Page 3 of 7

Posted: 16 Aug 2004 08:08
by Szappy
goalie wrote:your stations crash the game in alpha 32
sorry seems to be a patch bug also happens if i disable your set
Do you read what you write?
If it crashes when this set is disabled, then it's definately NOT this set that crashes TTDP :roll:

Posted: 16 Aug 2004 08:11
by goalie
Szappy wrote:
goalie wrote:your stations crash the game in alpha 32
sorry seems to be a patch bug also happens if i disable your set
Do you read what you write?
If it crashes when this set is disabled, then it's definately NOT this set that crashes TTDP :roll:
have you read my post iedited it and said sorry that is a patch bug

Posted: 16 Aug 2004 08:13
by Szappy
OK, sorry... my mistake :oops:

Posted: 16 Aug 2004 08:14
by norfolksouthern37
in any case, theres a new version up for testing.

you have to change the name to jcindstaw because i made a dos version as well.

http://www.startrekgaming.com/moon_xl/t ... ta_win.rar

http://www.startrekgaming.com/moon_xl/t ... ta_dos.rar

Posted: 16 Aug 2004 08:28
by Tommy__17
try to disable svlinew.grf if you use this. This is the problem with alpha 32.
I had the same problem :wink:

Posted: 16 Aug 2004 08:53
by zero1000
i have to say: wow!

Posted: 16 Aug 2004 09:51
by norfolksouthern37
Tommy__17 wrote:try to disable svlinew.grf if you use this. This is the problem with alpha 32.
I had the same problem :wink:
i have been using svline ever since development of this project without a problem...



question to zero1000, are you using the old and the new at the same time? you seem to have some new graphics and some old ones in that shot, yet you have none of the newest sprites (i can tell by the ground cover).

Posted: 16 Aug 2004 09:58
by zero1000
yes, i use all 3 versions, for maximum of variety (regardless of any copyrigth issues) :lol:

Posted: 16 Aug 2004 10:07
by Tommy__17
have been using svline ever since development of this project without a problem...
I had to disable this and than it was possible for me to play without any problem. First ttd patch crashes, but now there isn't any problem...

It's very strange ... :?

Posted: 16 Aug 2004 10:21
by norfolksouthern37
zero1000 wrote:yes, i use all 3 versions, for maximum of variety (regardless of any copyrigth issues) :lol:

i could see using 2 but not all three, the last one is really just some graphics and code tweaks. if i were to do such a thing i would remove the second release and just use the first and last.

Posted: 16 Aug 2004 12:27
by zero1000
already done (removal of 2nd release) :-)

Posted: 16 Aug 2004 12:48
by Thade
It also crashes with STACJAW.GRF. Don't know, what if the problem is related to concurrent IDs?

Posted: 16 Aug 2004 12:58
by Lightglobe
Thade wrote:It also crashes with STACJAW.GRF. Don't know, what if the problem is related to concurrent IDs?
stacjaw.grf is not norfolks problem. His only worry is his own stations which are all under the same name of jcindsta(w).grf. Therefore, please do not pollute his topic with issues involving other sets. This happened in his other thread and it wasn't very nice for him.

Posted: 16 Aug 2004 13:20
by ConductorBob
Just a question. I added the file to my newgrf/ folder and changed everything appropriatly. Booting up though I'm getting the message that it could not loaded and sprite 109 is bad or something. Anything I should know?

Posted: 16 Aug 2004 13:20
by Thade
Lightglobe wrote:Therefore, please do not pollute his topic with issues involving other sets. This happened in his other thread and it wasn't very nice for him.
First: please DO NOT behave like a wannabe moderator as you are not. :roll:

Second: I just pointed that Nortfolk's grf conflicts with another grf. Other members already pointed out that svline is causing conflicts, I just contributed to the forum "knowledge base" regarding this station set. To me it's a bug, be it Nortfolk's or other grf creators' it's still a bug.

Third: if you have to say anything to me, instead of "polluting the thread" as you said, there's that nice function called Private Message, learn to use it.

@Nortfolk: it'd be nice if possible (sadly I don't know enough about grf and nfo coding) to check if what is causing the game to lock when switching stations is the use of the same IDs for all the station sets. If this happens to be true, some sort of guidelines could be specified to avoid such conflicts.

Posted: 16 Aug 2004 15:20
by krtaylor
The RAR file doesn't work... again... Can someone please post the GRF file for Windows?

Posted: 16 Aug 2004 15:34
by Korenn
krtaylor wrote:The RAR file doesn't work... again... Can someone please post the GRF file for Windows?
me thinks you need a proper rar program.

Posted: 16 Aug 2004 15:48
by Jezulkim
krtaylor wrote:The RAR file doesn't work... again... Can someone please post the GRF file for Windows?
I can, again...

Posted: 16 Aug 2004 20:09
by norfolksouthern37
krtaylor, you probably need to update winrar.


ill look into the ids thing, but it shouldnt have the same ones unless by come coincidence its magic.

new station graphics

Posted: 16 Aug 2004 22:20
by cmd_srui
Jezulkim - Thank you for your work ... it's really nice :)
I am just having problems using both your stations and the stations from svlinew.grf.
does this also hapen with you people?!?!?