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Re: [GS] CityController v11
Posted: 12 Jan 2025 21:39
by hpfx
McBorer wrote: 12 Jan 2025 11:15
I deleted that save game, but repeated whole process and tested as You instructed me and it works!!! I also try my old method and it also work, script didn't crashed! Thank You very much. So now just waiting for v12 release
Thank you, that's very helpful.
By the way,
with your screenshot, I can see you have "break on" at bottom of the "AI/Game script" window (with match case/continue), do you know how did you got that ?
also how did your gamescript settings are not disabled while in game ?
Re: [GS] CityController v11
Posted: 13 Jan 2025 18:05
by McBorer
In both cases it's probably due to one or two of these settings in the openttd.cfg file.
developer = 1
newgrf_developer_tools = true
ai_developer_tools = true
scenario_developer = true
Re: [GS] CityController v11
Posted: 14 Jan 2025 10:48
by jfs
You can use the in-game console (accessible from the

menu) to change the hidden settings, instead of having to dig up a config file and text editor and exit the game.
If you use the console command to change the setting, they take effect right away.
Re: [GS] CityController v11
Posted: 16 Jan 2025 14:28
by McBorer
I know that, but thx. Just didn't know which setting was responsible for that.
Re: [GS] CityController v13 beta
Posted: 18 May 2025 19:53
by hpfx
Dears,
I worked on a new version, that include a
rank leagueTable for competitive mode.
Display it with the Yellow cup button.

- new rank
- rank.png (20.03 KiB) Viewed 962 times
Please find here version 13 BETA.
Please let me know comment or issue you may encounter.
The changelog file isn't uptodate yet,
Discovers a new bonus when you deliver
all expected cargos and they are
all "High" (or better)

- new full throttle
- new.png (90.16 KiB) Viewed 959 times
note: for testing purpose you may try to use it with an older savegame, simply place a sign with "GS:repair", and Buy exclusive right of any town.