Uh oh...
Had been considering checking-out the OTTD source and seeing what would've been involved to reproduce my Trams code from TTDP into OTTD.
Looks like I don't have to anymore
Next you'll have aRVs done and ... then you can help me in TTDP
You've done an awesome work coding them for ttdpatch

I took a look into your assembler sources and the only things I was able to understand were your comments (some of them gave me me a good imagination how to code it for ottd). It must have been hard to do it the assembler way. I wouldn't be able to code a simple "Hello World" in assembler^^
To be honest, all the credit is due to you and mart3p. (Not to forget all those great artists out there providing grfs (especially those cute tram sprites

but I'm really waiting for those old fashioned looking trams from San Francisco I've seen on TV), or all other devs improving ottd day for day).
today news : Drive-Through Patch have been merged into trunk, now you can remove a part of your patch ! cool....
Yeah

I read it some minutes ago, and I really should have been waiting with updating my working copy (when I got up it wasn't in trunk, but there was an assert thingy that got me to update with newest drive through patch) *lol* Now, I can do it a second time today.
I think I found small bug, whenever I try to use LongVehicles 4 with German trams it doesn't work:
Code:
dbg: [grf] [4LVw.grf:46] Error: To use both this set and German trams put this set before German trams set in the newgrf.cfg.
Changing an order doesn't solve this error, without german trams it works good, with serbian trams is also working.
Hm, haven't tried to use LV4. But placing LV4 grf before german trams grf should have done the trick. I'll note it on my todo list. Thanks
BTW Great job!
Also I have tried to use it with newhouses branch wasn't playing long but patching was without any troubles and whole game worked good with Total Town Replacement Set version 3 and German trams
Hehe, good to hear

But I haven't released a playable diff, yet. There is still to much to do (gui, bridges, proper pathfinding for trams, crossings, generell tram behavior like no overtaking or turning around when there are just straight rails, ...)
Could you post a link to the thread with the serbian ones, please? So far, I only found german ones and hiroshima ones while searching the forum. Would be nice to have a collection of available tram vehicle/track grfs in this thread
Oh, I told you already that roadstops (and now tunnels, too. I plan to do it the same way for bridges) aren't different ones for roads with tramrails and/or lightrails in my diff at the moment. They'll only change their appearence when they're connected to tramrails. My question still is: Is this ok for you, or would you like to have them split up in road/tram ones (with different prices, need to pay money for up/downgrading rails on them, ...)?
Before I'm going back to coding, here is another little screenshot: