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Re: [OTTD] The path to riches. A daylength server AAR

Posted: 28 Sep 2011 16:51
by Korenn
Right after the flight popup, Forest finally allows building a new cargo stop, allowing service for goods and food to be brought in.

And this is the state of our network by 1912. The long passenger line south connects up with the local production network at Heidelberg.
growth!
growth!
15 overview.png (10.15 KiB) Viewed 4707 times

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 29 Sep 2011 05:50
by Purno
Nice story and shots (though I'd love to see more trains in the shots :P )

Keep it up! :)

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 29 Sep 2011 20:07
by jacke
Korenn wrote:hi jacke! good to see you're still around here. There will be plenty more. Until I'm bored and the next shiny is on the horizon. :]
Good to see you're still around too! I remember when you introduced your Challenge Spinoff many years ago!

Very interesting game you have running here. OTTD certainly gets more interesting with some economic challenges. Something I have tried out a bit recently (except modifying base costs), is to adjust the food requirements for towns, to make it more chanlleging to make them grow. Since the game actually stores accepted food for a town in 16 bits (but is currently used only as a flag), I made som small modifications to the source code to make a town grow only if it has accepted a certain amount of food in relation to its size. Also, since my game is in the arctic climate, I changed the source code to make towns below the snow level require food aswell. This makes the game more challenging, and also has the nice side effect that all towns does not grow like crazy, when you rather like to have some towns stay smaller :)

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 05 Oct 2011 18:03
by LittleBear
I love this story! It's fascinating to watch others play. My husband likes to just sit and watch me play for hours and I understand why!

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 08 Oct 2011 06:39
by Korenn
Intermission

I've played the game until completion of the mission I started out on. I'll post the rest of the story when I get to it.

But in the meantime, a screenshot of the distraction that made me have to stop playing soon after completing the mission:

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 08 Oct 2011 10:10
by XeryusTC
Congratulations!

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 08 Oct 2011 10:13
by jacke
Congratulations! :)

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 08 Oct 2011 10:34
by Pilot
Congrats.

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 08 Oct 2011 12:58
by D-CHGU
Congratulations from me too.. :D looks like I'm not the only newly "elected" father around here... mine is a little older though, came on August 23rd

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 08 Oct 2011 20:06
by Korenn
Thanks everyone!
D-CHGU wrote:looks like I'm not the only newly "elected" father around here... mine is a little older though, came on August 23rd
Congrats too! I can't even imagine how things will be a month from now :)

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 09 Oct 2011 06:53
by D-CHGU
If she's anything like ours then by then she might be sleeping 6 to 8 hours straight through the night when well-fed :wink:
But I guess no two babies are alike so you'll have to wait and find out...

All I can say is that every day you're likely to discover something new :D

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 09 Oct 2011 09:15
by Arexander
Congratulations to both of you! :D

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 09 Oct 2011 11:53
by Korenn
jacke wrote:Very interesting game you have running here. OTTD certainly gets more interesting with some economic challenges. Something I have tried out a bit recently (except modifying base costs), is to adjust the food requirements for towns, to make it more chanlleging to make them grow. Since the game actually stores accepted food for a town in 16 bits (but is currently used only as a flag), I made som small modifications to the source code to make a town grow only if it has accepted a certain amount of food in relation to its size. Also, since my game is in the arctic climate, I changed the source code to make towns below the snow level require food aswell. This makes the game more challenging, and also has the nice side effect that all towns does not grow like crazy, when you rather like to have some towns stay smaller :)
Yep, that was the basis of the Challenge Spinoff. In fact, after concluding the current game, and seeing how awesome it was, I've started on a patch that adds a setting to play with the town growth requirements. Well, I say 'started', it's already done. Just working on getting it up to code standard. The cool thing is that it's industry-newgrf compatible, and even works in Toyland! It's the essence of the OCS in a single patch setting.

patch: http://www.tt-forums.net/viewtopic.php?f=33&t=56955

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:06
by Korenn
Purno wrote:Nice story and shots (though I'd love to see more trains in the shots :P )

Keep it up! :)
Shots of trains isn't really the focus of this report, it's about gameplay decisions and execution. That said, there's no reason not to try and get some trains in view when I take a shot ;)

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:20
by Korenn
Westwood - Forest Lines

We join the game in 1917.
01 start situation.png
01 start situation.png (11.72 KiB) Viewed 4123 times
We're no longer first! Yellow has caught up with our lack of action last time. We have loads of money - great opportunity to expand!

