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Re: Apocalypso Please - The New Future Set

Posted: 13 Jan 2008 10:54
by Born Acorn
Acornite. Extremely valuable in a time when all the trees have died. :p

Re: Apocalypso Please - The New Future Set

Posted: 13 Jan 2008 19:38
by m4rek
M4rek wrote:I'm in the process of editing my concrete small airport (1980s style) to fit a more post-apocalyptic age, and I've drawn up something similar to to the German 88mm FlaK. If you want I'll throw it into my old thread as a WIP and post it in here once it's done, if you like it.
This still requires a reworking of the hangar, a short chat with patchman, a reworking of some surfaces and various bits and pieces.

Re: Apocalypso Please - The New Future Set

Posted: 23 Jan 2008 02:59
by SquireJames
It might be cool to have a sort of, retro feel. For example, you default plane wouldn't be a modern Boeing, but more like a tattered old DC-3. Maybe since oil would be in short supply, you'd have either wood or coal burning steam locos, with scratched paint and patched boilers etc.

*votes for "Guzzoline" to replace valuables ;)

Re: Apocalypso Please - The New Future Set

Posted: 23 Jan 2008 18:34
by G4
New cargo - Riddich.

Extremely volatile :twisted: , only 1 to 4 units per wagon/car recommended.

"Factory" blows up each time cargo carrier leaves the station... :D

Re: Apocalypso Please - The New Future Set

Posted: 23 Jan 2008 22:30
by m4rek
I doubt wood would be in very good supply, as altered climate due to the huge dustcloud from the impact would have killed off virtually everything relying on sunlight, ie plants and trees. Results of this are large amounts of dead everything, as plants are primary producers, at the start of every food chain on the planet. Results in a massive reduction of the population and reduction of workforce... Coal would be good to go as the reserves under England are extensive and would have been untapped until such a point as survival would no longer rely on preserving the climate... If you want me to elaborate on any of this, just ask, my ideas are quite extensive and backed up, and you're only getting a summary. You're likely to get technology that has been found and salvaged, so any new-tech would be damaged and repaired looking, whilst old-tech (today's stuff - and our relatively recent history) would probably be more preserved, stolen from museums etc. Old-tech would also be easier to reverse-engineer and rebuild due to being significantly easier in design, as well as being easier to run, as coal would probably be your primary.

Also, an idea:

Power stations. Slightly more high-tech than the usual. Using fusion, hydrogen and oxygen, they bind to create water, a useful byproduct, especially if we're thinking post-apocalyptic with a real water-shortage, as well as releasing large amounts of energy. Problem is how to get hydrogen, as pure hydrogen isn't that easy to get hold of to fuel your power plants even in this day and age. Your best bet is to find some way of getting hydrogen, as a result of this impact. Or you can recycle the water output, by having a specific algae live in it, which naturally splits the water back into hydrogen and oxygen.

Regards,
Islacrusez

Re: Apocalypso Please - The New Future Set

Posted: 24 Jan 2008 11:52
by SuperTycoon
Pure water split back wouldn't generate reasonable quantities of the required isotopes (H-2, and H-3) to be used in fusion, so seawater has to be used. Some kind of processing plant that must be close to the coast (a little like the oil refinery currently is) could be used to process seawater to yield hydrogen. Thus the pure water produced by the fusion plant can be kept seperate from the fuel source, and may be used to supply to towns and things. Global water shortage in the future to that extent is unlikely (presently rising sea levels etc.) However, a fresh water shortage is more feasible and creates a realistic cargo opportunity.

Re: Apocalypso Please - The New Future Set

Posted: 24 Jan 2008 14:11
by m4rek
SuperTycoon wrote:Pure water split back wouldn't generate reasonable quantities of the required isotopes (H-2, and H-3) to be used in fusion, so seawater has to be used. Some kind of processing plant that must be close to the coast (a little like the oil refinery currently is) could be used to process seawater to yield hydrogen. Thus the pure water produced by the fusion plant can be kept seperate from the fuel source, and may be used to supply to towns and things. Global water shortage in the future to that extent is unlikely (presently rising sea levels etc.) However, a fresh water shortage is more feasible and creates a realistic cargo opportunity.
Ah, yes, quite right. I forgot that you had to use seawater (it has been a while since I looked into it...), and I agree that seawater is unlikely to be in short supply, whilst drinking water is likely to be very short.

Regards,
Islacrusez

Re: Apocalypso Please - The New Future Set

Posted: 24 Jan 2008 22:31
by Dave
Liking these ideas gentlemen.

Due to the issue of my computer not being here, AP's early development is halted for now.

As soon as my computer is home, I'll get back on it.

m4rek: it's not my plan to have the power station produce anything, but it will be a "mixed-fuel" power station which accepts a large amount of materials due to shortages.

SquireJames: Hi :) This was indeed the plan in some ways, but there'll be more on this later.

See you soon everyone :)

Re: Apocalypso Please - The New Future Set

Posted: 24 Jan 2008 23:11
by m4rek
Dave: I was wondering what was keeping you, nice to see you around. As for the power station, your idea is good for your multiple source station, accepting whatever fuel rolls in, as that is quite likely to be the only possibility in such a future. However, a power station of the type I've described is unlikely to be in general use, as it is of a complex design, difficult and expensive to construct, and would probably not be used if it were not for the water byproduct. My recommendation is to have your power plant as a separate industry, accepting fuels. And a power plant that produces water as a byproduct; this should be high-tech and high-security, and very, very, very rare. Drinkable water should be the most valuable commodity, whilst it doesn't have much of a use-by date it would become very profitable. This makes it good for a very rare secondary resource. You could probably create an industry chain of varied length, depending on which facilities you think should be on the same site and what cargoes you are willing to include.

Regards,
Islacrusez