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Re: 32 bpp OpenGFX
Posted: 12 Jan 2010 22:42
by maquinista
Wasila wrote:I believe it says only ground sprites. So terminals etc are excluded?
I have included all airport elements, the ground sprites, the fences and the windsock.
If someone models a better fences or windsock, They will replace my sprites.
Re: 32 bpp OpenGFX
Posted: 13 Jan 2010 07:24
by Wasila
Updated on OP - awaiting maquinista to post it below, also I've contacted Wotan and DMH_Mac.
Thanks maquinista, I might check them out later

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Re: 32 bpp OpenGFX
Posted: 13 Jan 2010 12:47
by maquinista
Yes, I allow the use of my graphics in projects with GPL license.
Re: 32 bpp OpenGFX
Posted: 13 Jan 2010 12:57
by ArmEagle
Well I did the crappy work (less crappy than 8bpp) of that (Dutch) Catenary. And though I already have some text file added to the tar(s):
Do whatever you want with them. Re-release in a pack with GPL2/3, or whatver. (Or please remake the pylons, they're so ugly!

Re: 32 bpp OpenGFX
Posted: 15 Jan 2010 15:05
by Varivar
I release all my works under GPL V2 or CC-BY-SA 3.0. You can use them for any 32bpp packs you want, as long as you give credits.
Re: 32 bpp OpenGFX
Posted: 21 Feb 2010 22:23
by Antonio1984
I release all my works under GPL V2. You can use them for any 32bpp packs you want, as long as you give credits.
Re: 32 bpp OpenGFX
Posted: 04 Aug 2010 11:47
by Lamoot
Hello,
I release my radio tower model and render under GPL v2
Here's the post with the model and render
http://www.tt-forums.net/viewtopic.php? ... es#p780937
Re: 32 bpp OpenGFX
Posted: 06 Sep 2010 16:06
by maquinista
I have coded it. I will release a TAR file with it soon.
Re: 32 bpp OpenGFX
Posted: 06 Sep 2010 16:46
by planetmaker
What are all those white lines in the foundations? That looks like an alignment bug to me.
Re: 32 bpp OpenGFX
Posted: 25 Sep 2010 17:01
by northstar2
my brother cadaver and I gave permission to use all our models under license gpl V2.
Re: 32 bpp OpenGFX
Posted: 25 Sep 2010 17:55
by maquinista
northstar2 wrote:my brother cadaver and I gave permission to use all our models under license gpl V2.
Thanks!

Re: 32 bpp OpenGFX
Posted: 25 Sep 2010 20:53
by Jupix
Thank you on my behalf as well.
Re: 32bit Base Set Conversion Project Development Thread
Posted: 29 Feb 2012 19:50
by Jupix
We can now officially kick this project off since we have the technology...
Graphics go to OpenGFX+ according to the new process and then trickle down to OpenGFX proper.
As Wasila envisioned the set is going to be called OpenGFX, it's just going to contain 32bit graphics alongside 8bit ones.