Page 3 of 3
Re: Rotatable Camera View
Posted: 11 Sep 2008 13:11
by Snowdog
CommanderZ wrote:RCT had most (or all) graphics painted from four sides, so it allowed rotation.
Have you played pharaoh ? most buildings ( such as bazaars, firehouses, normall residential housing etcetc) only have 1 side painted, rotating the map has no change on their apprearance, couldn't the same be applied for openTDD? Eg. the textures the buildings use now, copied so they are also used when rotated, I don't care if buildings look the same, I'm interested in looking at rail networks etc from a different side ?
Re: Rotatable Camera View
Posted: 11 Sep 2008 13:47
by CommanderZ
Snowdog wrote:CommanderZ wrote:RCT had most (or all) graphics painted from four sides, so it allowed rotation.
Have you played pharaoh ? most buildings ( such as bazaars, firehouses, normall residential housing etcetc) only have 1 side painted, rotating the map has no change on their apprearance, couldn't the same be applied for openTDD? Eg. the textures the buildings use now, copied so they are also used when rotated, I don't care if buildings look the same, I'm interested in looking at rail networks etc from a different side ?
There are some buildings in TTD which could cause trouble - mostly hotels, industries and airports.
Btw, all non-square buildings and also some others HAD their angled graphic in pharaoh (temple complexes, riverside structures, palaces, monuments and some others).
Re: Rotatable Camera View
Posted: 11 Sep 2008 14:52
by Snowdog
You're right, I forgot that most buildings in ttd aren't perfect squares...
Oh well, some day

.
Re: Rotatable Camera View
Posted: 29 Sep 2008 00:05
by This is my name
Who says irregular buildings can't rotate in Simutrans?

Re: Rotatable Camera View
Posted: 29 Sep 2008 02:01
by That Guy
This is my name wrote:Who says irregular buildings can't rotate in Simutrans?

that farm house isn't irregular its 2x2. irregular is when a building as a base that isn't square or rectangular.
Code: Select all
Irregular regular
┌─┬─┬─┐ ┌─┬─┬─┐
├─┼─┼─┘ ├─┼─┼─┤
└─┴─┘ └─┴─┴─┘
Re: Rotatable Camera View
Posted: 29 Sep 2008 04:51
by This is my name
Actually I pointed that fields, not the house, you
EDIT : Why people are verrrry lazy and rushed these days?

Well, back on topic...
Re: Rotatable Camera View
Posted: 29 Sep 2008 06:02
by XeryusTC
It's because you said "building", not "fields".
Re: Rotatable Camera View
Posted: 29 Sep 2008 06:36
by This is my name
Dammit. Should be careful next time.

Re: Rotatable Camera View
Posted: 29 Sep 2008 08:53
by CommanderZ
The fields are different sprites which are 1*1 on their own, just like fields in OTTD.
Re: Rotatable Camera View
Posted: 29 Sep 2008 20:29
by Batti5
it is good as it is, maybe in 32bpp version.