Hey Purno should i send you the savegame so you can fill up this quite empty terminal ?? hahaha
Your are right, i feel too it s missing traffic, for my defense this is a testgame i ve runned on ascenario i m building.... so i havent pushed the traffic that much.
Planetmaker, I actually never recut my screenshot... For my big screenies, i zoom out once or twice (for even bigger screen), then i use zoomed screenshot ingame and i can post them without further work (the last zoom works too, but screenies are too big to be posted, more than 10Mo).
I will give a try to your method though, to see what s the best
ffpp, my network doesn t use any priority. The only priority i use, is first one at the path signal have priority to choose where to go. It of course leads often some train to stop, also on the main line. but since train arriving behind usually can take an alternative route (switch to a parralel track that should be free), it s almost never leading to a gridlock(i say almost never cause it need lot of time to figure all the weakness of a big network like this, so there is some gridlock appearing sometimes, and that s when i usually upgrade my tracks to what is needed.
I have to mention that the fact to separate passenger and freight station also give some penalties to train, and sometimes can help to keep passenger on one pair of track, and the cargo on the other (but still allow a faster pax train to overtake the slow one, if there is some space free).
And last but not least, i use Cargodist for pax/mail/express but not for other freight. Also i keep industries number quite low (ECS don t really need many industries to generate big traffic). There is one of each kind at least, and i tend to add an additionnal forest (sawmill can easily deal with two forest at 100% production). Since i handmade my scenario(I choose carefully where to put industries), i also take care to not make cross the all map for all my trains... that for sure reducing the traffic too...
here is the savegame (only compatible with chillpatchpackv12), fpp you ll see better how i handle traffic, purno will show me how to fill up this station
, and Planetmake will be able to realize in fact there is almost 300 trains already running
... (no offense guys, i m kidding
)
Megarail Artic, 18_07_1983.sav
Also any comment to improve this scenario wil be welcome, since i m planning to release it. (not with all infrastructure i have builded in this savegame, but with the basics line probably)
EDIT2: Well in fact, i just realised the scenario is ready to be release... so here it is: the First Release of Megarail Artic 512x512, based on my heightmap centralvalley2. (Note that i was thinking i layed basic infrastructure, infact it s not so basic and you even have some(not many) vehicules allready running... but it still will need improvement everywhere once the traffic will grow)
Megarail Artic V1.3.scn
enjoy
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