coding

,but Maquinista was faster. He uploaded his coded version yesterday in
this post, together with the watertower. Still thanks for showing your interest in this building
Btw, next time when you code a building, can you add the folder structure to the tar file. So don't add it straight to the package, but instead put it in /sprites/trg1r and then in the package. That way I don't have to unpack the tar file.
I know that. But the company colors do not work from that file. At least, not for me anyway.
I've updated the mask-files so they do work
