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Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 06 Jul 2018 15:47
by Erato
Quast65 wrote:A new stationcoder, nice!!
I do have a question, I noticed that the rails are very close to the platforms and saw that your platforms are 2 pixels wider than "regular" OpenTTD platforms, is this intended?
I had based it on JapanSet stations, which has wider platforms. The newest versions has this fixed.

Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 06 Jul 2018 16:34
by Quast65
Cool!
The pedestrian crossing also looks a bit better, now that the second track is more visible.
EDIT:
You may want to make the part that goes down to the pedestrian-crossing level a tiny bit darker though than the rest of the platform. That could give the illusion of the platform going down a bit towards that.
Make a "dent" in the platform so to say.
Like you did here:

- Example461.png (26.13 KiB) Viewed 7708 times
That clearly shows to me that the platform goes down a bit, but for the other one that isnt that clearly visible
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 06 Jul 2018 17:00
by Erato
Quast65 wrote:Cool!
The pedestrian crossing also looks a bit better, now that the second track is more visible.
EDIT:
You may want to make the part that goes down to the pedestrian-crossing level a tiny bit darker though than the rest of the platform. That could give the illusion of the platform going down a bit towards that.
Make a "dent" in the platform so to say.
Like you did here:
Example461.png
That clearly shows to me that the platform goes down a bit, but for the other one that isnt that clearly visible

Like this?
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 06 Jul 2018 17:51
by Quast65
Yes!
Re: North Korean Set
Posted: 09 Aug 2018 18:31
by Erato
DPRK Stations

I finally figured out how to code stations.
Edit: Updated to 0.2:
0.2 - 10/08/2018
Changelog:
Added: Underpass
Fixed: Changed a name.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 16 Aug 2018 23:59
by Erato
I just finished the Pyongyang building:

I really like how this turned out.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 17 Aug 2018 01:28
by Quast65
Very nice!!
The shading of the grey roof isnt entirely correct though… Take a look at how the grass is shaded ingame:

- Example487.png (121.03 KiB) Viewed 7504 times
The rest looks very good!
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 17 Aug 2018 16:38
by Erato
Quast65 wrote:Very nice!!
The shading of the grey roof isnt entirely correct though… Take a look at how the grass is shaded ingame:
Example487.png
The rest looks very good!
So I would need to light it like this, I suppose:

Or like this to better differentiate between the four sides of the roof?

Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 17 Aug 2018 17:09
by Quast65
Definitely the second version (the North/West side should indeed be the darkest).
This side may need to get just a tad lighter if possible:

- Example488.png (8.31 KiB) Viewed 7467 times
But not as light as the North/East side, just a tiny bit lighter as it is now.
EDIT:
The only detail I am missing is the spike on top of the tower:

- Example489.png (106.82 KiB) Viewed 7461 times
Awesome that you managed to get those pictures of the great glorious leaders in to it!!

Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 17 Aug 2018 17:13
by Erato
Quast65 wrote:Definitely the second version (the North/West side should indeed be the darkest).
This side may need to get just a tad lighter if possible:
Example488.png
But not as light as the North/East side, just a tiny bit lighter as it is now.
That's unfortunately not possible. :\
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 17 Aug 2018 17:20
by Quast65
Then maybe try if you can make the North/East side a tad lighter, so that then you can make the East/South lighter too.
If it doesnt work, than it doesnt work though

Looks great as it is, changing the NW-side darker was the main thing.
(Dont forget to read my edit in my previous post)
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 17 Aug 2018 18:32
by Erato
Quast65 wrote:Then maybe try if you can make the North/East side a tad lighter, so that then you can make the East/South lighter too.
If it doesnt work, than it doesnt work though

Looks great as it is, changing the NW-side darker was the main thing.
(Dont forget to read my edit in my previous post)

I really think it was better before. I think the difference in light intensity is too extreme. And this is by only making it a single shade lighter.
As for the spike, We don't have half-pixels so I can't do much with it. I also tried adding the statues, which I had forgotten.

Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 18 Aug 2018 13:12
by Quast65
Erato wrote:I really think it was better before.
Then keep it that way, like I said before, making the NW-side darkest was the most important thing.
Quick question though, are you using the 8bpp palette or 32bpp colors?
Erato wrote:As for the spike, We don't have half-pixels so I can't do much with it.
Looks very good to me.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 18 Aug 2018 14:38
by Erato
Quast65 wrote:Quick question though, are you using the 8bpp palette or 32bpp colors?
8bpp.
Quast65 wrote:Looks very good to me.
Thanks
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 18 Aug 2018 14:57
by Quast65
Erato wrote:8bpp.
Ahh, ok. Then indeed changing the lighter shadings would go with too big steps.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 19 Aug 2018 01:08
by acs121
8bpp ? Why bother with 256 colors, when you can have 4294 million ?
I mean, like, even Dutch Station Addition is 32bpp for a few stations (New Delft is 32bpp IIRC).
One thing with 32bpp is that AFAIK there's no possibility for company colors. Unless ? ...
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 19 Aug 2018 02:59
by Quast65
acs121 wrote:8bpp ? Why bother with 256 colors, when you can have 4294 million ?
To be honest, I agree…

Its definitely worth looking into, especially if you later on may want to have transparent glass, 32bpp graphicsfiles will "remember" transparency information, enabling for example colored see-thru glass or glass with a sun-glare, rather than just the "standard" darker glass effect with 8bpp.
acs121 wrote: (New Delft is 32bpp IIRC).
That one is still 8bpp actually, Part-3 of the Addition-sets is 32bpp, the first two are 8bpp.
acs121 wrote:One thing with 32bpp is that AFAIK there's no possibility for company colors. Unless ?
Yes there is, you need to add that as an 8bpp mask-type, with just the colors you want animated/company-color.
Not sure though how to do 32bpp and masks in M4NFO (If I am correct you are coding the stations with that, right?), but there is a bit of information about that in the manual:
http://www.ttdpatch.de/grfspecs/m4nfoMa ... rites.html (scroll down to the end)
Its already very easy to do in "old-school" NFO, so wouldnt be too difficult too in M4NFO.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 19 Aug 2018 11:00
by acs121
Yeah, but with Extrazoom, how do you have company colors ?
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 19 Aug 2018 11:22
by Quast65
acs121 wrote:Yeah, but with Extrazoom, how do you have company colors ?
Have you read the manual?
Code: Select all
mask: If used, this type must follow a 32bpp entry immediately. It defines the colour translation for a preceeding 32bpp sprite and must be a 8bpp paletted sprite of the exact same size as the preceeding 32bpp sprite.
Meaning that after each 32bpp zoomlevel, you need to provide a matching mask-type.
Re: North Korean Set - North Korean Train Set 1.2 - 02/06/2018
Posted: 19 Aug 2018 16:12
by Erato
Quast65 wrote:To be honest, I agree…

Its definitely worth looking into, especially if you later on may want to have transparent glass, 32bpp graphicsfiles will "remember" transparency information, enabling for example colored see-thru glass or glass with a sun-glare, rather than just the "standard" darker glass effect with 8bpp.
<SNIP>
Not sure though how to do 32bpp and masks in M4NFO (If I am correct you are coding the stations with that, right?), but there is a bit of information about that in the manual:
http://www.ttdpatch.de/grfspecs/m4nfoMa ... rites.html (scroll down to the end)
Its already very easy to do in "old-school" NFO, so wouldnt be too difficult too in M4NFO.
Btf, I prefer having a palette so everything looks like it's supposed to fit together. However I might consider it in the future if I really need to close the gap on some shades in the existing palette. Thanks for the information btw.
In other news, I have an update for the DPRK stations set:
After encountering the same bug Gwyd has, and creating a bodge to get it to work, I managed to finish up the set with all new platforms and station buildings.
1.0 - 19/08/2018
Changelog:
Added: Metal Overpass
Added: Concrete Overpass
Added: Pyongyang Building
Added: Roofed Platforms
Added: Buffer stops
Added: Full-tile Platforms
Changed: Roof of the Kwangok building is now somewhat darker.