TARS Towns development
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- planetmaker
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Re: TARS Town Set
Btw, hint now that I look over the house sprites: make the ground tiles separate sprites. Each house tile will need probably its own ground sprite which will completely show when buildings are set to transparent. Personally I like very much TTD's way to show the place the building should be as black area so that the outline of different buildings is still nicely visible.
Technically that's easily achieved, if you draw in layers. That way you see still the result as it should be when composed, but you can export each layer separately and saving the need to then spend much time on cutting sprites.
Technically that's easily achieved, if you draw in layers. That way you see still the result as it should be when composed, but you can export each layer separately and saving the need to then spend much time on cutting sprites.
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- SwissFan91
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Re: TARS Town Set
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- new scale old cabin 2 winter.png (1.02 KiB) Viewed 5513 times
- andythenorth
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Re: TARS Town Set
Those are neat
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Re: TARS Town Set
I like how this is shaping up!
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- SwissFan91
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Re: TARS Town Set
Thanks guys. I am at a loss at how to draw planked wood walls, but then add noise to them? Any tips?
- andythenorth
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Re: TARS Town Set
If the planks are small, don't draw them, just draw noise. If they're large, don't draw noise, draw a pattern of highlights. This industry shows both - on the small and large sheds.SwissFan91 wrote:Thanks guys. I am at a loss at how to draw planked wood walls, but then add noise to them? Any tips?
The best thing is to look at the original TTD industries for inspiration (the new extra-zoom feature in nightly ottd is very useful for that).
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
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- SwissFan91
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Re: TARS Town Set
Thanks Andy. Anyone... send me something Alpine to draw?
- SwissFan91
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Re: TARS Town Set
I tried something. Summer one is boring, needs more detail. Winter one is satisfactory.
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- shop summer.png (1.33 KiB) Viewed 5277 times
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- shop WINTER.png (1.55 KiB) Viewed 5277 times
Last edited by SwissFan91 on 09 Dec 2011 11:24, edited 1 time in total.
- andythenorth
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Re: TARS Town Set
You have enough detail (too much detail looks noisy). You need to shade the flat roof
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FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- planetmaker
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Re: TARS Town Set
Graphics look quite tasty. For the summer version, maybe make a small railing around the flat roof and place a few flower pots or a table and benches.SwissFan91 wrote:I tried something. Summer one is boring, needs more detail. Winter one is satisfactory.
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- SwissFan91
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Re: TARS Town Set
I'll give that a crackandythenorth wrote:You have enough detail (too much detail looks noisy). You need to shade the flat roof
l thought about adding garden furniture up there, but then asked the question 'How to people get out there? Jump off the balcony?'planetmaker wrote:Graphics look quite tasty. For the summer version, maybe make a small railing around the flat roof and place a few flower pots or a table and benches.
- planetmaker
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Re: TARS Town Set
Through a (missing) door from the building?SwissFan91 wrote:I'll give that a crackandythenorth wrote:You have enough detail (too much detail looks noisy). You need to shade the flat roof
l thought about adding garden furniture up there, but then asked the question 'How to people get out there? Jump off the balcony?'planetmaker wrote:Graphics look quite tasty. For the summer version, maybe make a small railing around the flat roof and place a few flower pots or a table and benches.
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- SwissFan91
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Re: TARS Town Set
Edited the post. Is that better?
- andythenorth
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Re: TARS Town Set
Some quick tweaks, this was about 2 mins, really needs 30 mins
- the rear part of the roof was shaded wrong, it should be darker than the front part (sun is at about 5 o'clock)
- added some noise to the roof (a few single pixels in nearby colour)
- added a lip at the edge of the flat roof (1 px row of highlight, then 1px row of shadow)
- added some noise to grey walls (single pixels)
- added dividers to the front windows to make them less uniform
- started adding some shadow under the pitched roof. It's a big overhang, it should cast a lot of shadow.
- the rear part of the roof was shaded wrong, it should be darker than the front part (sun is at about 5 o'clock)
- added some noise to the roof (a few single pixels in nearby colour)
- added a lip at the edge of the flat roof (1 px row of highlight, then 1px row of shadow)
- added some noise to grey walls (single pixels)
- added dividers to the front windows to make them less uniform
- started adding some shadow under the pitched roof. It's a big overhang, it should cast a lot of shadow.
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- swiss_house.png (2.41 KiB) Viewed 5257 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- SwissFan91
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Re: TARS Town Set
Thanks Andy, great help as always. I think I am slightly improving at adding noise/shading. I have decided to ignore the snow covered versions for a bit, to concentrate on getting the building right before worrying about snow. Here are three WIPs, one thanks to Andy.
1) These are still far too big to be 1x2, but I mainly wanted some ideas on how the roofs are, now I have added some noise. For the final set, I would prefer 1x2 buildings to be reserved for large structures, such as this (which I have tried drawing, but is proving difficult!)
2) A new restaurant-type building. I know it has no shading/noise, I haven't got that far yet. For the life of me, I just CANNOT draw a table + chairs to go outside it.
3) The sprite Andy looked at. I may add some dark yellow around the shop name to highlight that more.
The scale still seems far too big. I feel like I should be aiming for 2 shops per 1x1 square, to enkeep with TT style. Thoughts?
I am now massively confused about where the light comes from in this game. I always thought it was top right, but now I just don't know!
1) These are still far too big to be 1x2, but I mainly wanted some ideas on how the roofs are, now I have added some noise. For the final set, I would prefer 1x2 buildings to be reserved for large structures, such as this (which I have tried drawing, but is proving difficult!)
2) A new restaurant-type building. I know it has no shading/noise, I haven't got that far yet. For the life of me, I just CANNOT draw a table + chairs to go outside it.
3) The sprite Andy looked at. I may add some dark yellow around the shop name to highlight that more.
The scale still seems far too big. I feel like I should be aiming for 2 shops per 1x1 square, to enkeep with TT style. Thoughts?
I am now massively confused about where the light comes from in this game. I always thought it was top right, but now I just don't know!
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- double roof both.png (3.09 KiB) Viewed 5171 times
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- restaurant.png (936 Bytes) Viewed 5171 times
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- swiss_house.png (1.42 KiB) Viewed 5127 times
Last edited by SwissFan91 on 12 Dec 2011 11:02, edited 1 time in total.
- andythenorth
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Re: TARS Town Set
The majority of original TTD sprites are lit from between 4 and 5.30 on the clock, with the sun high up.SwissFan91 wrote:I am now massively confused about where the light comes from in this game. I always thought it was top right, but now I just don't know!
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- SwissFan91
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Re: TARS Town Set
Good work mate.
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- SwissFan91
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Re: TARS Town Set
Cheers ISA. How about this?
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Last edited by SwissFan91 on 13 Dec 2011 18:57, edited 1 time in total.
- SwissFan91
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Re: TARS Town Set
Here's the first set of buildings for the town set, complete with snow transitions, and building stages.
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