Have you played pharaoh ? most buildings ( such as bazaars, firehouses, normall residential housing etcetc) only have 1 side painted, rotating the map has no change on their apprearance, couldn't the same be applied for openTDD? Eg. the textures the buildings use now, copied so they are also used when rotated, I don't care if buildings look the same, I'm interested in looking at rail networks etc from a different side ?CommanderZ wrote:RCT had most (or all) graphics painted from four sides, so it allowed rotation.
Rotatable Camera View
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Re: Rotatable Camera View
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Re: Rotatable Camera View
There are some buildings in TTD which could cause trouble - mostly hotels, industries and airports.Snowdog wrote:Have you played pharaoh ? most buildings ( such as bazaars, firehouses, normall residential housing etcetc) only have 1 side painted, rotating the map has no change on their apprearance, couldn't the same be applied for openTDD? Eg. the textures the buildings use now, copied so they are also used when rotated, I don't care if buildings look the same, I'm interested in looking at rail networks etc from a different side ?CommanderZ wrote:RCT had most (or all) graphics painted from four sides, so it allowed rotation.
Btw, all non-square buildings and also some others HAD their angled graphic in pharaoh (temple complexes, riverside structures, palaces, monuments and some others).
Re: Rotatable Camera View
You're right, I forgot that most buildings in ttd aren't perfect squares...
Oh well, some day
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Oh well, some day

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Re: Rotatable Camera View
Who says irregular buildings can't rotate in Simutrans? 

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usecubes.com 3-D Pixel Design Software
Re: Rotatable Camera View
that farm house isn't irregular its 2x2. irregular is when a building as a base that isn't square or rectangular.This is my name wrote:Who says irregular buildings can't rotate in Simutrans?
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Re: Rotatable Camera View
Actually I pointed that fields, not the house, you 
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Well, back on topic...

EDIT : Why people are verrrry lazy and rushed these days?

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Re: Rotatable Camera View
It's because you said "building", not "fields".
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Re: Rotatable Camera View
Dammit. Should be careful next time. 

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Re: Rotatable Camera View
The fields are different sprites which are 1*1 on their own, just like fields in OTTD.
Re: Rotatable Camera View
it is good as it is, maybe in 32bpp version.
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