Logging camp - forest replacement
Moderator: Graphics Moderators
Re: Logging camp - forest replacement
I uploaded v.10 of logging camp newgrf. Besides of updated translation, I changed spawning system - I removed checking for trees (it was not working satisfactory), and introduced parameter for minimal distance between logging camp. By default is is 80 tiles, which help to avoid "eating" same trees by two camps.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Logging camp - forest replacement
Hello,
It looks like it is incompatible with any industry newgrf that tweak the vanilla industries.
With Open GFX industries, we get both forest and looging camp (even if wood Producer is set to lumber mill in oengfx instructires).
And with expert-hard server, same, forest are generated while this grf should replace them with looging camps
It looks like it is incompatible with any industry newgrf that tweak the vanilla industries.
With Open GFX industries, we get both forest and looging camp (even if wood Producer is set to lumber mill in oengfx instructires).
And with expert-hard server, same, forest are generated while this grf should replace them with looging camps
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Re: Logging camp - forest replacement
I use this alongside FIRS purely because it doesn't replace the forests. I get twice the wood from diffrent sources.
Re: Logging camp - forest replacement
Exactly, it is intended.MagicBuzz wrote: 02 Aug 2019 15:43 Hello,
With Open GFX industries, we get both forest and looging camp (even if wood Producer is set to lumber mill in oengfx instructires).
And with expert-hard server, same, forest are generated while this grf should replace them with looging camps
These logging camps are supplementary source of wood, additionally they can be used to remove excessive amount of trees (especially useful in case of multiplayer game, more trees == client lag while connecting).
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Logging camp - forest replacement
I'm a train's over trucks and busses player of OpenTTD! I see a lot of different rail cars in the game that normally don't get used! I like to see different industries, and Logging Camp is Excellent!
Thanks, Guys!
Christopher Tarana

Thanks, Guys!
Christopher Tarana
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