Westwood has been growing steadily. This is looking good for our overall goal.
big town
big town
02 Westwood.png (105.31 KiB) Viewed 4123 times
Forest too is finally growing now that its services are set up. When passengers start lining up on both ends of the express line, we'll really be raking in the money!
03 Forest.png
03 Forest.png (78.47 KiB) Viewed 4123 times
[continued next post]

Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:26
by Korenn
The subway got stuck - it went in for servicing and tried to return to central, but couldn't figure out how to go around the circle. We help it out, then add in a servicing order in the right spot, so this shouldn't happen in the future.
a one-way, single closed loop is way too complicated.
a one-way, single closed loop is way too complicated.
04 subway stuck.png (13.87 KiB) Viewed 4119 times
There are hundreds of passengers waiting at Westwood station, so we expand our express trains with four more passenger coaches.
05 extended intercity trains.png
05 extended intercity trains.png (2.78 KiB) Viewed 4119 times
A new train becomes available. It has massive hp, but it's slow. And electric. It would make a great mountain climber, but since we're on a tropical map, we probably won't need to use it.
impressive, yet useless
impressive, yet useless
06 new electric train.png (3.14 KiB) Viewed 4119 times
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Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:33
by Korenn
Our truck feeder system at the farm cluster is nice to look at - there's a heap of trucks coming and going at all times. Paris Depot station is just below this picture, and has several trains loading at all times.
07 endless stream of trucks.png
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At about this time I notice a small glitch in the 2cc set - tanker wagons appear to be unfinished in the | view, where they appear as a big capsule.
08 2cc graphical glitch.png
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A lot of money allows us to redesign some junctions and terraform to make them easier to pass. Terraforming is incredibly expensive! the small hill removal here near westwood glassworks was half a million dollars. It's probably not really worth the money right now, but this will save a lot of headache later on when this piece of network is sure to become more heavily used. The train you see there is shipping sand from our northern quarry to the glassworks just out of view to the south west.
more betterer!
more betterer!
09 redesigned junction.png (45.94 KiB) Viewed 4113 times
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Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:40
by Korenn
We get a nice reminder that Forest is doing great. Not many passengers yet, but that will come. Forest Forest is just too funny not to screencap :) And it's in the middle of a desert!
10 Forest grows.png
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Paris depot is very busy, as I said above. This is the total list of trains currently servicing it - Two wood trains, four livestock trains and three plant fibre. Livestock and Plant fibre supply is practically equal, but we need an extra train because of the greater distance to the stockyard.
11 Trains servicing depot.png
11 Trains servicing depot.png (4.64 KiB) Viewed 4108 times
The expanded food trains have problems getting up hills from a near standstill due to the weight factor of 5. To alleviate this, some depots are moved so that trains don't hit hills right after servicing, and as a grand plan we set out to upgrade all the main through lines in the network from very slow (50 mph) to slow (75 mph) tracks. Our current locomotives can reach 60 mph, which should make it easier to clear these hills.
it's travelling at 1mph
it's travelling at 1mph
12 food train in trouble.png (16.82 KiB) Viewed 4108 times
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Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:49
by Korenn
The track upgrade costs a grand total of 14 million dollars. Yoinks! But all our cargo trains can now reach top speeds of 60 mph, a 20% increase in travel efficiency.
13 upgraded tracks.png
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In 1920 we receive an offer for a new electric train - 90 mph speed and massive horse power. Awesome! but we don't have any electric lines. Time to electrify the express line. it is.... extremely expensive. Even ridiculously more expensive than the very slow to slow upgrade.
14 upgrading electric line.png
14 upgrading electric line.png (17.09 KiB) Viewed 4098 times
and after we're completely done at a cost of 50 million dollars... medium speed is introduced. :shock: *facepalm*
We upgrade the express line until the junction of the Forest and Heidelberg lines. This costs us another 10 million dollars, while being only a small length. Only 16 million remaining out of a starting 110+, so we leave the rest of the upgrading for another time.

This is the new locomotive. It's amazing! The high running costs are no problem for our express lines, where speed matters most. It's so fast that it can only reach its top speed on the short bit of medium track we've built.
15 electric locomotive.png
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Re: [OTTD] The path to riches. A daylength server AAR

Posted: 10 Oct 2011 21:54
by Korenn
The express train is replaced with the new locomotive. Progress!
16 new express locomotive.png
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halfway through 1920 another junkyard is opened near Paradise. Someone has to deal with all the crap!
17 junkyard paradise.png
17 junkyard paradise.png (7.38 KiB) Viewed 4095 times
And a shot of our new train finally being released to the market. Two of our competitors jump on this occasion and also start upgrading some lines to medium speed. We're already set for this session because we got our prototype.
18 prototype officially released.png
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[continued next post]