New suggestions for the patch (no new suggestions here!)

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Arathorn
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Post by Arathorn »

I don't think most people play TTD for the challenge, but because they like managing things and building networks.
Plus it's almost impossible to improve the AI anyway, you'll have to wait for Transport tycoon 2 or Transport Master for that.
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Saiyan
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Post by Saiyan »

Arathorn wrote:I don't think most people play TTD for the challenge, but because they like managing things and building networks.
Plus it's almost impossible to improve the AI anyway, you'll have to wait for Transport tycoon 2 or Transport Master for that.
I can only agree with that, since there's not much of a challenge to play for anyway.
But I simply love TTD (especially with The Patch) so I still keep playing it over and over again. Nothing could compare to the thrill I felt after 2 hours of optimizing, trying desperately to squeeze twelve thirteen-car trains into a single 4x7 station, then sitting back watch them start, stop, wait, turn, change tracks and never get long delays due to an intricately designed presignal lineup.

I'm still bothered by the AI stuff however, but such experiences always lighten me up. I'll try Transport Manager, but I don't think I'll stick to it for long. I could very well be perfect, but I doubt that it will be able to convey the TTD atmosphere.

Never heard of TTD 2 though. Is it just theoretical or do you know something I don't?
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cmd_srui
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screeenshot

Post by cmd_srui »

Can you post a shot of that station? Or better yet.. send it to my mail? cpt_spock@hotmail.com

Thanks
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Arathorn
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Post by Arathorn »

Of course everybody hopes Chris Sawyer is secretly working on TT2, but I'm afraid he's too busy with his Rollercoaster Tycoon serie.
If you scroll down on the main forum page you'll see a forum dedicated to a project by some of the members of this forum with the purpose of making their own sequel.
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Saiyan
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Re: screeenshot

Post by Saiyan »

cmd_srui wrote:Can you post a shot of that station? Or better yet.. send it to my mail? cpt_spock@hotmail.com

Thanks
Took me some time to dig up the file, but I've got it. Now that I look at it however, I can only recall 10 trains, some of which had to be sold off due to cargo changes and the increased speed and capacity of maglev consists.

Anyway, I mailed you the file and I'll also post it here for everyone else. Game date is 11/Jan/2050, and you'll need a nearly fully activated TTDPatch 1.8.1 to open it. Have fun and check out my HUGE interconnected train system...
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TRT04.SV1
Saiyan's optimised station and HUGE interconnected railway system.
(349.83 KiB) Downloaded 73 times
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Hyronymus
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Post by Hyronymus »

Patch 42a seems to work well. I haven't got anymore problems with industry not producing anymore after I switched supply to another station. I hope it stays like this and not that this was a premature remark (premature after 30 gameyears?!). Nevertheless, two suggestions:

- please try to fix the oil wells in temperate. They never double their productivity and they all close after 25 gameyears
- when you get the FFP Dart you also get the large airport option; when you get the helicopter you get... the heliport 4 years later. That doesn't make sense does it?
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Post by Sokko »

I always thought that the oil wells in Temperate were just a trap for the unwary Tycoon, and nothing more. So if you're worth your salt, you won't build any temperate oil routes because you know they're unprofitable. But you also must not stay away from tropical oil wells, because they can be very profitable. It's a test of knowledge. I don't really think it's a thing that needs to be changed.
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Post by krtaylor »

I'm a little confused. I've always found oil wells wherever found, to be nice little earners. Admittedly the tropical ones can be REALLY good but not always. The trick is that you want to haul the oil a good distance, then you make tons of money. The doubleheading of engines helps with this.
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Post by spaceman-spiff »

No it's an economic fact, only in the temperate climate, oilwells get replaced by oilrigs
They just close down , even if you transport oil
Well, back to work, lot's of it in the near future
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Post by Hyronymus »

Sokko wrote:I always thought that the oil wells in Temperate were just a trap for the unwary Tycoon, and nothing more. So if you're worth your salt, you won't build any temperate oil routes because you know they're unprofitable...
You don't get my point: isn't it unrealistic that oil wells close down to be replaced by oil rigs (which you said correct, Spiff). If I'm correct there are still large oil wells in temperate regions like the US and Oezbekistan. That's the reason I posted about it. Plus: how do you define unprofitable? If you build a route for about $30,000 plus a train for about $50,000 and they make an average annual profit of $70,000 for 20 years. How is that unprofitable?
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Post by Sokko »

What I meant was, unprofitable because they might halve their production several times suddenly, and then they would BECOME unprofitable. The thing is to avoid them in the first place.

