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Re: New Graphics - Blender ".blend" thread

Posted: 05 Feb 2009 14:12
by Zutty
Very nice HQ. Shouldn't there be a company coloured flag on that pole too?

Re: New Graphics - Blender ".blend" thread

Posted: 09 Feb 2009 03:10
by Wotan
maquinista wrote:
LordDante wrote:A small update to show the progress made and the directions taken..
still needs polishing though and when that is done, ill take on the building stages

PS.

We need 3 images for the stages right? The first, midpoint and final stages, or do we need more?
Yes, this building has 3 stages.


I have tried to complete this unfinished model:
https://www.tt-forums.net/viewtopic.php?p=670788#p670788
Image

I added some textures (without changing shapes), and some grass (this was with GIMP). If You like, I can upload my blend file.

I have used these two textures:
Concrete:
https://www.cgtextures.com/texview2.php? ... 241ea4023c (tiled version)
Gravel:
https://www.cgtextures.com/texview2.php? ... 241ea4023c

I prefer to cut models with GIMP, Blender is too difficult for me.
The roof is too large for the building. It looks too large and thick for the building. Also the model needs more detail (like antennas and ventilation ducts on the roof, some cars in the parking lot, a CC-coloured flag on the pole etc.).

I have a problem with the windows. They don't look that realistic to me. As Sapphire mentioned they are too reflective. Also they seem to be made out of one single pane of glass. Cut them up into smaller pieces and they will look much better.

You need to work more on the textures. They work fine (although a little variation and dirt would be great) on horizontal surfaces but not on the vertical ones.

I hope this criticism does not discourage you from proceeding - you've got a great start and it could evolve into a nice building. :)

Re: New Graphics - Blender ".blend" thread

Posted: 09 Feb 2009 17:46
by LordAzamath
uhh I remember this model lol..
But yea, if you could do something with the windows, maybe add something to roof and fix the textures it'd be awesome

Re: New Graphics - Blender ".blend" thread

Posted: 12 Feb 2009 12:55
by LordDante
The update of the final stage....

Re: New Graphics - Blender ".blend" thread

Posted: 12 Feb 2009 12:59
by LordDante
and the general direction for the building stages

Re: New Graphics - Blender ".blend" thread

Posted: 13 Feb 2009 22:27
by j0rdax
Hi all, I'm new here.

I know the Train Depot has been done many times. 3D modeling is new to me and Blender and the depot seemed a good starting point to learn.

I have no idea if the scale is correct or whether it can be used for normal or extended zoom. I also need the blend file for tracks.

I was trying to stick as close to the original as possible, apart from a few additions. It is still a WIP.
All comments are welcome.

Re: New Graphics - Blender ".blend" thread

Posted: 13 Feb 2009 23:01
by ArmEagle
j0rdax wrote:Hi all, I'm new here.

I know the Train Depot has been done many times. 3D modeling is new to me and Blender and the depot seemed a good starting point to learn.

I have no idea if the scale is correct or whether it can be used for normal or extended zoom. I also need the blend file for tracks.

I was trying to stick as close to the original as possible, apart from a few additions. It is still a WIP.
All comments are welcome.
I've never seen any published (as .tar) though.

Overall I like yours, but:
- Though I can't really tell until it's viewed in an environment, I think the inner walls could be darker. Maybe just not add plaster and just keep bricks. The light plaster seems to contrast with the rest.
- Maybe the 'doorway' could be less wide. I guess there should be sliding doors (don't have to be visible), so the entrance should be less than half the width of the building (if that still fits the train in the width). Also this gives me the idea that there's no room for any tools, etc on the sides in the depot.
- The windows look a bit too blue, no clue how else to do it though.

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 01:25
by maquinista
LordDante wrote:The update of the final stage....
Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.

The train depots are awesome, and They have a correct size.

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 02:34
by ArmEagle
maquinista wrote:
LordDante wrote:The update of the final stage....
Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.

The train depots are awesome, and They have a correct size.
Hmm, doesn't look half as bad in an environment as I thought.

It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 02:37
by maquinista
Is very difficult for me retouch the HQ. I only can do very few steeps in Blender. The other buildings of Dmh_mac was created using the original blend file, and deleting some elements, or replacing the texture of the windows with a black color. Also, I add the last details with GIMP (the first HQ stage from Varivar and Dmh_mac was created from the second stage and the GIMP's clone tool).

Also, if someone renders a white concrete cube, I could create the foundations for tropical climate (It is easy, with GIMP, layer masks and the temperate foundations).
ArmEagle wrote:
maquinista wrote:
LordDante wrote:The update of the final stage....
Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.

