Page 23 of 54

Re: [32bpp] Extra zoom levels Graphics

Posted: 07 Feb 2009 10:46
by CommanderZ
The tar files are ready to use

Re: [32bpp] Extra zoom levels Graphics

Posted: 07 Feb 2009 12:20
by maquinista
Cudar wrote:I'm really happy, when I can see, that some 8bpp graphics are converted to 32bpp. :) But a question: Can I download these graphics, or they are just plans? :?:
You need a version with 32 BBP and full zoom suppourt. If You use Windows, You can use this file:

http://www.tt-forums.net/viewtopic.php?p=665114#p665114

Some buildings work as new GRFs (new_town_houses.tar is a TAR file with a GRF file and some replacement PNGs). You must enable it in NEW GRF window.

Re: [32bpp] Extra zoom levels Graphics

Posted: 07 Feb 2009 19:23
by GeekToo
http://www.tt-forums.net/viewtopic.php?p=718701#p718701 is a bit newer, though not up to date to the latest patch version

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Feb 2009 12:04
by maquinista
This is the tiles with 33% and 66% of grass in arthritic climate.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Feb 2009 16:57
by maquinista
I have updated the rails2.tar file with the rails on slopes. I have made it with Inkscape and GIMP and the original grass tiles.

Re: [32bpp] Extra zoom levels Graphics

Posted: 15 Feb 2009 19:52
by Teemes
maquinista wrote:I have updated the rails2.tar file with the rails on slopes.
That's great news, good to see someone (that means you!) finally took care of that issue! 8)
maquinista wrote:...arthritic climate...
:lol:

Re: [32bpp] Extra zoom levels Graphics

Posted: 21 Feb 2009 17:25
by maquinista
Teemes wrote:
maquinista wrote:I have updated the rails2.tar file with the rails on slopes.
That's great news, good to see someone (that means you!) finally took care of that issue! 8)
maquinista wrote:...arthritic climate...
:lol:
It was a fail using the Firefox spell check. :oops:

I have coded the lumbermill modeled by Dmh_mac and useed in the GRF file ECS Wood.
It is not very useful (now), because It need trucks or trains with ECS support.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Feb 2009 02:48
by maquinista
maquinista wrote:
Teemes wrote:
maquinista wrote:I have updated the rails2.tar file with the rails on slopes.
That's great news, good to see someone (that means you!) finally took care of that issue! 8)
maquinista wrote:...arthritic climate...
:lol:
It was a fail using the Firefox spell check. :oops:

I have coded the lumbermill modeled by Dmh_mac and useed in the GRF file ECS Wood.
It is not very useful (now), because It need trucks or trains with ECS support.
I have coded the shopping mall. Now, the default sprites are replaced, but... j0rdax modeled two nice construction stages, an I have coded them as a new GRF that overrides the default shopping mall.

These "new" shopping mall was coded in the GRF file named "new_town_houses.grf". I have renamed this file to "32bpp_houses.grf".
Also, I have replaced the file "new_town_houses.tar" with two files:
  • Dmh_mac and GeekToo houses.tar --- with the company owner statue and a small group of houses
  • new grf 32bpp houses.tar --- with some new GRF houses and the "new" shopping mall
If You have the file "new_town_houses.tar", I recommend You delete it if You want use the new files.

"j0rdax houses.tar" Is not necessary at the moment, if You use the file "new grf 32bpp houses.tar", because It only have the sprites for the the original shopping mall with only one construction stage. But this file can be updated in the future with other buildings.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Feb 2009 03:12
by maquinista
This is the rail sprites for arctic. They aren't perfect, but is better than noting.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Feb 2009 22:03
by Belgabor
The supermarket is great, the only thing that I think could be improved is the tree on the left, it's too dark.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Feb 2009 22:28
by KillerMapper
Hi, I would like to get extra-levels but I have issues...
I dl the latest binaries, but when launching it, it asked me the original TT files. So I put them copying the folder I used for OpenTTD 0.6.3 (without replacing existing files which were in the extra-level version).
After I launched the game -> the program shut down... I didn't modified the config file. But there isn't config file!
So I took the file from OpenTTD 0.6 and pasted into extra-level version, I add what it was needed (64 cache,...). But it's always not good, because it looks like there are some informations in the config specifically for the OpenTTD 0.6.3...
So I can acces to the menu, with weird colors and bugged buildings, and when creating a game, it shut down.

So how I can work this, and hom I add/replace tiles?

Thanks.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Feb 2009 23:14
by GeekToo
Use the openttdw.grf or openttdd.grf that came with the patch, only copy the trg*.grf and sample.cat files from the original game, and make sure you use the 32bpp-optimized blitter. The config file may also be in your MyDocuments/openttd folder.

Re: [32bpp] Extra zoom levels Graphics

Posted: 25 Feb 2009 23:40
by Slye_Fox
I'm continueing my work on the train wagons

Re: [32bpp] Extra zoom levels Graphics

Posted: 26 Feb 2009 10:48
by KillerMapper
Ok thanks I successfully played this version.
But I can't choose Euro and French cities in options. I suppose files are missing.
Another problem, I can't use a savegame from version 7 (beta) in version 6. Any tips for that?


And to finish, I don't understand how to add the new tiles in the game. I have to include pngs in the grfs?

Thanks again.

Re: [32bpp] Extra zoom levels Graphics

Posted: 26 Feb 2009 23:48
by Thief^
KillerMapper wrote:But I can't choose Euro and French cities in options. I suppose files are missing.
Patches are normally compiled as English-only.
KillerMapper wrote:Another problem, I can't use a savegame from version 7 (beta) in version 6. Any tips for that?
No. You can't.

Re: [32bpp] Extra zoom levels Graphics

Posted: 27 Feb 2009 00:25
by Wotan
Slye_Fox wrote:I'm continueing my work on the train wagons
Great work. I think it would look better with a coupling chain between the buffers. I can't wait to see this with textures applied.

Re: [32bpp] Extra zoom levels Graphics

Posted: 27 Feb 2009 09:24
by j0rdax
Belgabor wrote:The supermarket is great, the only thing that I think could be improved is the tree on the left, it's too dark.
Thanks. Wacki made the same remark about the tree in a PM. I'll make it lighter.
Maquinista, I noticed something in the screenshot. The center sprite of the shopping mall under construction is from stage 1 and the rest are from stage 2. That is why you get the white pixelated effect around it.
Nice work Slye_Fox.

Re: [32bpp] Extra zoom levels Graphics

Posted: 27 Feb 2009 11:45
by Belgabor
j0rdax wrote:
Belgabor wrote:The supermarket is great, the only thing that I think could be improved is the tree on the left, it's too dark.
Thanks. Wacki made the same remark about the tree in a PM. I'll make it lighter.
Great. Currently it's just a pity, the tree looks basically great, but due to it being so dark, it's not more than a dark blob on normal zoom.

Re: [32bpp] Extra zoom levels Graphics

Posted: 27 Feb 2009 12:53
by j0rdax
Balgabor, Wacki...Here, the tree is brighter. How does it look now?

Re: [32bpp] Extra zoom levels Graphics

Posted: 27 Feb 2009 12:55
by Timitry
Absolutely wonderful :-)