MARS: OpenGFX Style
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Re: MARS: OpenGFX Style
I like where this is going, the quicksand/dust oceans idea is particularly nifty as well.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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Re: MARS: OpenGFX Style
Campus Martius Lapiduplenus. Just imagine the growth/disappearance is erosion constantly uncovering and recovering everything (as if).
ed: Another screenshot, a "naturally" generated area
ed: Another screenshot, a "naturally" generated area
- Attachments
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- Sudham Transport, 13th Mar 20003.png
- Much more variety in the pipeline, this is an at least temporarily separate GRF.
- (35.45 KiB) Downloaded 11 times
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- Hennford Transport, 23rd Jul 20000#1.png
- Sufficiently Martian?
- (95.35 KiB) Downloaded 11 times
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Re: MARS: OpenGFX Style
As a comparison, the new landscape vs. the one from the older NewGRF.
- Attachments
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- Unnamed, 1st Jan 20000#5.png
- Old
- (145.51 KiB) Downloaded 11 times
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- Unnamed, 1st Jan 20000#4.png
- New
- (84.75 KiB) Downloaded 11 times
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Re: MARS: OpenGFX Style
Wow, Very Nice!!!!!!
Mars Original by George, New into OpenGFX.......
Mars Original by George, New into OpenGFX.......
Ease Back.
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The SkiddLow's NewGRF Ideas (including my scrapped)
My Screenshots || http://postimg.cc/user/skiddlowottd || I'm support "HTTP is Dead (2017-present)"
- planetmaker
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Re: MARS: OpenGFX Style
Btw, might it be an idea to integrate the landscape part into OpenGFX+ Landscape? If you're interested, please get into touch with me.
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Re: MARS: OpenGFX Style
I'm glad about this thread, and to see such nice graphics. Sprites like these bring my "old but never worked upon" ambition of playing OpenTTD on Mars with new graphics, specific industries and town growth rules closer 

Spanish translation of OpenTTD
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
Extended heightmaps
Have fun, don't quarrel too much and add as many advanced settings as you can.
- LaDoncella
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Re: MARS: OpenGFX Style
Nice sprites!
Also if industries were allowed to spread jungle/desert we could even have the terraformation of mars
Also if industries were allowed to spread jungle/desert we could even have the terraformation of mars

Re: MARS: OpenGFX Style
It wouldn't be jungle, not unless the terraforming went severely off the rails. Terraformed Mars would look closer to the sub-Arctic climate than the desert one; if we got a self-sustaining ecosystem started on the surface then maybe the picture would look different in a few thousand years, but the best-case estimate of what human technology could manage is surface conditions about equivalent to three-quarters of the way up Mt. Everest.LaDoncella wrote:... if industries were allowed to spread jungle/desert we could even have the terraformation of mars
Re: MARS: OpenGFX Style
Many years ago (2009) I made quite a lot of graphics for a potential Mars set... They were based on recoloured OpenGFX ground tiles and used simple blender-rendered, geodesic (Buckminster Fuller-inspired) town buildings... Are you interested?
- Attachments
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- Mars Cargoes.png
- The planned cargo scheme, based on KSR's Red Mars
- (559.04 KiB) Downloaded 5 times
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- Some town buildings
- Mockup1.png (124.31 KiB) Viewed 7094 times
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- One of the industries, an aquifer pumping system
- Mockup2.png (60.23 KiB) Viewed 7094 times
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Re: MARS: OpenGFX Style
wery nice but do you mine air 

