OpenTTD 0.3.0 release

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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Purno
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Post by Purno »

wiggo wrote:Please fix the installer so I can specify the TTD location myself!
It's really annoying when programs need to read the game path from the registry in order to continue and give no option to specify the path manually! I don't have the path in the registry.
I got that problem too. The installer couldn't find the TTD location, even when it filled in the correct path.
CobraA1
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Post by CobraA1 »

I'll see if I have time to take a look at the installer this weekend. Somebody has made some changes . . .

In addition to fixing those bugs, I intend to bring back the "Quick Install" option, I don't know why it's gone now.
"If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music he hears, however measured or far away" --Henry David Thoreau
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Born Acorn
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Post by Born Acorn »

dominik81 wrote:The bridge pillars did go down to the bottom in an early version of the higher bridges patch. But because the original graphics are not intended for this and didn't look good for some bridges, we disabled this. Bridge pilars might come back in a later version, most likely with some additional graphics.

Edit: I found a screenshot of the old version.
actually those look good! It eliminates the illusion that the bridge looks like it is only one tile tall.
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mike[F]
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Post by mike[F] »

Born Acorn wrote:actually those look good! It eliminates the illusion that the bridge looks like it is only one tile tall.
It does look quite good, but probably would not work for the faster long bridges (I forget their name now).
-mike[F]
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