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Re: Purno's New Bridge Graphics

Posted: 14 Jan 2009 13:26
by Hamilton2007
Is there a parameter for railtracks ? I use CS railtrack.

Re: Purno's New Bridge Graphics

Posted: 14 Jan 2009 14:32
by Purno
Never heard of rail grf support...
That doesn't mean there isn't any for sure, it's just unlikely.

Re: Purno's New Bridge Graphics

Posted: 14 Jan 2009 14:37
by Hamilton2007
This bridgeset uses the normal rail track, so i got CS rails with normal rail bridges.

But i removed this grf.

Re: Purno's New Bridge Graphics

Posted: 15 Jul 2011 11:00
by ForLostContent
Best bridges grf!
Please, upload it in online content

Re: Purno's New Bridge Graphics

Posted: 15 Jul 2011 11:10
by buckethead
Awesome bump man! :?

Re: Purno's New Bridge Graphics

Posted: 15 Jul 2011 16:08
by FooBar
Actually, I think it's a rather good idea to have this added to the online content; well worth a bump.

Re: Purno's New Bridge Graphics

Posted: 15 Jul 2011 22:22
by Eddi
afair the version posted in this thread has an issue causing a fatal grf error, there is a version in the Openttdcoop-GRF-Pack which is fixed.

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 05:22
by Purno
I'd support adding these graphics to Bananas, however I doubt the version in this topic is still "good enough", with crashes, bugs or just missing features. I don't know the version in the OpenTTDcoop GRF pack Eddi mentioned, but if that one includes 99% of the things in the 'old' version, that'd should do it. :P

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 09:29
by V453000 :)
the openttdcoop grf pack version works quite well, we use it pretty often without any real difficulties (particularly awesome with monorail! :D)

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 09:43
by Eddi
The GRF-Pack can be found here: http://wiki.openttdcoop.org/GRF
The online content can be controlled from here: http://bananas.openttd.org

The terms of service of the online content (Bananas) forbid to upload anything that you are not the (co-) author of, so that leaves either you as the artist, or one of the coders to upload it. nobody else can do it for you.

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 10:26
by Purno
Aye, but I'm only a small part of all the contributors. I wouldn't want to upload it without permission, even though I'd love to see it at Bananas.

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 11:18
by ForLostContent
You can use full restrictions license; That means only for look
Now grf can be downloaded from this topic without any additional problems: you only changing the server from grf goes to other players, not copyrights. Means full respect to delvelopers.
The point of uploading by autor are updates: now only person who uploads can add futuer new versions.
So, it's Szappy; I've PM him

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 12:50
by Purno
Who are you?

Why this spontaneous cry to upload stuff on Bananas? Out of nowhere, you come and sign up on a suspicious user name and dig up topics which date years back only to promote Bananas in extreme ways. You're PM-ing co-authors, you've already PMed me and probably others too. Your actions to promote Bananas look plain rude. You act like a total newbie would act, yet you know your way around and where to find information.

Who are you?

Re: Purno's New Bridge Graphics

Posted: 16 Jul 2011 13:33
by ForLostContent
So much suspicions, like i'm spy

Well, i'm old player (mean played DOS version), who likes sometimes (but very rare) to come back to good game.

Also, like good graphic and some days ago i was asked to create good server set. So, I dig all possible grf (GRFCrawler, openttdcoop, GRFWiki) and found best. Then realise that all them should be in online content for server play.

Where you see bananas promotion, I can see not only no harm, but universal storage of grfs, i remember how hard it was to find some grfs 4 years ago (last time played);

>Your actions to promote Bananas look plain rude.
Said why i'm doing that, so all is very clear; every player would like to see universal grf storage

For proove, here is offline and online [withount missing grfs] sets i've done:
[preset-Online]
GrfSet\Town\ttrs3w.grf = 1 0 0 0
GrfSet\Town\jpbuild2w.grf =
GrfSet\Stations\indstatrw.grf =
GrfSet\Stations\dwe_stat_r.grf =
GrfSet\Stations\jpstationsw.grf =
GrfSet\Landscape\snowlinemod.grf = 3 8
GrfSet\Landscape\smoothsnoww.grf =
GrfSet\Landscape\stolentreesw_162.grf =
GrfSet\Infrastrucure\road-cs-ottd.grf =
GrfSet\Infrastrucure\Tracks\rail-cs-ottd.grf =
GrfSet\Infrastrucure\Tracks\MICS.grf =
GrfSet\Infrastrucure\Tracks\tramtrkw.grf =
GrfSet\Infrastrucure\Tracks\SMITS.grf =
GrfSet\Infrastrucure\ussigzw.grf =
GrfSet\Infrastrucure\total_bridges.grf =
GrfSet\ECS\ECSTown.grf = 0 0 0 0 0
GrfSet\ECS\ECSBas2.grf = 0
GrfSet\ECS\ECSAgri.grf = 0
GrfSet\ECS\ECSHouse.grf = 0
GrfSet\ECS\ECSMach.grf = 0
GrfSet\ECS\ECSWood.grf = 0
GrfSet\ECS\ECSChem2.grf = 0
GrfSet\Venchices\Road\4LVw.grf =
GrfSet\Venchices\Road\4LVCutw.grf =
GrfSet\Venchices\Road\heqs.grf = 9 9 1 1 1 0
GrfSet\Venchices\Road\lrvs-0.2.grf =
GrfSet\Venchices\Trams\DutchTramSetW.grf =
GrfSet\Venchices\Trams\cstramsetw.grf =
GrfSet\Venchices\Trams\motraset_r3.1.grf =
GrfSet\Venchices\Trams\BATSv0.2w.GRF =
GrfSet\Venchices\Water\sailing_ships.grf =
GrfSet\Venchices\Water\fish.grf =
GrfSet\Venchices\Air\was.grf =
GrfSet\Venchices\Rail\jptrains2w.grf =
GrfSet\Venchices\Rail\jpmaglevw.grf =
GrfSet\Venchices\Rail\vactrain.grf =
GrfSet\Infrastrucure\BaseCosts\basecosts_presets.grf = 1



