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Re: Random Screenshots

Posted: 05 Dec 2009 21:07
by bwong
mhmmm yes Newgrfs
I've seen those buildings before....
Somewhere...
somewhere in one of my games...
hehe, really wanna find them again

Re: Random Screenshots

Posted: 06 Dec 2009 00:07
by autosportmania
Maybe, that I asked my question badly. So my question: how can I build the buildings on a manner like this when I increase the city at the time of the making of the scenario?

Re: Random Screenshots

Posted: 06 Dec 2009 02:01
by bwong
oh, ok from my experience, this is how you do that...
I believe that you need to place the roads like that, so that YOU build the road infrastructure for the city... cities dont like to use money (in real life atleast)
Then the buildings will just build with the road...
I'm not sure if that was it but I also heard about the caging method? which was like buying all the land around the city (causing no development)

Re: Random Screenshots

Posted: 06 Dec 2009 02:04
by audigex
Certain town GRFs will automatically try to build into these patterns, ie with terraced houses.
In the scenario editor, clicking "expand" and deleting any buildings/roads you don't like - very time consuming but you can get it exactly how you want it

Re: Random Screenshots

Posted: 06 Dec 2009 03:01
by autosportmania
Oh, thank You, all of You!

I make an attempt in the realisation of the idea, but work will be exceptionally time-consuming as You wrote it. (I am occupied with a Carpathian Basin project in my spare time.)

Re: Random Screenshots

Posted: 06 Dec 2009 15:43
by autosportmania
My 40 minutes work, I hope so like these screenshots:

Image

Image

Image

Image

Image

Re: Random Screenshots

Posted: 06 Dec 2009 17:25
by petert
Nice work getting the same buildings! And I see that you are using Hungarian! :)

Re: Random Screenshots

Posted: 07 Dec 2009 02:29
by bwong
totally agree with petert, fantastic!

Re: Random Screenshots

Posted: 08 Dec 2009 15:05
by autosportmania
One of my fictious villages in Oregon: Albridge
The village consists three quarters: Downtown, Charlestown and Christianhill. There are an airport and a railway station.

(1280 x 960 pixel)
Image

Re: Random Screenshots

Posted: 08 Dec 2009 16:17
by colossal404
2013 and Ikarus 60's? :roll:
But nice pic, I like the river and the lake.
And can you tell me where can I find the road gate between the airport and the parking?

Re: Random Screenshots

Posted: 08 Dec 2009 17:12
by Gremnon
I believe it's a station tile from the Fake Airport GRF, as are much of the rest of the tiles surrounding the small airport.

Re: Random Screenshots

Posted: 08 Dec 2009 18:40
by autosportmania
colossal404 wrote:2013 and Ikarus 60's? :roll:
But nice pic, I like the river and the lake.
And can you tell me where can I find the road gate between the airport and the parking?
I like the Ikarus set, and apply the buses in all games, my obsession. ;)

You find the road-gate in the "Fake Airport V2" GRF, I append a screenshot, which shows the path.

Image

Re: Random Screenshots

Posted: 08 Dec 2009 20:41
by petert
Great shots! I did notice the airport, it's beautiful.

Re: Random Screenshots

Posted: 09 Dec 2009 17:04
by el koeno
Some screens from my attempt at a scenario, called Trondek.:
Welcome to Wrinburgh Market, the main hub of my network. It's connected to a number of lines, the most prominent of which is the Trundor Pass Line, to the South-West.
Welcome to Wrinburgh Market, the main hub of my network. It's connected to a number of lines, the most prominent of which is the Trundor Pass Line, to the South-West.
Wrinburgh Market Transport, 29th Aug 1968.png (158.37 KiB) Viewed 2831 times
Trundor Pass gets its name from this little town. There are quite a few coal mines and forests in the surrounding mountains, all being served by trucks that bring the coal and wood down into the town.
Trundor Pass gets its name from this little town. There are quite a few coal mines and forests in the surrounding mountains, all being served by trucks that bring the coal and wood down into the town.
Wrinburgh Market Transport, 13th Jul 1968.png (145.6 KiB) Viewed 2831 times
At the end of the line is the second-most important hub of my network, called Treminster. It's quite busy, and space is very scarce due to the location between a fjord and the mountains.
At the end of the line is the second-most important hub of my network, called Treminster. It's quite busy, and space is very scarce due to the location between a fjord and the mountains.
Wrinburgh Market Transport, 14th Jan 1969.png (148.14 KiB) Viewed 2831 times
Here ends this shameless plug of my scenario, there's loads more to see, but best you play the map yourself. :D

Re: Random Screenshots

Posted: 09 Dec 2009 20:02
by petert
el koeno wrote:Here ends this shameless plug of my scenario, there's loads more to see, but best you play the map yourself. :D
Can't really consider it shameless, they are some great pictures!

Re: Random Screenshots

Posted: 11 Dec 2009 05:46
by audigex
I like how you use bridges, it's not often you see a bridge crossing both sea and a track or similar.

Re: Random Screenshots

Posted: 12 Dec 2009 10:49
by SwissFan91
My attempt at a proper mountain motorway tunnel:

Re: Random Screenshots

Posted: 12 Dec 2009 18:29
by bwong
which newGRF did you use for the tunnels and parking lot?

Re: Random Screenshots

Posted: 12 Dec 2009 19:02
by Benny
Tunnels: NABS - North American Roads Set [here]
Parking Lot: CanSet stations. [here]

Re: Random Screenshots

Posted: 12 Dec 2009 19:11
by Chrill
It's from Fake Airports