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Re: OpenTTD 1.0.0-beta3

Posted: 26 Jan 2010 19:02
by Beavi501
When can we expect the full version of openttd 1.0.0 to be released? I don't mind trying beta programs just that most people wont upgrade until a steady version released so this leads to lack of online competitors

Re: OpenTTD 1.0.0-beta3

Posted: 26 Jan 2010 21:23
by WWTBAM
Whe it's done. We still have to release RC's.

Re: OpenTTD 1.0.0-beta3

Posted: 26 Jan 2010 22:32
by petert
Beavi501 wrote:When can we expect the full version of openttd 1.0.0 to be released? I don't mind trying beta programs just that most people wont upgrade until a steady version released so this leads to lack of online competitors
I hardly think that 1.0.0-beta3 lacks of servers, see the bottom of this page: http://www.openttd.org/en/servers

Re: OpenTTD 1.0.0-beta3

Posted: 26 Jan 2010 23:51
by Zuu
Indeed it will be released when it is done. Though if you take a look on which dates things has been released lately you can see that the devs like to release things on interesting dates so while it won't be released until it is done, the release will probably happen on an interesting date.

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 00:10
by petert
Zuu wrote:Though if you take a look on which dates things has been released lately you can see that the devs like to release things on interesting dates so while it won't be released until it is done, the release will probably happen on an interesting date.
I don't see anything interesting about the dates that the betas have been released, could you explain that?

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 00:15
by Yexo
petert wrote:
Zuu wrote:Though if you take a look on which dates things has been released lately you can see that the devs like to release things on interesting dates so while it won't be released until it is done, the release will probably happen on an interesting date.
I don't see anything interesting about the dates that the betas have been released, could you explain that?
Try finding a pattern in the release dates of all 0.6.x and 0.7.x stables: http://wiki.openttd.org/Release_History

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 00:27
by neob
OT: "A release is never late! Nor is it ever early. It arrives precisely when the Devs mean it to!"

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 00:30
by petert
Yexo wrote:Try finding a pattern in the release dates of all 0.6.x and 0.7.x stables: http://wiki.openttd.org/Release_History
I see it now, thanks Yexo ;-)

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 00:35
by Yexo
neob wrote:OT: "A release is never late! Nor is it ever early. It arrives precisely when the Devs mean it to!"
Of course :) We never give a release date, so we can't be late.

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 00:39
by petert
Yexo wrote:Of course :) We never give a release date, so we can't be late.
How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 01:19
by Zuu
petert wrote:I don't see anything interesting about the dates that the betas have been released, could you explain that?
The first 1.0 beta was released on the 24 December.


Edit:
petert wrote:How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?
Of course they study the pattern of the moon which will tell them everything about when to do things and whom shall do which thing.
</irony>

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 13:49
by Eddi
petert wrote:
Yexo wrote:Of course :) We never give a release date, so we can't be late.
How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?
that is usually the job of the "lead developer".

Re: OpenTTD 1.0.0-beta3

Posted: 27 Jan 2010 15:17
by Rubidium
Eddi wrote:
petert wrote:
Yexo wrote:Of course :) We never give a release date, so we can't be late.
How do OpenTTD developers actually decide who will make the commit for a new release? What about making the branch for 1.0?
that is usually the job of the "lead developer".
Usually the person doing the releases is called the release manager!
Besides that, the history shows that (recently at least), there always has been some plan but that there are also enough cases that show that when there's a reason to deviate we do. As such the release date can be extrapolated, but also there is nothing that keeps us from releasing it on ANY other date.

Re: OpenTTD 1.0.0-beta3

Posted: 31 Jan 2010 17:54
by Rufus
Hi, I am a fluent Welsh speaker. I have just sent an email requesting Welsh translation responsibilities :-)
May I say how proud I am to see our (minority) language represented in such a great piece of software!

Re: OpenTTD 1.0.0-beta3

Posted: 03 Feb 2010 11:25
by Klaus1978
Hi... i want to ask how i can use the new road trains?

its deactivated...

Re: OpenTTD 1.0.0-beta3

Posted: 03 Feb 2010 11:49
by WWTBAM
have you tried Activating it under advanced settings?

Re: OpenTTD 1.0.0-beta3

Posted: 03 Feb 2010 12:12
by Zuu
road trains? Can you point out which new feature you are referring to?

NewGRFs can supply you with articulated road vehicles if that is what you ask for. HEQS for example have quite a few articulated trucks.

Re: OpenTTD 1.0.0-beta3

Posted: 03 Feb 2010 12:38
by tb2571989
I think he means Trams.

Re: OpenTTD 1.0.0-beta3

Posted: 03 Feb 2010 13:36
by Klaus1978
Yes... i mean tram...

now its only grey!

its an official addon?

its activated later?

Thx for answer. :wink:

Re: OpenTTD 1.0.0-beta3

Posted: 03 Feb 2010 13:47
by planetmaker
OpenTTD has by default no tram vehicles. You're only given the option to build trams and their related infrastructure, if you activate a newgrf which provides trams. Get them via the online content service from the main menu of OpenTTD.