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Re: the Seelenquell-update-project-thread
Posted: 16 May 2010 07:44
by Seelenquell
i thought about that. and i think i would do that. so there´s a YES as an answer.
Re: the Seelenquell-update-project-thread
Posted: 16 May 2010 11:15
by Lighthouse
Wow nice flats, They look like the ones in my hometown.
Can i give you some advice?
If you look at the screen you see the red circle. The houses there have a light right side and a dark left side, So it looks like the sun is comming from the right/east side. In the blue cirlce is your flat wich looks like the sun is comming from de bottum/south side. Can you make it looks the same for the shades like the other houses in Lomo?
Is there an entrance to the building ? Is it hidden behind the lamppost? (yellow circle) If not i can hardly see it.
Can you make something different from the grey/white area arround the building? Like an strip of green gras or flowers or maybe a small parking area? With all the grey/white in it, it really pops out of the screen.
For the rest a really nice building. Keep up the good work.
Re: the Seelenquell-update-project-thread
Posted: 16 May 2010 19:49
by Seelenquell
something like this?
i made it a bit darker too..
Re: the Seelenquell-update-project-thread
Posted: 16 May 2010 20:28
by Lighthouse
I think you made the light entry from the east right now.
I like the darker roof and the "garden" area arround the flats. What i don´t like is the darker color of the flats walls but that is my opinion.
Re: the Seelenquell-update-project-thread
Posted: 16 May 2010 20:51
by Seelenquell
lol
there are 5 light sources...
1 omni as an allround-lightsource plus 4 directional lights. there always were. just another strength now. i want some of them just to cast shadows
the color of the wall is just a test. maybe i´ll add both to the DAT. i don´t know for sure. i´ll add more variants later.
thank you for your advice
Re: the Seelenquell-update-project-thread
Posted: 16 May 2010 21:38
by Opan
I think both should be made. It gives it more variety. Looking great btw
Re: the Seelenquell-update-project-thread
Posted: 23 May 2010 12:32
by Seelenquell
both houses are now available. the darker one is build from 1975 to 1995. the other is available from 1995 to forever. both in different with 4 different level-sets.
link:
http://seelenquell.pytalhost.com/index.php?ff=bld
Re: the Seelenquell-update-project-thread
Posted: 25 May 2010 17:25
by dk0704
Great work. Looks fine in my Locomotion Towns.
Re: the Seelenquell-update-project-thread
Posted: 26 May 2010 01:19
by noofnoof
[Shakespeare]A plague on both your houses![/Shakespeare]
Re: the Seelenquell-update-project-thread
Posted: 03 Jul 2010 12:26
by Seelenquell
i´ve updated my website/store/whatever.
it´s now mysql-driven und you can easily filter the view.
a short example: by clicking on the build-year you can filter by exactly this year. by clicking on the country-flag you can filter by that. at the left menu there are also filters to help you. if you are looking for a special DAT you can type what you want in the searchfield.
there could be errors left. if you find anything, please tell me here.
seelenquell.pytalhost.com
Re: the Seelenquell-update-project-thread
Posted: 31 Jul 2010 07:30
by motivePOW
This is awsome! I've tried some..
Re: the Seelenquell-update-project-thread
Posted: 31 Jul 2010 08:57
by robo
Hi Seelenquell, I tried to get some of your trucks in the game (the following ones: ACTROS_B; actros_h,SQ_USTruck, truck, ust) and I can't start Locomotion after this anymore and get an errormessage. I didn't download the coca-cola trucks, because I don't like coco-cola
There may be something wrong with the code or did I miss anything? Did you make any trailers for the US-cabs? Why do they apparently transport passengers?
Re: the Seelenquell-update-project-thread
Posted: 31 Jul 2010 10:48
by C3805.
The US Oil truck transports 183 passengers, it could be a really cheap method of transportation in which people are crammed into the tanker trailer.
Re: the Seelenquell-update-project-thread
Posted: 31 Jul 2010 11:15
by Seelenquell
motivePOW wrote:This is awsome! I've tried some..
thank you
robo wrote:Hi Seelenquell, I tried to get some of your trucks in the game (the following ones: ACTROS_B; actros_h,SQ_USTruck, truck, ust) and I can't start Locomotion after this anymore and get an errormessage. I didn't download the coca-cola trucks, because I don't like coco-cola
There may be something wrong with the code or did I miss anything? Did you make any trailers for the US-cabs? Why do they apparently transport passengers?
i think there IS something wrong. some of them do work as they should. but some don´t. but i didn´t test them for ages so i don´t know which one is good and which one is corrupt. i thought about exclude them from the page but i´m just to lazy
maybe i´ll find some time to get them to work.
C3805. wrote:The US Oil truck transports 183 passengers, it could be a really cheap method of transportation in which people are crammed into the tanker trailer.
rofl.. you´re right. but i´ll tell you a secret. you know the movie "Honey, I Shrunk the Kids"? well, in this trailer there is such a machine...
these trucks and buses are from the beginning of my modeling-career (if there is/was one). the xml-code is fast-written so i´ve put them on the page as they are.
Re: the Seelenquell-update-project-thread
Posted: 07 Oct 2010 21:05
by Seelenquell
hi there,
today i´ve "release-day" of some locos:
polish PKP 'Husarz' / ES64U4
german 183 001 ALEX Arriva
german 183 001 ALEX Arriva ('175 Jahre Deutsche Eisenbahn'-livery)
you can find them here:
http://seelenquell.pytalhost.com/index. ... &f1=last10
Re: the Seelenquell-update-project-thread
Posted: 07 Oct 2010 21:36
by strongbow
Looking good - we definitely need at least double-resolution Locomotion for liveries like the 175 Jahre Arriva...
For those who don't know:
Re: the Seelenquell-update-project-thread
Posted: 27 Jan 2011 16:42
by Seelenquell
hey guys
server is offline for a while. has nothing to do with me. it´s a server-side thing. will be back up in a few hours/minutes. idk..
btw: there will be new downloads in a few days.
stay tuned. SQ
update: site is back online...
Re: the Seelenquell-update-project-thread
Posted: 07 Mar 2011 22:41
by Seelenquell
last tests of the br612/vt612-update.
Re: the Seelenquell-update-project-thread
Posted: 07 Mar 2011 23:19
by Plastikman
Varoooom!
sexy
Re: the Seelenquell-update-project-thread
Posted: 08 Mar 2011 20:49
by Seelenquell
thx
here´s an overview. i´ve made another 3 (the lowest 4 in the picture are the remade ones, the most upper is another train)
update: these trains are now available for download..
LINK:
http://seelenquell.pytalhost.com/index.php?ff=612