I'm not sure about good oil wells in temperate regions in real life; places like that tend to be hotter, so they're more tropical than anything. Still, it would be nice if all temperate oil wells didn't just inevitably close down; you might find, say, that one oil well out of the whole map didn't close down and remained steady in production, and you have to find that one before it closes down from lack of service. Or maybe two. Whatever.
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A few ideas

Post by Lowlander »

First of all a HUGE thanks to the folks working on TTDPatch! From lurking around for a while, that doesn't get said nearly enough :)

Here's a few idea's I've been having that might be great additions to ttdpatch:)

Quicksave hotkey
Obviously, this would be a feature to cater to the lazy (like myself :) ). Different variations I could think of, in order of (my) preference:
1. Save the game with just the company name as "filename" (the ingame file-name, of course. Don't care about the windows filename)
2. Save the game with Company name/Date as filename (just like normal file/save option)
3. Save the game with Quicksave as the name

Enable mousewheel
Quite often I find myself trying to use the mousewheel to scroll through lists (like stations, trains, etc) only to find that it doesn't work and I need to use the scrollbar on the side :( I know DirectX knows about the mousewheel so the input side shouldn't be a problem, but I can imagine this might be hard (or impossible) to implement in the TTD UI. Would be nice if it was easily possible though:)

Sequential loading
One of the very first posts in this thread suggested it already: it would be great if vehicles that are set to full load will get loaded in the order they come into the station. I've seen it happen quite a few times that 3 trains get into the station, two of which get loaded for 95% and the third for 25%, then stand waiting around until the next delivery comes in (which, if it's a big peak in supplies, then sits around for a while because all three trains are now doing their deliveries)

Alternatively
Maximum Full Load waiting time
Make it possible to instruct a vehicle to wait for Full Load or until x days have passed (whichever comes first)

Assign hotkeys to sign cheats
As a compromise between Cht: Renew manually and some form of automatic carriage renewal, being able to hit a hotkey to perform this would make it easier. If it's configurable, those of us who play with inflation turned on (and thus run the risk of breaking the 32bit number limit :) ) could assign a hotkey for Cht: Money 10000 or whatever they want.


I'm kinda thinking I'm missing one item that I had thought of earlier, but this is it for now :)
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Re: A few ideas

Post by spaceman-spiff »

First of all, Hi and welcome
Lowlander wrote:Maximum Full Load waiting time
Make it possible to instruct a vehicle to wait for Full Load or until x days have passed (whichever comes first)
I love this idea
Well, back to work, lot's of it in the near future
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Re: A few ideas

Post by eis_os »

spaceman-spiff wrote:First of all, Hi and welcome
Lowlander wrote:Maximum Full Load waiting time
Make it possible to instruct a vehicle to wait for Full Load or until x days have passed (whichever comes first)
I love this idea
Nice, but Josef have to add this.

Currently I have added a crossing slowdown for trains,
but it will kill the *ding ding* sound of the crossing.
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Sokko
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Post by Sokko »

Wow, none of those suggestions seem impossible! Whaddaya say, Patchman? Is he on the right track?
How many boards would the Mongols hoard if the Mongol hordes got bored?
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Post by Sokko »

BTW, I know I suggested this before and it was rejected because of being trivial, but can we convert the aircraft stats and the Stop/Go bar to show the real speed of aircraft? It's really inconvenient when you're comparing aircraft speeds to trains or something else, and it says the plane goes 296 MPH when really it's more like 110. You'd think this would be an extremely trivial thing to fix, so why not do it? Pleeeease?
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Post by Hyronymus »

You can unselect every tool but one by hitting Backspace. The one exception is the query tool. It's not such important but can it be fixed so that you can unselect the query tool with Backspace too? I use the tool A LOT to check if trees are on city ground.
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Post by -matt- »

Hi All
Is it possible to make the computer companies purchase large airports when they become available instead of small airports. The computer builds small airports and then sends Yate Hugans to them which crash.

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Post by SHADOW-XIII »

dunno ... probably no ... nearly all AI changes are impossible (or very, very hard)
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Post by krtaylor »

It may not be possible to alter the AI. Would it be theoretically possible to disconnect the AI altogether and competely rewrite it, with the new code using the old pointers to lay track, operate, etc.?
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