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Re: Generic Road Vehicle Set [WIP]

Posted: 19 Aug 2007 13:37
by as
Zephyris wrote:Does anyone have the slightly older version they can post (yesterdays)? please!!?

Re: Generic Road Vehicle Set [WIP]

Posted: 19 Aug 2007 13:42
by ISA
Zephyris wrote:Articulated vehicles are available later in the game. Its not a driving car/trailer system for compatibility with OpenTTD which doesn't support ctrl+click building of articulated road vehicles.
Ok thx. I thought so :)

Re: Generic Road Vehicle Set [WIP]

Posted: 19 Aug 2007 14:09
by Zephyris
Graphics glitch fixed, thanks as!
See first post for dl.

Re: Generic Road Vehicle Set [WIP]

Posted: 19 Aug 2007 16:00
by Axlrose
Would it be possible to have a vehicle that can transport food in the Temperate climate? I ask since my games will have a food processing plant available relatively early in the game. Due to the relative costs of train engines in the early years, it is easier to transport food in small amounts to my growing towns. Yet vehicles are not available and this one aspect to help town growth always seems to be missing.

Thanks in advance for reading.

Re: Generic Road Vehicle Set [WIP]

Posted: 19 Aug 2007 18:41
by Zephyris
The next version will have vehicles available for all cargos from 1920, so yes :)

Re: Generic Road Vehicle Set [WIP]

Posted: 20 Aug 2007 11:12
by wallyweb
Zephyris wrote:The next version will have vehicles available for all cargos from 1920, so yes :)
Good :)
The refrigerated truck has the values for Designed:18 and Life:1,931 years reversed.
Once more, I suggest that the refrigerated truck in Temperate have goods as cargo and food for the player who is using a set that supports food in Temperate. Also a refit option to fish for those sets that support fish.
The Box truck still offers Tourists as a refit option.

Re: Generic Road Vehicle Set [WIP]

Posted: 20 Aug 2007 13:31
by DanMacK
Playing with the set, I'd recommend increasing the lifespan of the first vehicles to about 20 years or so. 15 years is a bit low :) Just my opinion though.

Re: Generic Road Vehicle Set [WIP]

Posted: 21 Aug 2007 14:30
by as
I found a small graphics bug with "Bus(normal)2":

Re: Generic Road Vehicle Set [WIP]

Posted: 21 Aug 2007 16:28
by Zephyris
Re: wallyweb
The vehicles use the generic cargo classes (see cargo classes http://wiki.ttdpatch.net/tiki-index.php?page=Action0Trains) so should add the refrigerated truck (with a default cargo of food) to the temperate climate if food is an available cargo (assuming I understand it right!). I've just worked out the bug for tourists in the box truck (tourists are in the express AND passenger cargo classes), shall be fixed in the next version.

Question (fast reply needed please)

Posted: 22 Aug 2007 18:49
by welshdragon
Is this an openttd grf? it's just i'm using patch and the articulated buses (and your trams) seem to separate from each other, i'll take a screenie soon

Re: Generic Road Vehicle Set [WIP]

Posted: 22 Aug 2007 19:04
by Zephyris
It is openttd compatible but not an "openttd grf", it only uses relatively basic grf coding which should be fully compatible with both ttdpatch and openttd... I'd definitely like to see that screenie!

Re: Question (fast reply needed please)

Posted: 22 Aug 2007 20:02
by Ameecher
TycoonMarkJ wrote:Is this an openttd grf? it's just i'm using patch and the articulated buses (and your trams) seem to separate from each other, i'll take a screenie soon
Turn realistic acceleration off for road vehicles in the "curves" and "mountains" switch, for instance my ttdpatch.cfg saids "curves 3330" and mountains "3330".

Note to Patch Devs, perhaps put this in ttdpatch.cfg to stop this problem being reported?

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Aug 2007 10:22
by welshdragon
Thanks Ameecher, it worked, Zephyris, i'll just re jig the settings to what they were and then i'll take a screenie
(I had reported it in the bugtracker under Trams)

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Aug 2007 10:31
by welshdragon
scr7.png
scr7.png (63.52 KiB) Viewed 7211 times
So, the first half of the first artic. bus is near the station, and the second half in front of the next unit!

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Aug 2007 10:43
by Lakie
Do they leave in order, or is it constantly like that.
No idea if the former but if its the latter it would most likely be a grf code issue.

~ Lakie

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Aug 2007 11:55
by welshdragon
They leave in order

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Aug 2007 16:07
by Ameecher
What's the point of reporting the bug if it has been fixed? It's posted in the arv topic that realistic acceleration breaks arvs. It certainly appears not to be a grf issue.

Re: Generic Road Vehicle Set [WIP]

Posted: 24 Aug 2007 04:50
by athanasios
I like it! 8o > When I am late and loose the bus I can catch the second part of it! :lol:

Re: Generic Road Vehicle Set [WIP]

Posted: 26 Aug 2007 12:33
by Zephyris
New version uploaded;
* Revamped cargo refittability (fixes some newindustry bugs)
* Made trucks for all cargo types available from 1920
* Extended lifespan of early trucks

* coudnt work out the gfx bug with bus (normal) 2, ill keep looking at it!

Also uploaded teaser of passenger tram graphics;
* Single deck trams only
* Incorrect vehicle stats
* Passenger tram (normal) 5 displays incorrect rear car gfx

Re: Generic Road Vehicle Set [WIP]

Posted: 26 Aug 2007 21:36
by welshdragon
Good work, Zephyris! it really adds to the game's realism (i run express bus and articulated buses on the same road, and i enjoy watching them try to overtake each other (which LV's didn't do).

Now all i'd like are some larger bus stations, as having just 2 bays can get quite a pinch!