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Re: MARS: OpenGFX Style
I'd take that anytime. How much is done, exactly?Zephyris wrote:Many years ago (2009) I made quite a lot of graphics for a potential Mars set... They were based on recoloured OpenGFX ground tiles and used simple blender-rendered, geodesic (Buckminster Fuller-inspired) town buildings... Are you interested?
The industry concept is good, but:
- I'd have "organics" also delivered to the chemical factory - plastic from starch, fertilizer from decomposition. It makes much more sense than magically turning rock dust into plastic (fertilizer is somewhat less improbable). If the delivery circle organics-fertilizer-organics is too off-putting, restrict the plant to produce fertilizer from chemicals only?
- "Hydrolysis" - dissolving in water - is definitely the wrong word for splitting it. Use "electrolysis".
- Rename the "Air Mine" to "Oxygen Isolator", the "Farm" to "Biodome"?
Last edited by oberhümer on 03 Oct 2012 16:39, edited 2 times in total.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
Re: MARS: OpenGFX Style
The surface of Mars is literally covered in iron oxide, so theoretically there's no reason why you couldn't. I personally would make it a product derived from ores at the metalworks, though.cachila wrote:wery nice but do you mine air
Re: MARS: OpenGFX Style
i'm imagining there's a lot of "theory" missing inbetween "iron-oxide" and "iron and oxygen". it's difficult enough to get pure iron out of that, but pure oxygen?!
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Re: MARS: OpenGFX Style
I love that style! Reminds me of my old space Lego and the game "UFO Afterlight" (which is, coincidentally, set on Mars)
Re: MARS: OpenGFX Style
28 Town buildings, air miner, aquifer pump, chemical factory, fusion power station, hydrolysis plant, life support centre... Send me a pm with your email addy and I will share the dropbox folder with you.oberhümer wrote:I'd take that anytime. How much is done, exactly?[/list]Zephyris wrote:Many years ago (2009) I made quite a lot of graphics for a potential Mars set... They were based on recoloured OpenGFX ground tiles and used simple blender-rendered, geodesic (Buckminster Fuller-inspired) town buildings... Are you interested?
Re: MARS: OpenGFX Style
Is anyone still working on this? To teach myself NML I've been working on a GRF to extend the George's Toyland to Mars work. I'm just working with the existing Mars graphics, but I've revamped the industries and am adjusting the vehicles to reflect the new cargos. To be honest, I'm not thrilled with the industries I've come up with so far, but working within the limitations of the graphics has boxed in my options a bit. If I get ambitious, I may try my hand at the creating some graphics, but that's really not my strong point.
Re: MARS: OpenGFX Style
I know I haven't gotten around to doing anything related to this, and I doubt anyone else has either. It's good to hear you've done something with the industries/cargoes though, that is arguably the biggest downfall of the current Mars theme. Just getting a solid idea of what the industries will be and what they'll produce is a good starting point, so don't let the graphics hold you up, they can always be made later
It might be good to see what you've come up with so far; if nothing else it might stir up some ideas. 


Re: MARS: OpenGFX Style
I want to clean up the newgrf a little more before I share it - probably this weekend. However, this is what I came up with so far... this is not intended to be anything realistic 
Automated Landing Pods Original colony landing pods full of cryogenically frozen colonists and colony supplies. They are low on power and require fuel start thawing out colonists. I adjusted the pattern of these so they appear in this semi random shape, or as a single pod.
Produces: Passengers, Colony Supplies
Accepts: Fusion Reactor Fuel Pods
Unobtanium Ore Mine Unobtanium Ore Mine, the main reason this planet was settled. Yeah, its a lame name. I think they used in Avatar too. Really a placeholder.
Produces: Unobtanium Ore
Accepts: Nothing
Ore Processor Ore Processor. Nothing special.
Produces: Ceramic-metal Alloy
Accepts: Unobtanium Ore, Chemicals
To be continued.

Automated Landing Pods Original colony landing pods full of cryogenically frozen colonists and colony supplies. They are low on power and require fuel start thawing out colonists. I adjusted the pattern of these so they appear in this semi random shape, or as a single pod.
Produces: Passengers, Colony Supplies
Accepts: Fusion Reactor Fuel Pods
Unobtanium Ore Mine Unobtanium Ore Mine, the main reason this planet was settled. Yeah, its a lame name. I think they used in Avatar too. Really a placeholder.
Produces: Unobtanium Ore
Accepts: Nothing
Ore Processor Ore Processor. Nothing special.
Produces: Ceramic-metal Alloy
Accepts: Unobtanium Ore, Chemicals
To be continued.
Re: MARS: OpenGFX Style
Carbon Dioxide Drill
Reserves of Carbon Dioxide were discovered deep underground. Useful for plants and to warm up the atmosphere, drills were planted around the colony.
Produces: Carbon Dioxide
Accepts: Nothing
Bio-Engineered Terran Forest A forest genetically modified to grown on this planet. I was goofing around with the layout of the sprites, mostly as a learning exercise. The graphics themselves really don't make any sense for this scenario.
Produces: Wood, Oxygen (how you'd gather oxygen is beyond me, but whatever)
Accepts: Carbon Dioxide
Bio-Plastic Production Facility Pretty silly industry... and I swear those are giant push brooms in front. Anyway, it produces plastics from the wood.
Produces: Plastic
Accepts: Wood
Produces: Carbon Dioxide
Accepts: Nothing
Bio-Engineered Terran Forest A forest genetically modified to grown on this planet. I was goofing around with the layout of the sprites, mostly as a learning exercise. The graphics themselves really don't make any sense for this scenario.
Produces: Wood, Oxygen (how you'd gather oxygen is beyond me, but whatever)
Accepts: Carbon Dioxide
Bio-Plastic Production Facility Pretty silly industry... and I swear those are giant push brooms in front. Anyway, it produces plastics from the wood.
Produces: Plastic
Accepts: Wood
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