[preset-Offline]
GrfSet\Separators\town-buildings.grf =
GrfSet\Town\ttrs3w.grf = 1 0 0 0
GrfSet\Town\jpbuild2w.grf =
GrfSet\Town\NACityw.grf =
GrfSet\Separators\stations.grf =
GrfSet\Stations\CanStnw.grf =
GrfSet\Stations\indstatrw.grf =
GrfSet\Stations\dwe_stat_r.grf =
GrfSet\Separators\landscape.grf =
GrfSet\Landscape\snowlinemod.grf = 3 8
GrfSet\Landscape\smoothsnoww.grf =
GrfSet\Landscape\testw.grf =
GrfSet\Separators\infrstructure.grf =
GrfSet\Infrastrucure\Tracks\MICS.grf =
GrfSet\Infrastrucure\Tracks\tramtrkw.grf =
GrfSet\Infrastrucure\Tracks\SMITS.grf =
GrfSet\Infrastrucure\mainhqw.grf =
GrfSet\Infrastrucure\nhdepw.grf =
GrfSet\Infrastrucure\ussigzw.grf =
GrfSet\Infrastrucure\nhfoundationsw.grf =
GrfSet\Infrastrucure\NARoadsw.grf =
GrfSet\Infrastrucure\newbridgesW.GRF =
GrfSet\Separators\newindustries.grf =
GrfSet\ECS\ECSTown.grf = 0 0 0 0 0
GrfSet\ECS\ECSBas2.grf = 0
GrfSet\ECS\ECSAgri.grf = 0
GrfSet\ECS\ECSHouse.grf = 0
GrfSet\ECS\ECSMach.grf = 0
GrfSet\ECS\ECSWood.grf = 0
GrfSet\ECS\ECSChem2.grf = 0
GrfSet\Separators\vehicles.grf =
GrfSet\Venchices\Road\4LVw.grf =
GrfSet\Venchices\Road\4LVCutw.grf =
GrfSet\Venchices\Road\heqs.grf = 9 9 1 1 1 0
GrfSet\Venchices\Road\lrvs-0.2.grf =
GrfSet\Venchices\Road\BRBVv0.8.2w.GRF =
GrfSet\Venchices\Trams\DutchTramSetW.grf =
GrfSet\Venchices\Trams\cstramsetw.grf =
GrfSet\Venchices\Trams\motraset_r3.1.grf =
GrfSet\Venchices\Trams\BATSv0.2w.GRF =
GrfSet\Venchices\Water\sailing_ships.grf =
GrfSet\Venchices\Water\newshipsw.grf =
GrfSet\Venchices\Water\nshp_ecs.grf =
GrfSet\Venchices\Water\shiptoolv4.grf =
GrfSet\Venchices\Air\was.grf =
GrfSet\Venchices\Rail\vactrain.grf =
GrfSet\Venchices\Rail\CanSetw.grf =
GrfSet\Infrastrucure\BaseCosts\basecosts_presets.grf = 1

P.S. I'm not englishman, so sorry if someway used rude words

Re: Purno's New Bridge Graphics

Posted: 03 Apr 2013 19:16
by AvAtAr
When I put newbridges=on in my ttdpatch.cfg my game grashes after 1 second, meaning it doesn't react anymore.

What could be the solution?

The game doesn't react anymore after 23/12/1938

thx

Re: Purno's New Bridge Graphics

Posted: 04 Apr 2013 05:55
by Purno
Woah, it's been 2 years since the last post, I actually have no clue what the exact state of this GRF is. I know some of my artwork has been re-used into other GRFs since I still see my stuff in screenshots. But this GRF, no clue if it's still supported, and I haven't been following progress on TTDPatch either. :P

Re: Purno's New Bridge Graphics

Posted: 05 Apr 2013 14:11
by AvAtAr
Purno wrote:Woah, it's been 2 years since the last post, I actually have no clue what the exact state of this GRF is. I know some of my artwork has been re-used into other GRFs since I still see my stuff in screenshots. But this GRF, no clue if it's still supported, and I haven't been following progress on TTDPatch either. :P
lol. Is there perhaps another new bridges GRF somewhere which I could use?

thx

Re: Purno's New Bridge Graphics

Posted: 05 Apr 2013 15:58
by Purno
I think a lot of the bridge graphics ended up in roadsets. I don't know if there's a bridge set which is kept up to date.

Re: Purno's New Bridge Graphics

Posted: 09 Apr 2013 16:08
by AvAtAr
Purno wrote:I think a lot of the bridge graphics ended up in roadsets. I don't know if there's a bridge set which is kept up to date.
And which Road set do I need to get the higher bridges?

Re: Purno's New Bridge Graphics

Posted: 09 Apr 2013 19:31
by Ameecher
You don't need a new road set for higher bridges. It's a line in your ttdpatch.cfg. also try the Total bridge renewal set.