
Version 2.0 - Look to the Future
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Re: Version 2.0 - Look to the Future
32bpp is already in OpenTTD.fvracer_x wrote:32bpp....
Re: Version 2.0 - Look to the Future
I know what he meant, my post was just to show that people should be a bit more specific.neob wrote:32bpp fullzoom ?
- planetmaker
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Re: Version 2.0 - Look to the Future
32bpp and "fullzoom" is by concept two fundamentally different things. But there's a bunch of people who just don't distinguish that properly as there are some 32bpp sprites for a "fullzoom" patch, but no 8bpp "fullzoom" sprites exist anywhere.neob wrote:32bpp fullzoom ?
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Re: Version 2.0 - Look to the Future
and my post was just to show how it should be donepetert wrote:I know what he meant, my post was just to show that people should be a bit more specific.neob wrote:32bpp fullzoom ?

Re: Version 2.0 - Look to the Future
Vision wise, I think 2.0 should put focus on gameplay. As it is now OpenTTD is a great transportation sandbox, but it doesn't come with any defined challenges for new and old players.
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Re: Version 2.0 - Look to the Future
I honestly think that any challenge in OpenTTD should be set by yourself, as a goal for the game.MrFrans wrote:Vision wise, I think 2.0 should put focus on gameplay. As it is now OpenTTD is a great transportation sandbox, but it doesn't come with any defined challenges for new and old players.
Re: Version 2.0 - Look to the Future
- make it more accessible
This could mean anything from improved GUI to an Android port. Having OpenGFX and OpenSFX is already a big step for accessibility because the TTD files are no longer needed and thus more people are able to play the game.
- make it more fun
This could mean anything from building underground to cargo distribution and timetable separation.
This could mean anything from improved GUI to an Android port. Having OpenGFX and OpenSFX is already a big step for accessibility because the TTD files are no longer needed and thus more people are able to play the game.
- make it more fun
This could mean anything from building underground to cargo distribution and timetable separation.
Re: Version 2.0 - Look to the Future
new economic model - different industry/(deliver/vehicle/maintenance) prices/production in different times. road vehicles and ships available since 1700. different types of road a railroad (differing in maximum speed, introduction year and cost of construction and maintenance). and town zones to enable more interesting cities
- CommanderZ
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Re: Version 2.0 - Look to the Future
This everything can be introduced via GRFs.zde-nek wrote:new economic model - different industry/(deliver/vehicle/maintenance) prices/production in different times. road vehicles and ships available since 1700. different types of road a railroad (differing in maximum speed, introduction year and cost of construction and maintenance). and town zones to enable more interesting cities
Re: Version 2.0 - Look to the Future
try eGRVTS, it contains RV from 1700zde-nek wrote:road vehicles available since 1700
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Re: Version 2.0 - Look to the Future
i know, but no shipsKogut wrote:try eGRVTS, it contains RV from 1700zde-nek wrote:road vehicles available since 1700
Re: Version 2.0 - Look to the Future
Project Reality for TTD 

Re: Version 2.0 - Look to the Future
My main ideas are
Viewport Rotation, not necessarily 3d, just a different viewpoint.
Sandbox mode, not just scenario editor, but the ability to build transport systems without financial restriction.
Viewport Rotation, not necessarily 3d, just a different viewpoint.
Sandbox mode, not just scenario editor, but the ability to build transport systems without financial restriction.
Re: Version 2.0 - Look to the Future
Try ctr+alt+c and money cheat 

Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: Version 2.0 - Look to the Future
Financial restriction? What financial restriction? 

Re: Version 2.0 - Look to the Future
I'd say what is needed is for OTTD to be more newbie friendly. Since this is a game made by the players of the game, the more players there are, the better the game will be.
The fact that you don't need the original datafiles anymore makes this the perfect time to think about expanding the playerbase. Right now, for newbies, the game must seem utterly pointless - I've got problems explaining the fun to others. I think that means a few things:

- A clearer, more consistent GUI. Right now settings that would seem logical to be together are spread across various menus. (Game options, advanced settings, difficulty, game creation.)
- An interactive tutorial.
- Sciptable scenarios, that allow for "easy gratification". Getting some goals, fulfilling them, getting new ones, etc.
- Make multiplayer more enjoyable. I think infrastructure sharing is a good way for doing this, but some changes in the economy might be necessary to make it interesting to compete with established companies. (sorry, nothing concrete)
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Re: Version 2.0 - Look to the Future
Something I think would be neat would be scenario conditions similar to Roller Coaster Tycoon's: "Do x and unlock the next scenario" In some cases it could be "Transport W units of X to Y before Z" and in others it could be "achieve a company value of X before Y" and possibly even "Get X amount of monies before company Y" though that would require a reasonably smart AI to be included.
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