Re: New Graphics - Blender ".blend" thread
Posted: 05 Feb 2009 14:12
Very nice HQ. Shouldn't there be a company coloured flag on that pole too?
The place to talk about Transport Tycoon
https://www.tt-forums.net/
The roof is too large for the building. It looks too large and thick for the building. Also the model needs more detail (like antennas and ventilation ducts on the roof, some cars in the parking lot, a CC-coloured flag on the pole etc.).maquinista wrote:Yes, this building has 3 stages.LordDante wrote:A small update to show the progress made and the directions taken..
still needs polishing though and when that is done, ill take on the building stages
PS.
We need 3 images for the stages right? The first, midpoint and final stages, or do we need more?
I have tried to complete this unfinished model:
https://www.tt-forums.net/viewtopic.php?p=670788#p670788
I added some textures (without changing shapes), and some grass (this was with GIMP). If You like, I can upload my blend file.
I have used these two textures:
Concrete:
https://www.cgtextures.com/texview2.php? ... 241ea4023c (tiled version)
Gravel:
https://www.cgtextures.com/texview2.php? ... 241ea4023c
I prefer to cut models with GIMP, Blender is too difficult for me.
I've never seen any published (as .tar) though.j0rdax wrote:Hi all, I'm new here.
I know the Train Depot has been done many times. 3D modeling is new to me and Blender and the depot seemed a good starting point to learn.
I have no idea if the scale is correct or whether it can be used for normal or extended zoom. I also need the blend file for tracks.
I was trying to stick as close to the original as possible, apart from a few additions. It is still a WIP.
All comments are welcome.
Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.LordDante wrote:The update of the final stage....
Hmm, doesn't look half as bad in an environment as I thought.maquinista wrote:Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.LordDante wrote:The update of the final stage....
The train depots are awesome, and They have a correct size.
The preview was a fast GIMP mockup, when the final depot was released, It would be well aligned.ArmEagle wrote:Hmm, doesn't look half as bad in an environment as I thought.maquinista wrote:Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.LordDante wrote:The update of the final stage....
The train depots are awesome, and They have a correct size.
It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?
Looking good, however the inner walls are too clean and too bright imho. Maybe put a tool shelf there.j0rdax wrote:Hi all, I'm new here.
I know the Train Depot has been done many times. 3D modeling is new to me and Blender and the depot seemed a good starting point to learn.
I have no idea if the scale is correct or whether it can be used for normal or extended zoom. I also need the blend file for tracks.
I was trying to stick as close to the original as possible, apart from a few additions. It is still a WIP.
All comments are welcome.
Roest wrote:Looking good, however the inner walls are too clean and too bright imho. Maybe put a tool shelf there.
Thanks for all the comments.ArmEagle wrote:Hmm, doesn't look half as bad in an environment as I thought.
It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?Hmm, doesn't look half as bad in an environment as I thought.maquinista wrote:Thanks for your building, I like it and I will code It, but the construction stage is too dark. I can fix It with GIMP, but the light comes from left in your building, and this can't be fixed with GIMP.LordDante wrote:The update of the final stage....
The train depots are awesome, and They have a correct size.
It just seems that it isn't aligned that well though. Tracks seem to be closer to the 'left' side. Sure, there's some optical illusion, but that doesn't explain all of it, does it?
j0rdax wrote:. I'll try to get hold of a train. Know of any?
I'll do what it takes to get it into .tar form. No use making stuff that don't get used.
Maybe 12.5×12.5 m. When rendered, It would have 256 px wide. The texture would be white concrete:j0rdax wrote:Thanks maquinista for the mockup. How big do you need the cube and do you have a base texture in mind?
Hi maquinista, the link you sent has no texture on it. The only concrete-like texture I could find on that wiki was the pavement. Send me the actual one you want and I'll do the render.maquinista wrote:Maybe 12.5×12.5 m. When rendered, It would have 256 px wide. The texture would be white concrete:
http://wiki.openttd.org/wiki/index.php/ ... w_Graphics)
Trains on rails would be great, thanks.bazil14 wrote:.if you want i can render as many views as i can of my train,and send them to you
.
Looking great now.j0rdax wrote: I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?
j0rdax wrote:Hi maquinista, the link you sent has no texture on it. The only concrete-like texture I could find on that wiki was the pavement. Send me the actual one you want and I'll do the render.maquinista wrote:Maybe 12.5×12.5 m. When rendered, It would have 256 px wide. The texture would be white concrete:
http://wiki.openttd.org/wiki/index.php/ ... w_Graphics)
Trains on rails would be great, thanks.bazil14 wrote:.if you want i can render as many views as i can of my train,and send them to you
.
I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?
It certainly looks great! One thing that would be cool would be if you could build multiple depots behind each other and they would look like one... Maybe you could look if that's possible with yours!j0rdax wrote: I made some changes to the depot. I didn't want to make the doorway narrower as the inside detail would be lost.
Any comments?