Unicode in 0.4.0 Savefiles? (Was: Unicode Font...)
Moderator: OpenTTD Developers
If GRF files are such a problem and limitation, why don't we introduce some simple cheesy bitmap files for character representation?
There could be one file that is mapping character codes with attributes (size) to pointers in a binary file, and the binary file would be a streem of bits, which does not even need to nbe compressed, if you want a fast implementation.
If you would like me to write a spec for this and some code for interface
and import/export to bitmap editors, let me know.
Unless we are in love with grf files. Which, by the way, could still hold the object graphics.
--Leo
There could be one file that is mapping character codes with attributes (size) to pointers in a binary file, and the binary file would be a streem of bits, which does not even need to nbe compressed, if you want a fast implementation.
If you would like me to write a spec for this and some code for interface
and import/export to bitmap editors, let me know.
Unless we are in love with grf files. Which, by the way, could still hold the object graphics.
--Leo
--Leo (Latvian translation, Unicode investigation)
hey
I could do the Korean translation. how's the progress on the Unicode support?
Haven't done anything lately
School and a accidentally deleted hard drive have been keeping me very busy. I'm quite aware of it still, and plan to return to it when I have time. The source code that I was working on was not deleted.
Also, some minor progress has been made on one minor Unicode related front: I submitted a patch to help prevent Unicode related crashes with save files on Mac OS X, which resulted in the introduction of OpenTTD-encoding to/from internal-Unicode-representation and UTF-8 to/from internal-Unicode-representation functions being added.
School and a accidentally deleted hard drive have been keeping me very busy. I'm quite aware of it still, and plan to return to it when I have time. The source code that I was working on was not deleted.
Also, some minor progress has been made on one minor Unicode related front: I submitted a patch to help prevent Unicode related crashes with save files on Mac OS X, which resulted in the introduction of OpenTTD-encoding to/from internal-Unicode-representation and UTF-8 to/from internal-Unicode-representation functions being added.
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