George's Long vehicles V4 beta4 is out (07 sep 2007)
Moderator: Graphics Moderators
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
Did you alter it with ttdalter ?DrFitz wrote:I thought i could continue this thread, since my problem is related to it.
As you can see at the screenshot the bus maxes at 170 km/h, but it's just supposed to do 127 km/h, not that i don't want it to go fast, but when it exceeds 127 it slows down to maybe 60.
Anyone have any idea what the problem might be?
My busses behave normally
What do you mean maxes at 170 and supposed to do 127 ??
Well, back to work, lot's of it in the near future
- DDR EXTREME
- Engineer
- Posts: 42
- Joined: 06 Apr 2003 16:27
- Location: Hong Kong
- Contact:
Dr. Fitz
I exactly know your problem as I have the same one as yours before
The bus runs at 170-127= 43 km/h
I have to decode the LongVehiclesw.grf and
change all the speeds that exceed 127km/h to a lower value (<127km/h)
so as to prevent a critical drop of the speed after accelerating over 127km/h
This is what I do to tactle with this problem =)
The vehicles are great in fact. Thanks George who provides us with the buses
I exactly know your problem as I have the same one as yours before
The bus runs at 170-127= 43 km/h
I have to decode the LongVehiclesw.grf and
change all the speeds that exceed 127km/h to a lower value (<127km/h)
so as to prevent a critical drop of the speed after accelerating over 127km/h
This is what I do to tactle with this problem =)
The vehicles are great in fact. Thanks George who provides us with the buses
- DDR EXTREME
- Engineer
- Posts: 42
- Joined: 06 Apr 2003 16:27
- Location: Hong Kong
- Contact:
Did you alter it with ttdalter ?
My busses behave normally
What do you mean maxes at 170 and supposed to do 127 ??
I suppose TTDX Alter cannot change the speed of the new vehicles but the original TTDX vehicles, right ? =)
I think that he means the speed of the new bus cannot exceed 127km/h
after the bus accelerates to 127km/h,
as it will futher to accelerates from 128-170 km/h,
but the actual speed of the bus in his game drops critically to 1km/h
but not moving at 128km/h (yet the speed display shows 128km/h)
when the speed display reaches 170km/h
the speed of the bus in his game is in fact 170-127 = 43km/h!
I have exactly the same problem as his:
http://www.tt-forums.net/viewtopic.php?t=3539[/quote]
Cool, can i have your modified grf's or can you tell me how you did, since i have no clue how to do it.DDR EXTREME wrote:Dr. Fitz
I exactly know your problem as I have the same one as yours before
The bus runs at 170-127= 43 km/h
I have to decode the LongVehiclesw.grf and
change all the speeds that exceed 127km/h to a lower value (<127km/h)
so as to prevent a critical drop of the speed after accelerating over 127km/h
This is what I do to tactle with this problem =)
The vehicles are great in fact. Thanks George who provides us with the buses
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
extract GRF using Grfcodec
then read this: http://www.ttdpatch.net/src/sprites.txt
change NFO
decode GRF file
then read this: http://www.ttdpatch.net/src/sprites.txt
change NFO
decode GRF file
what are you looking at? it's a signature!
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: News
I have wrote about it. I think, it is possible. but I need help or you have to wait until I shall do it myself some day. Read the finished graphics thread, message 1583 for example.Stylesjl wrote:Maybe you should have the busses bend slighty (A LOT) around the corners bacause that is extremely ugly considering TTD'S Roads
-
- Traffic Manager
- Posts: 214
- Joined: 15 Dec 2002 17:48
- Location: The UK, and proud of it!
- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Update
Long vehicles are updated. Test the new properties 02 and 07spaceman-spiff wrote:George is back, hurrayGeorge wrote:will be done tomorrowtroopper5 wrote:I asked this before somewhere, but i could not find it so...
...is there any update to long vehicles that they could work in beta 3?
-
- Tycoon
- Posts: 1098
- Joined: 30 May 2003 15:20
- Location: Somewhere
Re: Update
could you please put it in .zip and not in .rar filesGeorge wrote:Long vehicles are updated. Test the new properties 02 and 07spaceman-spiff wrote:George is back, hurrayGeorge wrote: will be done tomorrow


- spaceman-spiff
- Retired Moderator
- Posts: 20634
- Joined: 28 Jul 2002 07:08
- Location: Belgium
- Contact:
-
- Tycoon
- Posts: 1098
- Joined: 30 May 2003 15:20
- Location: Somewhere
- George
- Tycoon
- Posts: 4364
- Joined: 16 Apr 2003 16:09
- Skype: george-vb
- Location: Varna, Bulgaria
- Contact:
Re: Update
No. I'm not going to do it.simmer wrote:could you please put it in .zip and not in .rar filesGeorge wrote:Long vehicles are updated. Test the new properties 02 and 07spaceman-spiff wrote: George is back, hurray![]()
Who is online
Users browsing this forum: No registered users and 15 guests