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Posted: 01 Mar 2007 02:40
by Zeak
Train-a-Mania wrote:Error report:

I just made a scenario with strictly Nightmode objects and:

1. It did something funny to my screen resolution.

2. It kicked me out of LoMo.
Did you minimise the game at all when trying to play I get the same error if I do that? try again and is should work after all im running night mode on 2 pc's and the only errors im having are stupid mistakes ive missed with psp.
jonnie47 wrote: have u considered makin night mode br set mod???
No because I would have to ask all the creators if its ok to convert the trains which is a lenghty process as is and if I did do any set convertions it would be my AU EMU set but feal free to ask the creators of the BR set if they can make night trains.

Well this will probably be among my last poasts for 12 weeks aswell as im off to the navy so Martin1990 is incharge of the night mode pack whilst im away so anything made can be sent to him for further vertions or just post them hear and when I get mack ill compile them into one zip or if anyone feals free to do so themselvs.

Posted: 01 Mar 2007 06:04
by Martin1990
enjoy your time there...

now i can work on v1.4 right?
well i'm working on converting the boulders brakers scenario...

Posted: 01 Mar 2007 21:02
by Train-a-Mania
Martin1990 wrote:enjoy your time there...

now i can work on v1.4 right?
well i'm working on converting the boulders brakers scenario...
If I were you, I wouldn't waste your time on converting that scenario.

I might work on converting a scenario, but I think you should work on making more trains (perhaps some steam locomotives).

Posted: 01 Mar 2007 22:36
by Zeak
THe bolder brakers scenario is purfect to comvert as its small and is good for a demo of night mode. also the steamers have a crap load more images thanthe desiels if they where to be done there would be very little. although i have started working on the A4 and am about 1/3rd the way through (that is the equlivlent to a desiel) but I have run out of time I will continue when I retern unless martin wants it to do.

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 23 Jan 2008 13:40
by mathwizi2005
wheres the shadows?
youd expect there to be a moon out to create shadows

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 23 Jun 2008 23:44
by Futurepilot
Big challenge: Make a full day cycle. That's right. Twighlight, day, evening, and night. Would take FOREVER, so just try something like a tree or 1 engine.

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 24 Jun 2008 00:00
by rdrdrdrd
don't dig up old topics you mother******

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 24 Jun 2008 00:06
by Hammo
Futurepilot wrote:Big challenge: Make a full day cycle. That's right. Twighlight, day, evening, and night. Would take FOREVER, so just try something like a tree or 1 engine.

Come on, impossible isn't a challenge. In this mod, stuff doesn't change from day to night whilst you play, you load up items which look like it's night. It doesn't dynamically change as you play, that can't be done.

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 24 Jun 2008 00:08
by NEcorridor
create a scenario with one side in daylight and the other in the night mode. change cities like on the daylight side "Sydney" on the night side "Sydney at night".

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 24 Jun 2008 11:17
by MjD
rdrdrdrd wrote:don't dig up old topics you mother******
Now Now, there is no need for that at all.

And futurepilot, a heads up for using this forum. It is considered spam and bad forum etiquette to dig up old topics when you have nothing totally new or groundbreaking to add to the discussion. I'm sure Andel (who probably won't mind me telling you this since I do control him) will call you a girls name in the style of Dr. Perry Cox and tell you to wisen up. It will make your life on these forums more bearably if you don't needlessly dig up old topics.

And the rest of you, give the guy a break. (Here comes the hypocritical bit), we're not moderators so leave the moderating to the them lovely chaps (well all of them are lovely apart from Andel).

MD

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 31 Jan 2022 07:42
by griffinrails
Some more stuff for the project seeing that Zeak is back online.
Includes several new buildings, a new station and a new tunnel.

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 31 Jan 2022 11:36
by Zeak
nice, i need to find my install cd and get a few things but looking forward to sticking my head in for a bit

Re: WIP/REL Locomotion Night Mode V1.3 by Zeak and Martin1990

Posted: 05 Feb 2022 20:45
by griffinrails
Extra buildings. Does overwrite the previous additions by me though.