The train depots are awesome, and They have a correct size.
Hmm, doesn't look half as bad in an environment as I thought.

It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?
The preview was a fast GIMP mockup, when the final depot was released, It would be well aligned.

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 08:36
by Roest
j0rdax wrote:Hi all, I'm new here.

I know the Train Depot has been done many times. 3D modeling is new to me and Blender and the depot seemed a good starting point to learn.

I have no idea if the scale is correct or whether it can be used for normal or extended zoom. I also need the blend file for tracks.

I was trying to stick as close to the original as possible, apart from a few additions. It is still a WIP.
All comments are welcome.
Looking good, however the inner walls are too clean and too bright imho. Maybe put a tool shelf there.

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 09:52
by j0rdax
Roest wrote:Looking good, however the inner walls are too clean and too bright imho. Maybe put a tool shelf there.
ArmEagle wrote:Hmm, doesn't look half as bad in an environment as I thought.

It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?
maquinista wrote:
LordDante wrote:The update of the final stage....
Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.

The train depots are awesome, and They have a correct size.
Hmm, doesn't look half as bad in an environment as I thought.

It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?
Thanks for all the comments.

Thanks maquinista for the mockup. How big do you need the cube and do you have a base texture in mind?

Will definitely work on the inner walls. The window glass is the official material from Ben_Robbins_ I think(I could change the coulor?). I had no idea how narrow I could make the doorway as I was guessing about the scale. I'll try to get hold of a train. Know of any?

I'll do what it takes to get it into .tar form. No use making stuff that don't get used.

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 11:00
by bazil14
j0rdax wrote:. I'll try to get hold of a train. Know of any?

I'll do what it takes to get it into .tar form. No use making stuff that don't get used.

if you want i can render as many views as i can of my train,and send them to you

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 12:09
by maquinista
j0rdax wrote:Thanks maquinista for the mockup. How big do you need the cube and do you have a base texture in mind?
Maybe 12.5×12.5 m. When rendered, It would have 256 px wide. The texture would be white concrete:

http://wiki.openttd.org/wiki/index.php/ ... _Graphics)

Re: New Graphics - Blender ".blend" thread

Posted: 14 Feb 2009 14:16
by LordDante
the construction stage is far from finished, it will be textured, i will add halls, windows, and more detail. I posted the shot just so i can show my idea of the building progress part. It is in no way finished.

Re: New Graphics - Blender ".blend" thread

Posted: 15 Feb 2009 18:12
by j0rdax
maquinista wrote:Maybe 12.5×12.5 m. When rendered, It would have 256 px wide. The texture would be white concrete:

http://wiki.openttd.org/wiki/index.php/ ... w_Graphics)
Hi maquinista, the link you sent has no texture on it. The only concrete-like texture I could find on that wiki was the pavement. Send me the actual one you want and I'll do the render.
bazil14 wrote:.if you want i can render as many views as i can of my train,and send them to you
.
Trains on rails would be great, thanks.

I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?

Re: New Graphics - Blender ".blend" thread

Posted: 15 Feb 2009 19:17
by Roest
j0rdax wrote: I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?
Looking great now.

Re: New Graphics - Blender ".blend" thread

Posted: 15 Feb 2009 19:21
by maquinista
Is very good. I think that It can be coded.

Re: New Graphics - Blender ".blend" thread

Posted: 15 Feb 2009 19:39
by ZxBiohazardZx
j0rdax wrote:
maquinista wrote:Maybe 12.5×12.5 m. When rendered, It would have 256 px wide. The texture would be white concrete:

http://wiki.openttd.org/wiki/index.php/ ... w_Graphics)
Hi maquinista, the link you sent has no texture on it. The only concrete-like texture I could find on that wiki was the pavement. Send me the actual one you want and I'll do the render.
bazil14 wrote:.if you want i can render as many views as i can of my train,and send them to you
.
Trains on rails would be great, thanks.

I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?

superb job!

i have done a previous model of the depot but it was crap so i decided to stop it, and let a more skilled person take over, but your job there is fabulous, and im glad you are up for the great job:)

im doing civil engineering now, and im learning autoCAD for basic 2d-modeling (the magic roundabout was my last work there) is there any way these drawings of autoCAD might be usefull to any of you here?

Re: New Graphics - Blender ".blend" thread

Posted: 16 Feb 2009 08:48
by Timitry
j0rdax wrote: I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?
It certainly looks great! One thing that would be cool would be if you could build multiple depots behind each other and they would look like one... Maybe you could look if that's possible with yours!