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Posted: 05 Jun 2006 03:04
by Lancelot
Sorry, compeletly forgot about this thread. :oops:

Here is the first bus station.
Image

Posted: 05 Jun 2006 07:14
by White Rabbit
It looks great. :D I really like the transparent roof. Is that an in-game screenshot?

Posted: 06 Jun 2006 03:28
by Lancelot
Thanks.

I am doing one station a day, so its gonna take some time. And yes, its an in-game screenshot.

Posted: 06 Jun 2006 23:28
by krtaylor
Is there a likelihood of a new US Roads release someday, including these bus stations?

Posted: 07 Jun 2006 00:33
by Aegir
I spose I could code one up if Oracle is unavailible.

Posted: 07 Jun 2006 02:32
by krtaylor
I hope he isn't gone forever, but if you are available, I don't think the current version was ever really finished. I don't think I have the sprites, though.

Posted: 07 Jun 2006 11:41
by White Rabbit
Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?

Posted: 07 Jun 2006 13:12
by Aegir
White Rabbit wrote:Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
How do you figure that?

Posted: 07 Jun 2006 13:23
by White Rabbit
Unless he edited those bus stop sprites directly into trg1r.grf, he must've added them to usroadsw.grf, which hasn't got any bus/truck station code.

Posted: 07 Jun 2006 14:36
by PikkaBird
White Rabbit wrote:Unless he edited those bus stop sprites directly into trg1r.grf, he must've added them to usroadsw.grf
Why? He could have added them to any grf. Or made them a grf on their own.

Posted: 07 Jun 2006 15:30
by Lancelot
Um, if that is an in-game screenshot, would it not mean Lancelot is doing the coding of the US roads?
Unless he edited those bus stop sprites directly into trg1r.grf
Yes, that's what I did. Just to see what it's gonna look like in-game, cause I had to change some offsets.

All bus stops are done btw, I'll finish the truck station by the end of the week.

Posted: 07 Jun 2006 20:45
by Oracle
I should be able to code those bus and truck stations when they're done - there aren't exactly many sprites to do. Otherwise, I'm not exactly sure what isn't up-to-date, apart from maybe bridge compatibility. :? Am I missing something here?

Posted: 08 Jun 2006 02:05
by krtaylor
Actually, it's been such a long time since there was coding work on the US roads, I really don't remember. Anyone know? I vaguely remember there were missing pieces, and that's why I didn't use them.

Posted: 11 Jun 2006 02:15
by Lancelot
Image
Only 3 truck stations left. Yay!

Posted: 11 Jun 2006 17:44
by White Rabbit
Are those garages on the truck stations? They look quite original, but how do they work with Long Vehicles?

Posted: 11 Jun 2006 17:46
by graphics_master
Mybe you could do a 2 tile long station for long vechiles.

Posted: 11 Jun 2006 19:14
by Lancelot
I haven't tested them with long vehicles yet, but I'll do the test soon. I think it's going to work just fine.

I could do two tiles, but then they would overlap other tiles. Of course, if anyone wants to code two-tile stops then I'll be happy to do the graphics for it.

Posted: 14 Jun 2006 03:48
by Railwaymodeler
If the LV's hang out the back, then that could be fine, it would just look like the truck is longer than the shelter and the back of the vehicle is in open air too, but would this look like it is hanging out, or would this have a 'clipping' look to it? Trying to figure that out.

Posted: 14 Jun 2006 04:44
by Aegir
Damnit, Lancelot, those look fantastic. Can't wait to see the revised US set roads get released.

Posted: 16 Jun 2006 16:17
by Lancelot
Sorry guys, I couldn't finish them. Exams.

All graphics are done, I just have to do correct offsets. Perhaps some time during this weekend.