"L85" OpenTTD graphics replacement

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: "L85" OpenTTD graphics replacement

Post by Digitalfox »

Hey lukas :)

Any change, you could please, also apply your roads sprites to the tunnels entrance and bridges and posting the sprites or GRF here?

It would make it a complete road set :bow:

Thank you.
User avatar
lukasz1985
Route Supervisor
Route Supervisor
Posts: 436
Joined: 27 Mar 2013 08:58
Location: Poland
Contact:

Re: "L85" OpenTTD graphics replacement

Post by lukasz1985 »

I've got the a tunnel and some bridges. You can also try using zBase with the existing grfs.
Attachments
road_infrastructure.grf
(279.51 KiB) Downloaded 308 times
ImageImage
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: "L85" OpenTTD graphics replacement

Post by Digitalfox »

lukasz1985 wrote:I've got the a tunnel and some bridges. You can also try using zBase with the existing grfs.
Thank you lukas, awesome :)

Can't really convince you to draw some more sprites? Like the buttons on the toolbar in 32bpp in 1.5X size?

For example you're trees are the best ones, I have yet to find better ones.

About the water, the bug I reported is also present in Zbase, so it's not your fault, it seems is present on OpenTTD itself.
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: "L85" OpenTTD graphics replacement

Post by Digitalfox »

Also If you want I can code them, we can ask planetmaker permission to use the OpenGFX+ BigGUI 8bpp sprites (you won't need to draw 8bpp sprites) and create say a "BigGUI 32bpp", with 1X size, 1.5X and 2X size, that helps a lot in a 1080p screen! :D

There's no 32bpp GUI available complete and that's a shame...
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: "L85" OpenTTD graphics replacement

Post by planetmaker »

Digitalfox wrote:Also If you want I can code them, we can ask planetmaker permission to use the OpenGFX+ BigGUI 8bpp sprites (you won't need to draw 8bpp sprites) and create say a "BigGUI 32bpp", with 1X size, 1.5X and 2X size, that helps a lot in a 1080p screen! :D

There's no 32bpp GUI available complete and that's a shame...
Neither am I in a position to give special permission nor do you need it. All you need to do is to heed the license terms (i.e. make the whole work you use them in licensed under GPL v2)
User avatar
lukasz1985
Route Supervisor
Route Supervisor
Posts: 436
Joined: 27 Mar 2013 08:58
Location: Poland
Contact:

Re: "L85" OpenTTD graphics replacement

Post by lukasz1985 »

Well, I'm not really into gui. That will be the last thing I'll do if I'm going to do it.

Now I'm working on bridges and some unfinished road elements, then probably I'll go for rail tracks.
ImageImage
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: "L85" OpenTTD graphics replacement

Post by Digitalfox »

Great :D

But if you need help coding, send me a PM and I'll be glad to help.
User avatar
lukasz1985
Route Supervisor
Route Supervisor
Posts: 436
Joined: 27 Mar 2013 08:58
Location: Poland
Contact:

Re: "L85" OpenTTD graphics replacement

Post by lukasz1985 »

Bridges and tunnels for roads.
Attachments
road_infrastructure.grf
The grf file
(864.53 KiB) Downloaded 228 times
bridges.png
Screenshot
(2.24 MiB) Downloaded 4 times
ImageImage
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: "L85" OpenTTD graphics replacement

Post by Digitalfox »

Great :D :bow:
User avatar
V453000 :)
President
President
Posts: 946
Joined: 01 Feb 2011 11:22
Location: Beer

Re: "L85" OpenTTD graphics replacement

Post by V453000 :) »

The model is quite nice; I personally dislike the 100% 1:1 to OpenGFX as I prefer seeing something new, but:

I think it would Greatly help to add some textures (even just a subtle one) to everything. It creates irregularity which makes it a lot more natural.

If you make everything "perfectly clean", you basically get the same result as zbase.
ImageImageImage
User avatar
lukasz1985
Route Supervisor
Route Supervisor
Posts: 436
Joined: 27 Mar 2013 08:58
Location: Poland
Contact:

Re: "L85" OpenTTD graphics replacement

Post by lukasz1985 »

The tunnel entrance could certainly be more interesting. I will investigate this later. So does suspension bridge.

But the actual problem lies in nature of many such things. The steel is usually just flat. Adding details would help, but there is not much detail I could add.

It would be helpful if someone put some reference photos and point out the missing parts so I could know what to correct.
ImageImage
User avatar
V453000 :)
President
President
Posts: 946
Joined: 01 Feb 2011 11:22
Location: Beer

Re: "L85" OpenTTD graphics replacement

Post by V453000 :) »

It does not matter, even steel would look considerably better with some slight texturing, the idea is to get Some irregularity, for example adding anything like http://cgtextures.com/texview.php?id=65 ... fhkf5tc8r0 would do wonders

... in bump map, or colorized diffuse, does not matter, something. :)
ImageImageImage
tomas.lizner
Engineer
Engineer
Posts: 14
Joined: 19 Jan 2013 12:57
Location: Prague, Czech Rep.

Re: "L85" OpenTTD graphics replacement

Post by tomas.lizner »

Hello, it is a great work and thnx for it. But I think the colors are bit oversaturated and agressive. Original ttd colors are more smoother and naturall...
Bad_Brett
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 01 Feb 2007 17:59
Location: Stockholm, Sweden

Re: "L85" OpenTTD graphics replacement

Post by Bad_Brett »

Personally, I love these graphics. They are are simple, but yet very detailed. Great inspiration. Keep up the good work! :D
User avatar
lukasz1985
Route Supervisor
Route Supervisor
Posts: 436
Joined: 27 Mar 2013 08:58
Location: Poland
Contact:

Re: "L85" OpenTTD graphics replacement

Post by lukasz1985 »

The rails are complete. See the first message in the topic for details.

Image
ImageImage
User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: "L85" OpenTTD graphics replacement

Post by Digitalfox »

Nice :D
Fanda666
Engineer
Engineer
Posts: 21
Joined: 27 Nov 2009 13:42

Re: "L85" OpenTTD graphics replacement

Post by Fanda666 »

Аre you still working on the graphics? Make the graphics look great!
User avatar
lukasz1985
Route Supervisor
Route Supervisor
Posts: 436
Joined: 27 Mar 2013 08:58
Location: Poland
Contact:

Re: "L85" OpenTTD graphics replacement

Post by lukasz1985 »

No, the project is abandoned.
ImageImage
Haskey
Engineer
Engineer
Posts: 12
Joined: 01 Jan 2011 19:44

Re: "L85" OpenTTD graphics replacement

Post by Haskey »

Hamilton2007 wrote:
lukasz1985 wrote:This is only a preview. Farms are not in any of the mentioned grfs yet. The current, present "farms.grf" contains only fields and fences for the fields. The farms itself will be a separate newgrf not available yet.
Sorry, maybe i wasn't clear enough, i meant the cars.grf..

Edit: nevermind, it appears they are available from 1995..

Looking good, keep up the good work!
Great stuff! Would you please edit starting availabe date from 1945 or in 50's?
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 14 guests